Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Act of Mercy|type=Action/Reaction | {{card|title=Act of Mercy|type=Action/Reaction | ||
|text=Move a Thing from the top three cards of the discard pile into your hand.<br><br>You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may | |text=Move a Thing from the top three cards of the discard pile into your hand.<br><br>You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may play it immediately afterwards.|cornervalue=7W|creator=Bucky|bgcolor=707}} | ||
{{card|title=Aggressive Posture|type=Thing|text=You have -2 to maximum hand size. <br><br>When you discard an Action to the hand size limit, you may destroy a Thing.|cornervalue=8W|creator=Bucky|bgcolor=007}} | {{card|title=Aggressive Posture|type=Thing|text=You have -2 to maximum hand size. <br><br>When you discard an Action to the hand size limit, you may destroy a Thing.|cornervalue=8W|creator=Bucky|bgcolor=007}} | ||
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{{card|title=Bucky's Chat Room|type=Thing|text=When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it. | {{card|title=Bucky's Chat Room|type=Thing|text=When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it. | ||
|flavortext=I | |flavortext=This card has had multiple flavortexts, and they're all valid! I'll list them when it's archived.|cornervalue=1Z|creator=Bucky|bgcolor=007}} | ||
|cornervalue=1Z|creator=Bucky|bgcolor=007}} | |||
{{card|title=Beer Song|type=Thing|text=When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.<br><br> | {{card|title=Beer Song|type=Thing|text=When you play this, gain 9 Bottle tokens. Only one Bottle can be destroyed per turn. When your last Bottle is destroyed, you win.<br><br> | ||
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{{card|title=Shadow Cloak|type=Thing|creator=ChippyYYZ|cornervalue=1S|bgcolor=000|text=When this enters play, attach it to target Thing you control.<BR>Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.}} | {{card|title=Shadow Cloak|type=Thing|creator=ChippyYYZ|cornervalue=1S|bgcolor=000|text=When this enters play, attach it to target Thing you control.<BR>Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.}} | ||
{{card|title=Vitalstriker Monk|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=6V|text='''Action:''' Reveal a card from your hand that shares a symbol in its cornervalue with target Thing | {{card|title=Vitalstriker Monk|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=6V|text='''Action:''' Reveal a card from your hand that shares a symbol in its cornervalue with target Thing. If you do, destroy that Thing, discard the revealed card, and draw a card.}} | ||
{{card|title=Crushing Grip|type=Action|creator=ChippyYYZ|cornervalue=2C|text=Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.<BR>If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.}} | {{card|title=Crushing Grip|type=Action|creator=ChippyYYZ|cornervalue=2C|text=Target opponent may discard two cards with cornervalues, or two cards without cornervalues, or one card chosen randomly.<BR>If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.}} | ||
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{{card|title=Basilica|type=Action|creator=ChippyYYZ|cornervalue=8B|text=Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.}} | {{card|title=Basilica|type=Action|creator=ChippyYYZ|cornervalue=8B|text=Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.}} | ||
{{card|title=Public Chat Room|type=Thing|text=Anyone may change this card's flavortext while playing a card or adding a card to the deck archive. | {{card|title=Public Chat Room|type=Thing|text=Anyone may change this card's flavortext while playing a card or adding a card to the deck archive.|flavortext=Local witch declares self technically sinless, demands Sinquisitors "Come back with a warrant", more at 11 - ChippyYYZ | ||
|flavortext= | |||
|cornervalue=0Z|creator=Bucky|bgcolor=007}} | |cornervalue=0Z|creator=Bucky|bgcolor=007}} | ||
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{{card|title=Introduction to Dimentional Shift|type=Action|cornervalue=|text=Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.|creator=JakeTheWolfie|bgcolor=600|longtext=Yes|flavortext=}} | {{card|title=Introduction to Dimentional Shift|type=Action|cornervalue=|text=Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.|creator=JakeTheWolfie|bgcolor=600|longtext=Yes|flavortext=}} | ||
{{card|title=Hat Trick|type=Thing|cornervalue=8H|creator=ChippyYYZ|text='''Thing - Go For Three!:''' Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.}} | |||
{{card|title=Dead Beckoning|type=Thing|creator=ChippyYYZ|cornervalue=3B|text='''Action:''' Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.}} | |||
{{card|title=Explorer's Cap|type=Thing|creator=ChippyYYZ|cornervalue=2E|text=Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.|flavortext=It gives the confidence to feel at home in unfamiliar territory.}} | |||
{{card|title=Type Converter|type=Thing|text=Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.|creator=Binarius}} | |||
{{card|title=Start Over|type=Action|text=Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.|creator=Binarius}} | |||
{{card|title=Caught Out|type=Action|text=Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.|creator=Binarius}} | |||
{{card|title=Introduction to Abduction|type=Action|cornervalue=|text=Each player may gain control of a living thing they do not control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Defenestrate|type=Action|cornervalue=|text=Throw target player out of the nearest window.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Introduction to Pyrokinetics|type=Action|cornervalue=|text=Each players destroys a flammable or meltable thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Monty's Hall|type=Thing - Building | |||
|text=The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card. | |||
|creator=Bucky|bgcolor=666|cornervalue=1A|flavortext=}} | |||
{{card|title=Think Twice|type=Action | |||
|text=When you draw this card, reveal and copy it.<br><br> | |||
Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.|cornervalue=2A|creator=Bucky|bgcolor=700}} | |||
{{card|title=Double Strike|type=Action | |||
|text=When you draw this card, reveal and copy it.<br><br> | |||
You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.|cornervalue=3A|creator=Bucky|bgcolor=700}} | |||
{{card|title=Free Trial Period|type=Action|text=Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.|creator=Binarius}} | |||
{{card|title=Stamp of Authority|type=Thing|text=Once per turn, you may play a card without cost if you are its creator.|creator=Binarius}} | |||
{{card|title=Shocking Betrayal|type=Action|text=Target living Thing defects to your control and reports the contents of its previous controller's hand to you.|creator=Binarius}} | |||
{{card|title=<font color=e99842>Firebrand</font>|type=<font color=e99842>Thing - Pony</font>|bgcolor=d63627|creator=ChippyYYZ|text='''Action - Fire Control:''' Gain 1d6 Flame tokens.<BR>'''Action - Joy of Fireworks:''' Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.}} | |||
{{card|title=<font color=0e1022>Stro</font><font color=2a2b49>n</font><font color=0e1022>g O</font><font color=2a2b49>a</font><font color=0e1022>k</font>|type=<font color=0e1022>Th</font><font color=2a2b49>in</font><font color=0e1022>g - P</font><font color=2a2b49>o</font><font color=0e1022>ny</font>|bgcolor=8d6239|creator=ChippyYYZ|text=''Practical Solutions - ''Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.}} | |||
{{card|title=<font color=b07a2d>T</font><font color=b11874>h</font><font color=db3996>r</font><font color=b11874>il</font><font color=db3996>l</font><font color=b11874>y F</font><font color=db3996>i</font><font color=b11874>ll</font><font color=db3996>y</font>|type=<font color=b11874>Th</font><font color=db3996>i</font><font color=b11874>ng</font><font color=db3996>-</font><font color=b11874>Po</font><font color=db3996>n</font><font color=b11874>y</font>|bgcolor=eae96f|creator=ChippyYYZ|text=''Mystery Solver - ''Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.<BR> | |||
''Naive -'' At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.|longtext=???}} | |||
{{card|title=You come across a village|type=Action|cornervalue=|text=Choose one:</br> | |||
'''Spend the night''' - End your turn. You and things you control cannot be affected until your next turn.</br> | |||
'''Talk with locals''' - Draw 2 cards. Each opponent may draw a card.|creator=JakeTheWolfie|bgcolor=600|longtext=teeeeeeext|flavortext=}} | |||
{{card|title=Purgatorial Chime|type=Action|cornervalue=|text=Each player shuffles up to 2 cards in their hand or on their field into the deck. For each card not shuffled this way, draw a card, and you may play cards drawn this way|creator=JakeTheWolfie|bgcolor=600}} | |||
{{card|title=You come under attack | |||
|type=Action|cornervalue=|text=Choose one:</br> | |||
'''Surrender''' - Each opponent chooses a thing they control. You gain control of the chosen things. | |||
'''Fight''' - Each opponent sacrifices a living thing they control.|creator=JakeTheWolfie|bgcolor=600|longtext=txxxxxxxet|flavortext=}} | |||
{{card|title=New Filing Technique|type=Action | |||
|text=Choose an X from 1 to 4. Move the X alphabetically-earliest non-token Things to the bottom of the draw pile. | |||
|flavortext=From My New Filing Technique Is Unstoppable (#31)|cornervalue=P1|creator=Bucky|bgcolor=500}} | |||
{{card|title=Quadruple Crown|type=Thing | |||
|text=When you draw this card, reveal and copy it three times, and you have +3 maximum hand size until the end of the turn.<br><br> | |||
If you own four Crowns at the end of your turn, you win the game. | |||
|creator=Bucky|bgcolor=770|cornervalue=4A|flavortext=}} | |||
{{card|title=Land Mine|type=Action | |||
|text=When you draw this card, destroy one of your Things if you have any.<br><br> | |||
Destroy target Thing you don't control. You may take an extra Action this turn.|cornervalue=5A|creator=Bucky|bgcolor=700}} | |||
{{card|title=Symbols of Blood and Protection|type=Thing - Symbol|cornervalue=|text=At the beginning of a players turn, that player may sacrifice a thing. If they do, their things are indestructible until the beginning of their next turn. |creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Symbols of Peace and Prosperity|type=Thing - Symbol|cornervalue=|text=At the end of each players turn, if that player didn't destroy a thing their opponent controls, they may draw a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Symbol of Devestation|type=Thing - Symbol|cornervalue=|text=Whenever a player plays an action, they may discard a card. If they do, they may destroy target thing. If they don't they sacrifice a thing.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Symbol of Tyranny|type=Thing | |||
|text=At the beginning of each player's turn, they may give you one of their Things. If they don't, they may only play one card this turn.|cornervalue=6A|creator=Bucky|bgcolor=007}} | |||
{{card|title=Modular Storage|type=Thing | |||
|text=When you draw this card, reveal it and copy it twice.<br><br>You have +2 maximum hand size. <br>When this is destroyed, remove all other "Modular Storage" cards in the discard from the game.|cornervalue=7A|creator=Bucky|bgcolor=007}} | |||
{{card|title=Fiat Money|type=Thing | |||
|text=You may play an extra Thing with a number in its corner value each turn. When you do, create and give an opponent the same number of Paper tokens.| | |||
flavortext=From Zaratusra's Gold Standard (#145)|cornervalue=P2|creator=Bucky|bgcolor=373}} | |||
{{card|title=Musical Chairs|type=Action|creator=ChippyYYZ|cornervalue=3M|text=Each player chooses a Thing they control. Choose one additional target Thing. If enough Things were chosen, shuffle them together and give control of one to each player randomly. Put the remaining Thing in the discard pile.}} | |||
{{card|title=Tranq Dart|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Choose target Thing and roll 1d6. If the result is lower than a digit in that Thing's cornervalue, reduce that digit by the result until it leaves play, then return this card to your hand. Otherwise, turn that Thing face-down and draw a card.}} | |||
{{card|title=Dark Crystal Tower|type=Thing - Gem Building|creator=ChippyYYZ|cornervalue=2C|bgcolor=025|text=Your max hand size is increased by 1 for each Thing you control that's a gem or a building.<BR>Each opponent's max hand size is reduced by 1/4th your maximum hand size, rounded down. An opponent with max hand size 0 or less is eliminated.}} | |||
{{card|title=Dawn of Reckoning|type=Action|cornervalue=|text=If this is the first time you have played Dawn of Reckoning, mark your name onto it and shuffle it into the top 25 cards of the deck. Otherwise, you win the game and your opponents lose the game.|creator=JakeTheWolfie|bgcolor=600}} | |||
{{card|title=Consuming Vortex|type=Thing|cornervalue=|text=At the end of a players turn, if they had one or more card plays left, they sacrifice things equal to the number of card plays left. If they cannot, they lose the game.</br> | |||
If Consuming Vortex would leave the field,the player who removed it loses the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=War Declaration|type=Thing|cornervalue=0|text=Each thing may deal damage to any target equal to their numerical corner value during that player's turn. If a player would be the target for damage, they may instead redirect that damage to a thing or token they control</br> | |||
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.|creator=JakeTheWolfie|bgcolor=006|longtext=We should probably make damage into a set based idea|flavortext=}} | |||
{{card|title=Flurry Attack|type=Action | |||
|text=When you draw this card, reveal it and copy it five times. When this is played or discarded, remove all other "Flurry Attacks" cards in the discard from the game.<br><br>Deal 1 damage to target Thing. If it's a token or it's been dealt 3+ damage this turn, destroy it. You may play an extra Attack action this turn.|longtext=true|cornervalue=8A|creator=Bucky|bgcolor=700}} | |||
{{card|title=Containerized Crate|type=Thing | |||
|text=When you draw this card, reveal it and copy it twice. When this is destroyed or discarded, remove all other "Containerized Crate" cards in the discard from the game.<br><br> | |||
When drawing for your turn, if you haven't sacrificed any Crates yet this turn, you may sacrifice this to draw a card. | |||
|cornervalue=9A|creator=Bucky|bgcolor=007}} | |||
{{card|title=Overcrowding|type=Thing | |||
|text=If an opponent ever has six or more cards in their hand, they must IMMEDIATELY discard all but one of them. If this takes place in the middle of an action, they must do this before completing the action.|flavortext=Adapted from Tamoris' Trinities deck by Depressi|cornervalue=0A|creator=Bucky|bgcolor=007}} | |||
{{card|title=Tutelary Deity|type=Thing|text=When this comes into play, choose a creator and you may perform the following ability without cost.<BR>'''Action - Pray:''' Reveal a card by the chosen creator from your hand. Cards by that creator may not target you or your Things before your next turn.|creator=Binarius}} | |||
{{card|title=Summarize in Exhaustive Detail|type=Action|text=Take an Action an opponent played on their last turn from the discard pile and play it.|flavortext="Did I get all that right?"|creator=Binarius}} | |||
{{card|title=Domino Effect|type=Thing|cornervalue=5C|text='''Action:''' Gain control of target Thing whose cornervalue shares a symbol with the cornervalue of a Thing you control. On each of your Things, you may only use each symbol once in this way.|creator=Binarius}} | |||
{{card|title=Wand Blank|type=Thing|cornervalue=|text=When Wand Blank enters the field, exile an action from your hand.</br> | |||
'''Action:''' Copy the action exiled with Wand Blank, then play the copy.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Construction Blank|type=Thing|cornervalue=|text=When Construction Blank enters the field, exile a thing from your hand.</br> | |||
'''Thing:''' Create a token that's a copy of the exiled card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Construction Project|type=Action|cornervalue=|text=You may play an additional thing this turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Ride The Momentum|type=Thing|cornervalue=5R|creator=ChippyYYZ|text=You may play an additional Action or Thing each turn.<BR>At the end of your turn, destroy this card if you didn't play at least 3 Things and/or Actions.}} | |||
{{card|title=Additional Supply Depots Required|type=Action|cornervalue=0A|creator=ChippyYYZ|text=Until your next turn, players who don't control any buildings or crates can't draw cards and can't create or play tokens or Things that aren't buildings or crates.}} | |||
{{card|title=Invoke Prestige|type=Action|cornervalue=4I|creator=ChippyYYZ|bgcolor=770|text=Look at and rearrange the top 3 cards of the deck, then draw two cards.<BR><BR>Instead of playing a Thing this turn, if you control a gold Thing or reveal a gold card from your hand, you may look at and rearrange the top 3 cards of the deck, then draw two cards.}} | |||
{{card|title=Invoke the Fifth|type=Action|cornervalue=|text=End your turn. You may play this at any time during your turn, provided you have the action to do so.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Inert|type=Action|cornervalue=|text=Target thing loses all text and gains "This thing cannot gain any additional text."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Shadow of God|type=Thing|cornervalue=|text=If a player would gain control of a sentient thing you control, sacrifice it instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Act of Gluttony|type=Action/Reaction | |||
|text=Destroy target Thing.<br><br>You may play this in response to an opponent playing an edible Thing. If you do, target that Thing and draw two cards afterwards.|cornervalue=1B|creator=Bucky|bgcolor=707}} | |||
{{card|title=Wrath|type=Thing | |||
|text=To "Lash Out", destroy one of your own Things and a random Thing belonging to target opponent.<br><br>During each of your turns, you may voluntarily Lash Out once. When an opponent destroys one of your Things, you must Lash Out targeting them if possible.|cornervalue=2B|creator=Bucky|bgcolor=007}} | |||
{{card|title=Envy|type=Thing | |||
|text=When you gain control of this, choose a Thing belonging to your opponent. When you gain control of that Thing or a copy of it, destroy Envy and draw to your hand size limit. If either Envy or that Thing is destroyed otherwise, discard your hand.|cornervalue=3B|creator=Bucky|bgcolor=050}} | |||
{{card|title=Innovate Or Imitate|type=Action|cornervalue=7I|creator=ChippyYYZ|text=Look at the top 2 cards of the deck. You may either draw those cards or copy the last Action played by an opponent.}} | |||
{{card|title=Thought Experiment|cornervalue=7T|type=Action|creator=ChippyYYZ|text=Set aside Thought Experiment and another card from your hand face-up. At the end of your next turn, put both cards back in your hand and discard a card.<BR>While a Thing card is set aside this way, its effects apply as though it were in play under your control.}} | |||
{{card|title=Wizard Hat|type=Thing|creator=ChippyYYZ|cornervalue=9W|text=At the beginning of your turn, gain a Mana token if you have more cards in hand than Mana tokens.<BR>'''Action:'''Put a Thing card from your hand under Wizard Hat face-up.<BR>'''Action:''' Return Wizard Hat to your hand, revealing that any face-up cards under it are in play.|longtext=y|flavortext="Nothin' Up My Sleeve!"}} | |||
{{card|title=Everything Bagel|type=Thing|cornervalue=|text=Everything Bagel has all Thing types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=It's alive! It's the size of a building! It's also cold, hard cash! Gross!}} | |||
{{card|title=Lethal cognitohazard|type=Thing|cornervalue=|text=If a human thing would target you or a thing you control, destroy it instead.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Lightning Bolt|type=Action|cornervalue=R|text=Lightning Bolt deals 3 damage to any target.<br> | |||
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.|creator=JakeTheWolfie|bgcolor=900|longtext=|flavortext=}} | |||
{{card|title=Fresh Blood|type=Action|text=Put the topmost living Thing in the draw pile into your hand. If it has any Action abilities, you may activate one of them without cost if you play it this turn. Shuffle the draw pile.|creator=Binarius}} | |||
{{card|title=Wait For It|type=Action|text=During your next turn, you may play an Action from your hand without cost.|creator=Binarius}} | |||
{{card|title=One With the Universe|type=Thing|text=If the game ends, you win.|creator=Binarius}} | |||
{{card|title=The Universe Within|type=Action|cornervalue=|text=Play a subgame of Dvorak, using the current deck as the main deck, and with things controlled by players in the main game affecting the sub game. The player who wins the subgame wins the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Memetic Disease|type=Action|cornervalue=|text=Target human gains "If this targets or becomes the target of a human thing, it gains the text granted via Memetic Disease" and "At the beginning of your turn, place a waste counter on this, then sacrifice it if it has 3 or more waste counters."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Scale Model of the Hyperverse|type=Thing|cornervalue=|text=Play with all zones revealed. (Players may look at eachother's hands, others sleeves, the deck, and any hidden zones created during gameplay.)|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Take Things Literally|type=Action|text=Gain control of two target Things.|creator=Binarius}} | |||
{{card|title=Take Action|type=Action|text=View target opponent's hand and take an Action from it.|creator=Binarius}} | |||
{{card|title=Just My Type|type=Action|text=Choose "Thing" or "Action", then reveal the top four cards of the draw pile and put the cards of the chosen type into your hand. Shuffle the draw pile.|creator=Binarius}} | |||
{{card|title=Hasty Judgement|type=Action|creator=ChippyYYZ|cornervalue=4H|text=An opponent looks at the top 4 cards of the deck and reads aloud their titles in order. You have 5 seconds to choose up to two of those cards. Put them into your hand and shuffle the rest into the deck.|flavortext=Hopefully you've taken notes.}} | |||
{{card|title=Bottled City|type=Thing|creator=ChippyYYZ|cornervalue=1B|text=When this enters play, choose target building card in play or in the discard pile and put it underneath Bottled City.<BR>When Bottled City is destroyed, gain 2 Building tokens and play a card from under it.}} | |||
{{card|title=Connect The Dots|type=Action|creator=ChippyYYZ|cornervalue=4D|text=Count the number of Action cards in the discard pile. Draw half that many cards, rounded down. If you drew at least 4 cards this way, remove this card and all Action cards in the discard pile from the game, then end your turn.}} | |||
{{card|title=Slothfulness|type=Thing | |||
|text=Draw an extra card at the start of your turn.<br><br> | |||
When you play a Thing, you may play one fewer Action this turn and vice versa.|cornervalue=4B|creator=Bucky|bgcolor=007}} | |||
{{card|title=Hand Scrambler|type=Thing | |||
|text='''Action:''' Target player discards a card at random, then draws a card.|cornervalue=5B|creator=Bucky|bgcolor=007}} | |||
{{card|title=Action Accelerator|type=Thing | |||
|text=When you play a Thing (including this), you may use one of its '''Action:''' or '''Thing:''' abilities for free. | |||
<br> | |||
Once per turn, '''Thing:''' take an extra Action.|cornervalue=6B|creator=Bucky|bgcolor=007}} | |||
{{card|title=Viral Crystal|type=Thing - Crystal|cornervalue=|text=At the beginning of a player's turn, for each Crystal that player controls, target thing they control lose all card text and becomes a Crystal in addition to it's other types.</br> | |||
'''Action:''' Target thing becomes a Crystal in addition to its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=To Dust|type=Action|cornervalue=|text=Target thing loses all text and gains the title "Dust" and gains the subtype Dust|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Manifest Ability|type=Action|cornervalue=|text=Reveal an action from your hand. It loses the Action type and becomes a Thing. It gains "You may use this card's text once per round."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Dogma's Demand|type=Thing|cornervalue=2D|creator=ChippyYYZ|text=Once during your turn, you may choose a sentence on a Thing you control.<BR>The most recently chosen sentence is ignored during your turn.|flavortext="But it says so right here!"<BR>"Oh, we don't believe that part."}} | |||
{{card|title=Parallel Past|type=Action|cornervalue=2P|creator=ChippyYYZ|text=Each player, starting with the next player in turn order, returns a card from the discard pile to their hand then puts a card from their hand on top of the deck.<BR>If it's not an extra turn, end the turn and take an extra turn.}} | |||
{{card|title=Studious Scribe|type=Thing - Party Member|bgcolor=006|creator=ChippyYYZ|cornervalue=4S|text=Whenever you draw a card, rotate this card 90° clockwise.<BR>When this card completes a clockwise rotation, return the bottommost Action card in the discard pile to your hand.<BR><BR>'''Action: '''Play a card with the word Notes in its title from the discard pile, then shuffle it into the deck.}} | |||
{{card|title=Clay|type=Thing - Shapeshifter|cornervalue=|text=Changeling ''(This thing has all Thing subtypes)''|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Melt the Mold|type=Action|cornervalue=|text=Target thing gains "Changeling ''(This thing has all Thing subtypes)''"|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Silic Lair|type=Thing - Land|cornervalue=|text=When Silic Lair enters play, return a thing you control to your hand.</br> Silic Lair enters play rotated 90°, and unrotates at the beginning of your turn.</br> | |||
'''Rotate Silic Lair 90°:''' Add one Green and one Blue mana.|creator=JakeTheWolfie|bgcolor=099|longtext=|flavortext=}} | |||
{{card|title=Pollution Permit|type=Thing|text=When you would discard a card, you may instead put it on top of the draw pile.|creator=Binarius}} | |||
{{card|title=Alpha Ray Vision|type=Thing|text=At the end of your turn, you may view the top card of the draw pile.|creator=Binarius}} | |||
{{card|title=The Meta|type=Action|text=Choose a Thing subtype. Each player may put a Thing of that subtype into play. If you chose a subtype of a Thing already in play, all players who do not reveal such a Thing from their hand must discard a card.|creator=Binarius}} | |||
{{card|title=can I get an F in chat|type=Thing|creator=ChippyYYZ|cornervalue=6C|text=When an opponent plays a card with the letter F in its flavortext, put this card in the discard pile and draw three cards.}} | |||
{{card|title=Echo Chamber|type=Thing|creator=ChippyYYZ|cornervalue=1E|text=When you would draw your first card on your turn, instead reveal your hand and the top 4 cards of the deck and choose a creator. Put all cards revealed this way by the chosen creator into your hand and the rest into the discard pile.}} | |||
{{card|title=Echo Chamber|type=Thing|creator=ChippyYYZ|cornervalue=1E|text=When you would draw your first card on your turn, instead reveal your hand and the top 3 cards of the deck and choose a color. Put all cards revealed this way of that color into your hand and the rest into the discard pile.}} | |||
{{card|title=Sinquisition|type=Action | |||
|text=Eliminate all opponents who own a Thing whose name contains a deadly sin. (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath) <br>Give target player a token of one of those deadly sin types and shuffle this card into the draw pile.|cornervalue=0B|creator=Bucky|bgcolor=700}} | |||
{{card|title=Greed|type=Thing | |||
|text=You may discard two cards and skip a turn to gain control of a Thing.<br><br> | |||
If any golden Things are controlled by opponents, you must use this on one whenever you can.|cornervalue=7B|creator=Bucky|bgcolor=007}} | |||
{{card|title=Gluttony|type=Thing | |||
|text=At the start of your turn, destroy one of your Things whose name does not contain a deadly sin (i.e. Envy, Gluttony, Greed, Lust, Pride, Sloth or Wrath) to draw an extra card. If you can't, discard down to one card in hand.|cornervalue=8B|creator=Bucky|bgcolor=007}} | |||
{{card|title=Holographic-|type=Thing - Effect|cornervalue=|text=Attach to target thing.</br> | |||
Attached thing has the subtype Hologram and is intangible.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Dying-|type=Thing - Effect|cornervalue=|text=Attach to target thing.</br> | |||
At the beginning of attached thing's owner's turn, they put a decay counter onto it. Then, if it has 3 or more decay counters, they sacrifice it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Inert-|type=Thing - Effect|cornervalue=|text=Attach to target thing.</br> | |||
Attached thing loses all action-like abilities.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Null Time Bubble|type=Action|text=Starting with the previous player in turn order, each opponent puts a card from their hand on top of the draw pile.|creator=Binarius}} | |||
{{card|title=Split Personality|type=Thing|text=At the end of your turns, exchange your hand with all of the cards Up Your Sleeve. The first time you do this, draw five cards afterward.|creator=Binarius}} | |||
{{card|title=Delayed Free Win|type=Action|text=If your playgroup plays another game of Dvorak after this one, you win it.|creator=Binarius}} | |||
{{card|title=Curse of Lust|type=Thing | |||
|text=Play into an opponent's control attached to one of their Things.<br><br>When you play an Action, it must target the attached Thing if possible. If that Thing is destroyed, destroy this and discard a card.|cornervalue=9B|creator=Bucky|bgcolor=002}} | |||
{{card|title=X-Ray Scan|type=Action | |||
|text=Look a random card from each opponent's hand, any cards Up their Sleeves, any face-down cards on the table, and the top card of the deck.|cornervalue=P3|flavortext=From [[User:Ryan_1729|Ryan_1729]]'s X-Ray Goggles (#263)|creator=Bucky|bgcolor=700}} | |||
{{card|title=High Pain Tolerance|type=Thing|creator=ChippyYYZ|cornervalue=7H|text=Once between your turns when an opponent would force you to discard cards, you may discard one fewer.<BR>Once between your turns when you or a Thing you control would be dealt damage, you may reduce that damage by 1.}} | |||
{{card|title=Telekinetic Barrage|type=Action|creator=ChippyYYZ|cornervalue=8T|text=Sacrifice a non-token vehicle, weapon, natural terrain feature, or container, or all of your tokens. If you do, destroy target Thing and you may repeat this Action.|flavortext=Most problems can be solved by throwing a safe at them, or at least some swords.}} | |||
{{card|title=Nasty Witch|type=Thing - Party Member|bgcolor=202|cornervalue=0N|creator=ChippyYYZ|text='''Thing:''' If no opponent controls an amphibian, shuffle target living Thing into the deck. Its controller gains a Frog or Newt token.<BR>'''Action:''' Gain control of target Token.<BR>'''Action:''' Sacrifice two animals of different types. Draw two cards, then look at the top two cards of the deck.|flavortext=“Eye of newt and toe of frog, Wool of bat and tongue of dog...” - Macbeth|longtext=ack}} | |||
{{card|title=Platinum Angle|type=Thing - Artifact Geometry|cornervalue=|text=If you control 5 Geometry things with different names, you win the game. | |||
|creator=JakeTheWolfie|bgcolor=A86|longtext=|flavortext=}} | |||
{{card|title=The Mandelbrot Set|type=Thing - Geometry|cornervalue=|text=Whenever an action or ability causes you to do the same game action a number of times, copy that ability, except you do 1/3 less game actions, rounded down.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Scutoid Swarm|type=Thing - Geometry|cornervalue=|text=Whenever a non-token thing enters your field, create either a hexagonal or pentagonal prism token with the subtype Geometry. If you control 6 or more non-token things, instead create a token copy of Scutoid Swarm|creator=JakeTheWolfie|bgcolor=060|longtext=|flavortext=“Survival rule 782: There are always more scutoids.”}} | |||
{{card|title=Careful Judgment|type=Action | |||
|text=Set aside the top four cards of the deck face up. At the end of your turn, put one into your hand and discard the rest.|flavortext=From ChippyYYZ's Hasty Judgment|cornervalue=1C|creator=Bucky|bgcolor=700}} | |||
{{card|title=A Cute Angel|type=Thing | |||
|text=At the end of your turn, choose a thing for A Cute Angel to protect, other than herself or what she's currently protecting. <br><br> | |||
The Thing most recently chosen for her protection can't be destroyed or modified.|cornervalue=2C|creator=Bucky|bgcolor=FFF}} | |||
{{card|title=Circle of Wisdom|type=Thing | |||
|text=If your own cards or choices would eliminate you, you survive instead. | |||
<br><br> | |||
'''Action:''' choose to do nothing. | |||
|cornervalue=3C|creator=Bucky|bgcolor=007}} | |||
{{card|title=Blood Contract|type=Action|cornervalue=|text=Sign your name in blood on this card. If you have done this 3 or more times on this card, you win the game.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Attack the Gods|type=Action|cornervalue=|text=Destroy target game of Dvorak. ''(To destroy a game of Dvorak, physically destroy all game components of that game. The game ends in a loss for all participants.)''|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Restartation Device|type=Action|cornervalue=|text=Shuffle all non-token Things, hands, discard piles, and decks into their owner's deck along with Restartation Device. Then, each player draws to their handsize. Then, end your turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Problematic Trolley|type=Thing | |||
|text='''Action:''' Destroy target Thing unless its controller destroys three of their own Things (their choice) instead. Cooldown 2 turns. (You can't use this if you used it this turn or last turn) | |||
|cornervalue=4C|creator=Bucky|bgcolor=007}} | |||
{{card|title=Recycling Plant|type=Thing | |||
|text='''Action:''' Destroy one of your non-Scrap Things, discard a card, draw a card and gain a Scrap token.|cornervalue=5C|creator=Bucky|bgcolor=007}} | |||
{{card|title=Spiteful Tantrum|type=Action | |||
|text=Destroy target Thing, as well as all the other Things.|cornervalue=6C|creator=Bucky|bgcolor=700}} | |||
{{card|title=Unreasonable Demands|type=Action|creator=ChippyYYZ|cornervalue=9U|text=Target opponent gives you two cards from their hand. Discard two cards.}} | |||
{{card|title=Horror|type=Action|creator=ChippyYYZ|cornervalue=6H|text=Return each living Thing to its controller's hand. Each opponent who doesn't return any Things to their hand this way discards a random card.}} | |||
{{card|title=Seeing Statue|type=Thing|creator=ChippyYYZ|cornervalue=2S|text=Play this into any player's control.<BR>When you play an Action targeting an opponent's Thing, before it takes effect, each opponent, in turn order, may play an Action card that shares a symbol in its cornervalue with that Action.|flavortext=THEIR EYES FOLLOW YOU}} | |||
{{card|title=Valuables Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Gems booster pack other than this one, then put that card into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="It's pretty, oh so pretty"}} | |||
{{card|title=Friendship Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Ponies booster pack other than this one, then put that card into your hand.|creator=|bgcolor=600|longtext=|flavortext="Friendship is not magic, but this beacon is!"}} | |||
{{card|title=Proxy Beacon|type=Action|cornervalue=|text=Create a copy of a random card from the Vintage booster pack other than this one, then put that card into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext="Oh boy! An Alpha Black Lotus extended art!"}} | |||
{{card|title=Crownforge|type=Thing | |||
|text='''Action:''' Win the game if you have a crown, otherwise gain a Crown token. Cooldown 5 turns. (use this only if you've started 5+ turns since the last time you used it)|cornervalue=7C|creator=Bucky|bgcolor=770}} | |||
{{card|title=Cliff|type=Thing | |||
|text=Destroy any non-flight-capable Things that move from behind this Cliff to in front of it.|cornervalue=8C|creator=Bucky|bgcolor=007}} | |||
{{card|title=Adorn|type=Action | |||
|text=Create three tokens of different types and put them on target non-token Thing. Its owner gains control of them.|cornervalue=9C|creator=Bucky|bgcolor=700}} | |||
<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> | <!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> |
Latest revision as of 03:27, 16 August 2022
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300.
Unstoppable Quadratic Power!
And behind door number two, we have... a goat!
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
Great Architectural feats are often undermined by the the smallest of details.
crunch, crunch, crunch
If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.
At least this one's too snobbish to eat the players.
Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.
"Huh, a .rar file? Wonder what's in it."
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
Environmentally friendly it's not.
If you Graze Upon flavortext, draw two cards.
If you have five or more Fat tokens, destroy this.
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."
"The world crumbled around her. She scrambled to stop it, but every action she took was futile."
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
Shuffle the deck.
Dumps all sorts of Things into the ecosystem.
All things are that subtype and lose all other subtypes.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
At the beginning of each turn, attached player gains 1 poison counter.
If you or one of your cards or tokens eats this, you win the game.
When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
"Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T
Counter target effect that would cause you to lose the game.
Sometimes... three threes really is nine.
The next time you would take a turn, draw three cards and gain three Money tokens instead.
Leaving early and taking tomorrow off.
"For it shows things that were, and things that are, and things that yet may be." - Galadriel
Action: Gain a Money token.
At the end of your turn, draw a card.
Each player may play an additional card each turn.
Your worst nightmare!
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
Action: Discard a Thing card and gain three Money tokens.
Action: Destroy target token.
At the end of your turn, target opponent chooses and destroys one of their own things.
You may play this anytime.
Remove a time counter from Time Vault: Take an extra turn after this one.
You may play this anytime.
When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
"Et tu, Bucky?"
You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may play it immediately afterwards.
When you discard an Action to the hand size limit, you may destroy a Thing.
Attached thing is Indestructible.
Gain control of all Living Things in the discard pile. They gain the Undead subtype.
"..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."
On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
You have +2 to maximum hand size.
Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
Action: Swap the top cards of the deck and discard pile.
When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
"$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)
You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.
When you have 16 or more cards in your hand, you win the game.
Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.
Actions that could target Spicy Hot Take must do so.
"Well here's what *I* think about Elon Musk..."
Thing:Spend a Money token to gain a token of any other type.
Up to twice per turn, you may spend two Oil tokens to take an extra Action.
Things the attached player controls can't target or modify other Things they control.
You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.
Opponents' maximum hand sizes are reduced by 2.
In either case, discard Precarious Paralysis.
You may play up to two extra Actions and/or an extra Thing this turn OR
you can't be affected by others' Actions or lose the game until your next turn.
Aggression, Greed or Defense, choose wisely.
When this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
Ignore the screaming. Its' pain is not real.
It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
Depraved Harvester is not a living thing.
It spends its' days in the fields, looking for the oppertunity to turn on its' master.
This card has had multiple flavortexts, and they're all valid! I'll list them when it's archived.
Action: Break target bottle.
Starting from 99 would be too cruel.
Action: Break target bottle.
"Starting from 99 would be too cruel." -Bucky
*click*
If this is the first card you played this turn, you may play an additional Action this turn.
*click*
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
If you control the fewest number of things, you do not have to pay the additional cost for this action.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
The active game is whichever Escalator is currently face-up.
If Escalator is destroyed, the game it was destroyed in ceases.
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.
There's a better future. I can see it.
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
At the beginning of your turn, create a copy of a token you control.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Attached thing has "Sacrifice this thing: Press a button."
Oh, a 98-pack of beer? For me? You shouldn't have.
Original effects by Depressi
from Crystalize (#8151) and Black Goo (#8156)
At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.
When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
from Dark Prophecy (#8211)
Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.
Action+Thing: Destroy this.
from Energy Bar (#8386)
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.
At the beginning of each of your turns, if this card is rotated, un-rotate it.
from Bad Life Advice (#8453)
from Last Resort(#8498), Closing Remark (#8515) etc.
Action: Gain a Nerf Dart token.
from Smoke Screen (#8542) and Poke in the Eye (#8773)
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.
"Since you're already out running errands, could you pick up some soup?"
Action: Draw a random card from under this card.
Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
Action: Gain a Crate token, or two Crate tokens if you control another building.
Action: Destroy a Crate you control to draw a card.
OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
OR gain a Building token and draw a card.
When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.
When an opponent destroys another Thing, they gain control of this card and draw a card.
When you begin your turn with no cards in hand, you are eliminated.
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
If you control 20 or more holy things, you win the game
From Tanker Truck (#8818)
From Wrath of Winter and Frostbite (#8836-7)
From Refrain (#8870)
Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.
Put Public Library into the previous player's hand. They discard a card.
- If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.
05/21/2022
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
From Study History (#8978), Imperial Archivist (#8984) etc.
From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
From Take Notes (#9005, #9034, #9080 and #9081)
From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
Attached player cannot target more than one legal target whenever an effect requires them to do so.
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.
Neither you, nor things you control, can be the target of effects with one color.
"Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"
Damn you, Kevan!
From Freeze Ray (#9131)
From Card Trader (#9187) etc.
From Curse of Blindness (#9238)
At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.
If there are 20 or more soul conters on Corrupt Rivers, you win the game.
Until the end of your next turn, you may play an additional Action or Thing each turn.
At the beginning of your turn, draw up to handsize instead of drawing a card.
When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.
When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.
"Halt! Who goes there?"
At the beginning of your turn, un-rotate this.
Thing:Put a destroyed Token back into play.
Thing:Discard two Things from your hand to play a destroyed Thing from under this.From Isle of Exiles(#9248)
Deal 2 damage to target Thing. You may play an extra Action this turn.
From Snack Bar (#9329)
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.
A simple device, yet able to starve off eternity's grasp for just a little while.
Dead men tell no tales, instead leaving them scrawled onto the walls.
In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.
"Are you not entertained?"
Action: Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.
Action: gain a Crown token.
from Trade Caravan (#9338) and War Caravan (#9344)
During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
1: Each of your opponents discards two cards OR
2: You may play two extra Actions and an extra Thing this turn OR
3: Put one of the top three cards of the discard pile into your hand OR
4: Choose any of the other three options.
Things with ice counters are treated as though they were blank.
Local witch declares self technically sinless, demands Sinquisitors "Come back with a warrant", more at 11 - ChippyYYZ
Thing: move this card anywhere.
From Self-Referential Card (#9548)
It gives the confidence to feel at home in unfamiliar territory.
Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.
You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.
Action - Joy of Fireworks: Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.
Naive - At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.
Spend the night - End your turn. You and things you control cannot be affected until your next turn.
Surrender - Each opponent chooses a thing they control. You gain control of the chosen things.
Fight - Each opponent sacrifices a living thing they control.From My New Filing Technique Is Unstoppable (#31)
If you own four Crowns at the end of your turn, you win the game.
Destroy target Thing you don't control. You may take an extra Action this turn.
You have +2 maximum hand size.
When this is destroyed, remove all other "Modular Storage" cards in the discard from the game.
From Zaratusra's Gold Standard (#145)
Each opponent's max hand size is reduced by 1/4th your maximum hand size, rounded down. An opponent with max hand size 0 or less is eliminated.
If Consuming Vortex would leave the field,the player who removed it loses the game.
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.
Deal 1 damage to target Thing. If it's a token or it's been dealt 3+ damage this turn, destroy it. You may play an extra Attack action this turn.
When drawing for your turn, if you haven't sacrificed any Crates yet this turn, you may sacrifice this to draw a card.
Adapted from Tamoris' Trinities deck by Depressi
Action - Pray: Reveal a card by the chosen creator from your hand. Cards by that creator may not target you or your Things before your next turn.
"Did I get all that right?"
Action: Copy the action exiled with Wand Blank, then play the copy.
Thing: Create a token that's a copy of the exiled card.
At the end of your turn, destroy this card if you didn't play at least 3 Things and/or Actions.
Instead of playing a Thing this turn, if you control a gold Thing or reveal a gold card from your hand, you may look at and rearrange the top 3 cards of the deck, then draw two cards.
You may play this in response to an opponent playing an edible Thing. If you do, target that Thing and draw two cards afterwards.
During each of your turns, you may voluntarily Lash Out once. When an opponent destroys one of your Things, you must Lash Out targeting them if possible.
While a Thing card is set aside this way, its effects apply as though it were in play under your control.
Action:Put a Thing card from your hand under Wizard Hat face-up.
Action: Return Wizard Hat to your hand, revealing that any face-up cards under it are in play.
"Nothin' Up My Sleeve!"
It's alive! It's the size of a building! It's also cold, hard cash! Gross!
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it. If a player is dealt 30 total damage, they are eliminated.
Hopefully you've taken notes.
When Bottled City is destroyed, gain 2 Building tokens and play a card from under it.
When you play a Thing, you may play one fewer Action this turn and vice versa.
Action: Target thing becomes a Crystal in addition to its' other types.
The most recently chosen sentence is ignored during your turn.
"But it says so right here!"
"Oh, we don't believe that part."
If it's not an extra turn, end the turn and take an extra turn.
When this card completes a clockwise rotation, return the bottommost Action card in the discard pile to your hand.
Action: Play a card with the word Notes in its title from the discard pile, then shuffle it into the deck.
Silic Lair enters play rotated 90°, and unrotates at the beginning of your turn.
Rotate Silic Lair 90°: Add one Green and one Blue mana.
Give target player a token of one of those deadly sin types and shuffle this card into the draw pile.
If any golden Things are controlled by opponents, you must use this on one whenever you can.
Attached thing has the subtype Hologram and is intangible.
At the beginning of attached thing's owner's turn, they put a decay counter onto it. Then, if it has 3 or more decay counters, they sacrifice it.
Attached thing loses all action-like abilities.
When you play an Action, it must target the attached Thing if possible. If that Thing is destroyed, destroy this and discard a card.
From Ryan_1729's X-Ray Goggles (#263)
Once between your turns when you or a Thing you control would be dealt damage, you may reduce that damage by 1.
Most problems can be solved by throwing a safe at them, or at least some swords.
Action: Gain control of target Token.
Action: Sacrifice two animals of different types. Draw two cards, then look at the top two cards of the deck.
“Eye of newt and toe of frog, Wool of bat and tongue of dog...” - Macbeth
“Survival rule 782: There are always more scutoids.”
From ChippyYYZ's Hasty Judgment
The Thing most recently chosen for her protection can't be destroyed or modified.
When you play an Action targeting an opponent's Thing, before it takes effect, each opponent, in turn order, may play an Action card that shares a symbol in its cornervalue with that Action.
THEIR EYES FOLLOW YOU
"It's pretty, oh so pretty"
"Friendship is not magic, but this beacon is!"
"Oh boy! An Alpha Black Lotus extended art!"