Luck of the Draw II
Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
Play onto any Thing; equipped Thing's Action ability now reads "Thing and Action: [ability ruletext]" instead. (If equipped Thing has more than one Action ability, choose one when Thickening Agent comes into play.)
At any point during each opponent's turn, you may play one Action ability of any machine currently in play under your control.
Destroy a Thing that is related to an Abrahamic religion.
Amongst the shadows rides a beast,
Gripping hard a mighty hammer,
Looking for weak Christian blood
Red Rover, Red Rover
Choose a Thing and an opponent, then play rock-paper-scissors with that opponent. The player who wins gains control of that Thing.
Whenever you would gain control of a Thing an opponent controls, you may have target opponent gain control of it instead.
"Lo, my magic shield protects me from your needless appliances, forcing you to swallow your own bitter pills."
Each player discards his or her hand, then draws a card.
Flood the Market
Any player who does not play a Thing during their turn is eliminated. Action (global): If you have no Things in your hand, reveal your hand and destroy this card.
At the end of each of your turns, draw a card and place it face-down, without looking at it, under Potted Card. If Potted Card is destroyed, put one of the face-down cards under it into your hand and discard the rest. Action - Harvest: Destroy Potted Card.
Thing - Toy
You may return Yo-yo to your hand if you played it during this turn. Action: Return Yo-yo to your hand.
Eddie the Aquiline Shapeshifter Organism
Action: Return Eddie to your hand, then put a living Thing card not named Eddie the Aquiline Shapeshifter Organism from your hand into play. You may take an additional Action this turn.
Each player draws a card for each Thing he or she controls.
All Airplane tokens are treated as copies of this card. Action: Gain an Airplane token and put this card into an opponent's control.
While in play, this card counts as being in your hand, under your control, and in the discard pile. Action: Attempt to measure this card's location by rolling a die. 1-2: Draw a card. 3-4: Put a Thing from your hand into play. 5-6: The wavefunction collapses; destroy this card.
Age of Coal
Cards cost an additional "discard a card" to play.
Action: abilities cost an additional "discard a card" to activate.
You are not affected by any Action that requires the use of a Money token is nullified.
Argh! It stole my money... again.
Whenever another player targets you or one of your Things, they gain a Toxin token. A player with 4 or more Toxin tokens loses the game.
Action:Discard two cards to give target opponent a Toxin token.
At the start of your turn, you may destroy this. If you do, gain two Toxin tokens, draw two cards, and you may take an extra Action this turn.
50% sugar, 35% lard and 15% unspecified organic compounds.
At the beginning of your turn, put an Ooze counter on World-Eater Ooze, then, if it has at least five Ooze counters on it, remove all of them and destroy target Thing other than World-Eater Ooze.
If World-Eater Ooze would be destroyed, remove an Ooze counter from it instead (even if there are none).
Age of Fusion
At the beginning of each player's turn, that player draws two extra cards.
Each player may play an extra card each turn.
Alternate Timeline Reset Point
When this card enters play, note the number of cards in your hand and the number of other Things you control.
When this card is destroyed, Remove your hand and all Things you control from the game, draw cards until you have the noted number of cards in your hand, then reveal cards from the deck until the noted number of Things are revealed. Put those Things into play and shuffle the deck.
Repeat the effects of any Action you played on your previous turn.
Card by Bucky (Unplayable Dvorak deck)
At the end of each turn, you win the game
If Cheshire Cat is ever in your hand, reveal it to all players, draw a card and then put Cheshire Cat on the bottom of the draw pile.
Card by Bucky (Unplayable Dvorak deck)
Ravenous Spawn of the Outer Planes
When you play this, put a Thing belonging to another player face-down under it. (face-down cards are blank and nameless)
Card by Bucky (Unplayable Dvorak deck)
Remember the time when your biggest aim in life was to unlock ROB in Mario Kart DS?
Indestructible. Play this under the control of a player of your choice and name a card except for this one, that is not removed from the game yet but is definitely in the game somewhere. The chosen card can't be removed from the game. That player can't win the game as long as he controls this thing. Remove this thing from the game, when the chosen player plays the chosen card.
It's 9 am and you're awake for 13 hours now
Play this under the control of another player of your choice. That player can't play action cards as long as he controls this thing.
That player can choose to skip one turn to destroy this thing.
Nobody wants to play Dvorak with me!
Put one counter on this thing for every round in which no player used any things effect or action card which would target you as a player.
If there are 5 counter on this card, you win the game.
Play this card into any player's control. At the end of your turn, roll a die. If the number is greater than this card's cornervalue, discard a card and add 1 to this card's cornervalue; otherwise, reset the cornervalue to 0 and destroy this card.
Thing - Toy
Action: Put Frisbee into a chosen opponent's control and draw a card.
Each player draws cards equal to the number of cards in his or her hand.
Whenever a player plays a Thing card, that player discards a card.
When you have no cards in hand, you may put Sneaky Contract into the discard pile. If you do, look at each opponent's hand, then choose up to five of the cards you looked at and put them into your hand.
"Just let me add some fine print real quick."
Destroy X Things, where X is the number of Things you control as you play this Action.
Whenever an opponent plays a card, you may discard a card whose cornervalue shares a character with the cornervalue of the played card. If you do, you play a copy of the played card.
Remove target counter from the game. Destroy target Thing.
Put three tokens that are copies of target Thing into play.
Play when a Thing is destroyed to return it to play.
Accelerated Lead Poisoning
Destroy a Thing. Its controller gains a Toxin token.
"Who decided to make our bullets out of a toxic metal? They deserve a raise."
At the start of your turn, draw two extra cards and gain a Toxin token. You may play an extra Action and an extra Thing each turn.
A player with 4 or more Toxin tokens loses the game.
Return target nonliving physical Thing card from the discard pile to your hand.
Each player names a card. Search the draw pile for the named cards and remove them from the game.
Choose one -- Destroy target abstract Thing, or destroy two target physical Things.
Draw seven cards.
Strike up the band! Tonight, we feast!
Play only in response to a Thing's Action Ability. Negate that ability and destroy that Thing.
Anybody else have something funny to say? Good, I thought not!
Calamity Bomb enters play with 5 Fuse counters on it. At the beginning of your turn, remove a Fuse counter from it. Whenever Calamity Bomb would be destroyed, put a Fuse counter on it instead.
Okay, so we don't actually know what happens if it goes off, but we're still not going to risk it.
You can't play Midnight Coffee unless it's the only card in your hand.
Take two extra turns after this one.
You and target opponent each gain control of all Things the other player controls. Draw a card for each Thing you gave away, then the other player draws a card for each Thing he or she gave away.
Wartime and peacetime come and go, but brotime is unwavering.
At the end of your turn, draw a card or gain a Money token.
Action: Destroy up to three target living Things and Dancing Bear.
Target Thing's text becomes blank. Its creator discards a card (if they're playing).
"That card's horrible! It's frustrating to play against and isn't even fun to use unless you enjoy wasting other peoples' time.
1.5 out of 10."
When Soul Jail enters play, each of your opponents removes his or her hand from the game.
Play with your hand revealed. Any player may play cards from your hand. Whenever another player would draw cards, you draw those cards instead.
When Soul Jail leaves play, each opponent puts the cards he or she removed from the game back into his or her hand.
A random player discards three cards at random.
Nobody is safe from the Aneureaper.
A random player chooses a nontoken Thing he or she controls at random. Destroy that Thing.
When this comes into play, destroy every thing, that could destroy more than 1 thing per turn.
No one can play any things which could destroy more than 1 things per turn, as long as this card is in play.
Voicechat in an Online Ego-Shooter
Action abilities and Action cards can played by everyone at any time. Every player can play up to 5 action cards or action abilites in one round.
Thing: Change this cards title to whatever you want.
At the beginning of your turn, target opponent draws a card. Until end of turn, you may look at that card and play it as though it was in your hand.
When Triple Agent enters or leaves play, target opponent gives a card from their hand to another target opponent, then that opponent gives a random card from their hand to you.
Action: Discard a Thing card to destroy target immaterial or intangible Thing.
Action: Add one Alcohol counter to this card.
Action: Remove any number of Alcohol counters from this card. For every counter you remove, destroy a Thing
Roulette of Caprice
Pick any player. The next time that player's turn starts, he must pick a random card from his hand and play it if it can be legally played. Any required targets are chosen by you. If the card cannot be legally played, it is simply discarded.
Uncomfortable Yet Stylish Shoes
At the beginning of your turn, draw a card.
At the end of your turn, discard a card
What would you go through for a compliment?
Three target Things of your choice in play come under your control. At the start of every turn, add an SOL token to this Thing. When it has three SOL Tokens, discard this Thing. If this Thing is discarded in any other way, the Things targeted by this card return to their original controllers.
The BJ Rule
Action: One Thing you have just played this turn cannot be discarded until your next turn. You may select the same Thing next round to protect. If you stop protecting a Thing, you may not select it again. If the target Thing would cause its own discard, this Thing will not protect it.
You may immediately play a Thing and an Action. This is in addition to any other Things and Actions you may play.
You may have Clonus Horror enter the battlefield as a copy of a Thing in play. If you do, target Thing becomes a copy of that Thing.
Action: Name a card and reveal a random card from your hand. If you revealed a Thing card with that name, Cursed Skrull becomes a copy of that Thing and gains this ability.
At any time that this card doesn't have an Action card under it, you may put an Action card from your hand under it and add its text to the end of this Thing's text.
When this Thing is destroyed,
When you play this, draw a card.
Right before the start of your turn, you may return this to your hand and discard a card.
When you play this, each opponent adds a name to this thing's flavortext.
Action: remove a card from the discard pile for the remainder of the session. If its author is named in this card's flavortext, draw a card.
Kazz, NinjaWookiee, Your Face, Corr-
When Fanart Site enters play, name a card author who created another Thing you control. Whenever you play a card by the chosen author, draw a card.
We need more Sanic pictures.
Choose one -- Return target nontoken Thing to its controller's hand; or return two target Things you control to your hand.
Devour For Power
Destroy target Thing and draw a card. If you controlled that Thing, copy this Action twice.
When this card enters play, exchange control of two target Things. If Political Puppets was one of those cards, it gains "Reveal each card you draw."
Destroy target Thing not created by ChippyYYZ.
"Amusing, almost. It should never have even been a card. Send it to Homelands, with the rest of its ilk."
Whenever an effect an opponent controls destroys a Thing you control, you may put target nontoken Thing that player controls into your hand.
Choose an author. Play all Action cards in the discard pile that they created, then reveal your hand and discard all cards in it they did not create.
Move this card Up Your Sleeve.
Reveal the top two cards of the draw pile and your hand. If there isn't a publicly visible card whose author's name is not on a card you have in your hand or on one of your Things, you win the game. Otherwise, draw a card.
Players with cards in hand can't draw cards. (When a player draws multiple cards at once, they draw all of them.)
When you play this, destroy a Thing.
Action:Discard 3 cards and return this to your hand.
Pros:Heavy enough to crush anything
Cons:Hard to get back into orbit
Token Review vol. 60: Shipping Edition
Action:Target player gains two Pony, Crate or Toxin tokens.
A Brony Documentation
Roll a dice.
You get the rolled amount of Pony tokens with the following effect: "As long as you control at least 1 Pony Token you're opponents can't win the game.
At the beginning of your turn, when you don't control any Pony tokens, you loose the game."
The Big Turn On
All Action-abilities of all things in play get activated at once. If choices have to be made, those things owners choose.
You can play this at any time if one of your opponent sneezes. If this card comes into play this way, the player that sneezed gets 1 Pocket Tissue-Token.
When this comes into play roll 2 dice. You get the rolled amount of Pocket Tissue-Tokens.
By the way, Kokett is a famous brand of pocket tissues in Germany.
Remove target Thing from the game. If it was indestructible, draw a card.
Remove all Things from the game, then return them to play.
Mind The Gap
Play this as an answer to when a player takes control over another players thing. That player has to roll a die.
If the rolled number is uneven, that player can't take control over the thing and the thing gets removed from the game.
If the rolled number is uneven the player just takes control over the thing.
These are just annoying.
Comes into play with 10 Reese's Pieces Counters.
Action: Remove 1 Reese's Pieces Counter from this card. You can play an extra card this turn and you get 1 Fat Token.
If you control 5 or more Fat Tokens at the beginning of your turn, you loose the game.
Destroy two target Things. For each Thing destroyed this way, its controller discards a card.
Sound the Call
Look at the top 7 cards of the deck. You may put any living Things from among them into play under your control.
If this card would be played, remove it from the game and choose an opponent. That player may choose up to 2 cards in the discard pile and immediately play them in any order. Then put this card into that player's hand.
Wait, so the curse is jinxed, and the jinx has a hex on it, and the hex is what's being cursed? I'm not touching it.
You control all female things in play, as long as this card is under your control.
Sacrifice 1 female thing under your control to draw a card.
When this comes into play, draw a card. You can discard 1 card per turn to draw 1 card.
The game ends in a draw
"Sometimes, the only way to win is not to play."
The Monty Hall Problem
As long as this card remains under your control, your opponents' maximum hand size is reduced to three
"Door number one, two or three?"
Destroy one Thing controlled by each opponent with the same number of cards in hand as you.
When Freeze Ray enters play, gain a Wonderflonium Token.
Action: Remove a Wonderflonium Token you control from the game. If you do, target player skips their next turn.
I Won't Feel a Thing
Other players' cards cannot cause you to discard cards.
Comes into play with 10 Reese's Pieces counters.
Action: Remove a Reese's Pieces counter from this card. Target player can take an Action and gains a Fat Token.
If a player controls 5 or more Fat Tokens at the beginning of their turn, they loose the game.
Each player (including you) reveals their hand. You choose and discard one card from each revealed hand.