Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Cursed Vault|type=Thing|text=You may play this into an opponent's control.<br><br>You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.|cornervalue=8X|creator=Bucky|bgcolor=001}} | {{card|title=Cursed Vault|type=Thing|text=You may play this into an opponent's control.<br><br>You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.|cornervalue=8X|creator=Bucky|bgcolor=001}} | ||
{{card|title=Deus Vault|type=Thing|text=You have +9 to maximum hand size.<br>When you have 16 or more cards in your hand, you | {{card|title=Deus Vault|type=Thing|text=You have +9 to maximum hand size.<br>When you have 16 or more cards in your hand, you win the game.|cornervalue=9X|creator=Bucky|bgcolor=992}} | ||
{{card|title=Fractalize|type=Action|cornervalue=|text=For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | {{card|title=Fractalize|type=Action|cornervalue=|text=For each thing with counters on it, you must either place additional counters on it of each type of counter already there or remove a counter of each type already there if able.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | ||
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{{card|title=Bucky's Chat Room|type=Thing|text=When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it. | {{card|title=Bucky's Chat Room|type=Thing|text=When you play a card with a corner value, you may gain a Message token and add 2-12 words of flavor text to it. | ||
|flavortext= | |flavortext=I am open to suggestions for a new cornervalue pattern for next cycle. | ||
|cornervalue=1Z|creator=Bucky|bgcolor=007}} | |cornervalue=1Z|creator=Bucky|bgcolor=007}} | ||
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{{card|title=Butcher's Shop|type=Action|creator=ChippyYYZ|cornervalue=2B|text=Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.}} | {{card|title=Butcher's Shop|type=Action|creator=ChippyYYZ|cornervalue=2B|text=Gain 2 Food tokens and draw a card. You may destroy a Thing you control to draw 2 additional cards, or 3 if you control a building.}} | ||
{{card|title=Public Library|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Put up to one building from the discard pile on top of the deck.<BR>Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.<BR>Put Public Library into the previous player's hand.}} | {{card|title=Public Library|type=Action|creator=ChippyYYZ|cornervalue=3P|text=Put up to one building from the discard pile on top of the deck.<BR>Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.<BR>Put Public Library into the previous player's hand. They discard a card.}} | ||
{{card|title=The Beginning|type=Action|creator=ChippyYYZ|cornervalue=D+A|flavortext=05/21/2022|longtext=y|text=Instead of playing a Thing this turn, you may remove this card from the game and give it to someone. | {{card|title=The Beginning|type=Action|creator=ChippyYYZ|cornervalue=D+A|flavortext=05/21/2022|longtext=y|text=Instead of playing a Thing this turn, you may remove this card from the game and give it to someone. | ||
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{{card|title=Collector Dragon|type=Thing|text=At the end of your turn, Collector Dragon draws a card.<br> | {{card|title=Collector Dragon|type=Thing|text=At the end of your turn, Collector Dragon draws a card.<br> | ||
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.|cornervalue= | When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.|cornervalue=0L|creator=Bucky|bgcolor=040}} | ||
{{card|title=Archaeologist|type=Thing|text=Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game. | {{card|title=Archaeologist|type=Thing|text=Instead of drawing a card for your turn, you may draw the bottom Thing in the discard pile. If you do, remove any adjacent cards in the discard pile from the game. | ||
|flavortext=From Study History (#8978), Imperial Archivist (#8984) etc.|cornervalue=9M|creator=Bucky|bgcolor=007}} | |flavortext=From Study History (#8978), Imperial Archivist (#8984) etc.|cornervalue=9M|creator=Bucky|bgcolor=007}} | ||
{{card|title=Blood Papers|type=Thing|cornervalue=|text=Each card beyond the first a player plays during a turns has "As an additional cost, sacrifice a living thing."|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Counting|type=Thing|cornervalue=|text=At the beginning of each turn, that player may put a number counter on this thing. If they don't, you and they draw a card for each number counter on this thing, then remove all counters from it.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Difficult Decision|type=Action|cornervalue=|text=Starting with you, each player votes for Famine or Poverty. For each Famine vote, each player sacrifices a living thing they control. For each Poverty vote, each player sacrifices a non-living thing they control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Token Impersonators|type=Reaction|text=Play in response to an opponent gaining a token. Gain six copies of that token. | |||
|flavortext=From Sneaky Impersonator (#9017) and Generous Impersonator (#9018) | |||
|cornervalue=0N|creator=Bucky|bgcolor=070}} | |||
{{card|title=Take Notes|type=Action|text=Draw and immediately discard two cards. Gain one Note token with a sentence of text from each of those two cards. | |||
|flavortext=From Take Notes (#9005, #9034, #9080 and #9081) | |||
|cornervalue=0O|creator=Bucky|bgcolor=700}} | |||
{{card|title=Practice Ammunition|type=Thing|text=When you play an Action, destroy this. If that Action destroys any Things, save those Things and return them to their owners' hands. | |||
|flavortext=From Spread Ammunition (#9117) and Incendiary Ammunition (#9127) | |||
|cornervalue=0P|creator=Bucky|bgcolor=624}} | |||
{{card|title=Steal Notes|type=Action|cornervalue=|text=Draw a card, then up to 2 target players discard a collective 2 cards. Create a note token with the text from both cards discarded.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Confiscate Notes|type=Action|cornervalue=|text=Draw a card, then steal from up to 2 target players a collective 2 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Embezzle Notes|type=Action|cornervalue=|text=Reveal the top 3 cards of the deck. Put one into your hand and the rest into discard, then create a note token with the text of both cards that didn't go into your hand.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Diversity Prism|type=Thing|cornervalue=|text=Things you control are all colors, and corporate effects cannot target you or a thing you control unless they are positive.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=GENERIC PRIDE DISPLAY|type=Action - Corporate|cornervalue=|text=Target player cannot target you with any effects until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=All-Inclusive Lattice|type=Thing - Lattice|cornervalue=|text=All Lattices are all colors.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Trapped in the 2nd dimension!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br> | |||
Attached player cannot target more than one legal target whenever an effect requires them to do so.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Rumors Of My Demise|type=Thing|creator=ChippyYYZ|cornervalue=6R|text=When your turn would be skipped or you discard three or more cards from your hand—potentially including this card—you may put this card in the discard pile and return up to two target cards from the discard pile to your hand. You may play one of them.}} | |||
{{card|title=Pride Flag|type=Thing|creator=ChippyYYZ|cornervalue=9P|bgcolor=FFF|text=When this enters play, it becomes three colors of your choice instead of white.}} | |||
{{card|title=Trapped in the 4th dimention!|type=Thing - Curse|cornervalue=|text=Attach to target player.<br> | |||
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Jake, Queer Defendant|type=Thing - Epic Jake|cornervalue=|text=When you control more than one copy of this card, sacrifice all but one of them.</br> | |||
Neither you, nor things you control, can be the target of effects with one color.|creator=JakeTheWolfie|bgcolor=980|longtext=|flavortext="Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"}} | |||
{{card|title=Encase in Cheap Plastic|type=Action|cornervalue=|text=Target thing loses all text and becomes a Cheap Plastic Trophy with "Kevan wins the game."|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=Damn you, Kevan!}} | |||
{{card|title=The <font color=ee4144>_</font><font color=f37033>_</font><font color=fdf6af>_</font><font color=62bc4d>_</font><font color=1e98d3>_</font><font color=672f89>_</font> Agenda|type=Action|creator=ChippyYYZ|cornervalue=9T|text=Reveal the top X cards of the deck, where X is the number of colors among Things you control from among Red, Orange, Yellow, Green, Blue, Purple, White, Black, Gray, and Pink. For each of those colors, you may choose a Thing you control of that color. For each different Thing chosen this way, put one of the revealed cards into your hand. Shuffle the deck.|longtext=y}} | |||
{{card|title=Icy Coating|type=Thing|text=Play attached to a Thing. That thing is white instead of its other colors. It can't move or use its '''Action:''' abilities. | |||
|flavortext=From Freeze Ray (#9131) | |||
|cornervalue=0Q|creator=Bucky|bgcolor=66F}} | |||
{{card|title=Token Buyer|type=Thing - Person|text=When an opponent gains a token, you may swap one of your Money tokens for it. | |||
'''Action:''' Gain a Money token. | |||
|flavortext=From Card Trader (#9187) etc. | |||
|cornervalue=0R|creator=Bucky|bgcolor=22a}} | |||
{{card|title= Curse of Deafness |type=Thing|text=Play attached to a Thing. If it allows its owner to optionally do something, they must choose not to. | |||
|flavortext=From Curse of Blindness (#9238) | |||
|cornervalue=0S|creator=Bucky|bgcolor=007}} | |||
{{card|title=Unholy Sigil|type=Thing|cornervalue=|text=When this enters play, each opponent crates 3 Demon tokens.<br> | |||
At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.<br> | |||
If this has 3 omen counters on it, you win the game. |creator=JakeTheWolfie|bgcolor=006|longtext=textislong|flavortext=}} | |||
{{card|title=Apocalypse Sundial|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, place an hour counter on it. If there are 12 or more hour counters on it, you win the game. If Apocalypse Sundial leaves play, destroy all things.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Corrupt Rivers|type=Thing|cornervalue=|text=Whenever a living thing targets you or a thing you control, gain control of it. It becomes undead in addition to its' other types. Add a soul counter to Corrupt Rivers.<br> | |||
If there are 20 or more soul conters on Corrupt Rivers, you win the game.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=A Voice Like Thunder|type=Action|cornervalue=7A|creator=ChippyYYZ|text=Reveal the top 6 cards of the deck. Choose up to one Action card from among them, discard the rest, and play that card. Neither that card nor this card can be responded to, countered, negated, ignored, or prevented. That card's effects can't be overruled.}} | |||
{{card|title=Ideal Conditions|type=Action|cornervalue=5I|creator=ChippyYYZ|text=Draw a card, and draw another at the beginning of your next turn.<BR>Until the end of your next turn, you may play an additional Action or Thing each turn.}} | |||
{{card|title=Token Siphon|type=Thing|creator=ChippyYYZ|cornervalue=1T|text='''Action:''' Each opponent gives you one of their tokens. You may destroy this card. If it's destroyed this way, gain control of up to two target tokens.}} | |||
{{card|title=Burn from both ends|type=Thing|cornervalue=|text=At the beginning of your turn, exile the top 2 cards and bottom 2 cards of the deck. You may play those cards that turn.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Live for now|type=Thing|cornervalue=|text=When this enters play and at the beginning of your turn, exile your hand. You may play those cards this turn.<br> | |||
At the beginning of your turn, draw up to handsize instead of drawing a card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Dictate of Speed|type=Thing|cornervalue=|text=Whenever a player would draw a card beyond the first each turn, they exile it instead, and may play that card until the end of their next card.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Subscription|type=Thing|cornervalue=2S|creator=ChippyYYZ|text=When Subscription enters play, choose a creator.<BR>When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.}} | |||
{{card|title=Regeneration|type=Action|cornervalue=2R|creator=ChippyYYZ|text=At the beginning of your next turn, draw up to your maximum hand size (draw at most 7 cards this way). You can't play Actions on your next turn.}} | |||
{{card|title=Guard Tower|type=Thing|cornervalue=7T|creator=ChippyYYZ|text=Opponents can't play Things into your control.<BR>When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.|longtext=y|flavortext="Halt! Who goes there?"}} | |||
{{card|title=Revert Necromancy|type=Action|cornervalue=|text=Destroy target undead thing. It is no longer undead and becomes alive | |||
|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Sol Ring|type=Thing - Artifact|cornervalue=|text='''Rotate 90 degrees:''' Gain 2 colorless mana counters. Activate only when this is not rotated.</br> | |||
At the beginning of your turn, un-rotate this.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Demonic Altar|type=Thing|cornervalue=|text='''Sacrifice a living thing:''' Target thing you control becomes a Living Demon in addition to its' other types.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Junkyard|type=Thing|text=Destroyed Things go under this, including tokens. <br> | |||
'''Thing:'''Put a destroyed Token back into play. | |||
'''Thing:'''Discard two Things from your hand to play a destroyed Thing from under this. | |||
|flavortext=From Isle of Exiles(#9248) | |||
|cornervalue=0T|creator=Bucky|bgcolor=007}} | |||
{{card|title=Martial Art Combo|type=Action|text=This turn, each card you play deals 1 damage to a Thing of your choice, and if a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.<br><br> | |||
Deal 2 damage to target Thing. You may play an extra Action this turn.|longtext=true|cornervalue=0U|creator=Bucky|bgcolor=700}} | |||
{{card|title=Coffeeberry Cake|type=Thing|text=You may eat this (destroying it) at the start of your turn. | |||
When a player eats this, they must immediately either play two cards or reveal and discard their hand to show they can't. | |||
|flavortext=From Snack Bar (#9329) | |||
|cornervalue=0V|creator=Bucky|bgcolor=007}} | |||
{{card|title=Dreamcatcher|type=Thing|cornervalue=|text=Whenever a card enters exile, note it.</br> | |||
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=A simple device, yet able to starve off eternity's grasp for just a little while.}} | |||
{{card|title=Cove of Secrets|type=Thing|cornervalue=|text=Whenever you would draw cards, draw twice that many cards. Whenever a player other than yourself targets Cove of Secrets, they draw 2 cards.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=Dead men tell no tales, instead leaving them scrawled onto the walls.}} | |||
{{card|title=Ignite the World|type=Action|cornervalue=|text=Destroy all things, tokens, and counters. Each player discards their hand then draws 2 cards.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.}} | |||
{{card|title=Arena|type=Thing|creator=ChippyYYZ|cornervalue=5A|text='''Action:''' Choose target Thing. Its controller chooses another target non-building Thing. For each chosen Thing, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.|flavortext="Are you not entertained?"}} | |||
{{card|title=Academy|type=Thing|creator=ChippyYYZ|cornervalue=7A|text=Your maximum hand size is increased by 1.<BR>'''Action:''' Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.}} | |||
{{card|title=Foundry|type=Action|creator=ChippyYYZ|cornervalue=7F|text=Draw three cards, then discard down to your maximum hand size. Create a Building token for each card you discard this way.}} | |||
{{card|title=Coronation Caravan|type=Thing|text=At the start of your turn, win the game if you have a Crown.<br> | |||
'''Action: ''' gain a Crown token.<br><br> | |||
After each of your non-skipped turns, skip your next turn if you have a Crown. | |||
|flavortext=from Trade Caravan (#9338) and War Caravan (#9344) | |||
|cornervalue=0W|creator=Bucky|bgcolor=770}} | |||
{{card|title=Vaultlessness|type=Thing|text=Your maximum hand size is 0.<br><br> | |||
During your turn, the top card of the deck is revealed and you can play it as though it were in your hand. | |||
|cornervalue=0X|creator=Bucky|bgcolor=007}} | |||
{{card|title=Chaotic Boon|type=Action|text=Choose one at random by 1d4:<br>1: Each of your opponents discards two cards OR<br>2: You may play two extra Actions and an extra Thing this turn OR <br>3: Put one of the top three cards of the discard pile into your hand OR <br>4: Choose any of the other three options.|cornervalue=0Y|creator=Bucky|bgcolor=700}} | |||
{{card|title=Frozen Necklace|type=Thing|cornervalue=|text=At the beginning of your turn, put an ice counter on another target thing.</br> | |||
Things with ice counters are treated as though they were blank.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Nuclear Waste Spill|type=Action|cornervalue=|text=Each player sacrifices each living thing they control, and cannot play a living thing until the end of your next turn.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Loyal Companion|type=Thing|cornervalue=|text=If you would lose the game, instead shuffle Loyal Companion into the deck.|creator=JakeTheWolfie|bgcolor=006|longtext=|flavortext=}} | |||
{{card|title=Dream Walk|type=Action|creator=ChippyYYZ|cornervalue=9D|text=Look at the top 3 cards of the deck. You may reveal an Action from among them. If you do, treat this card as a copy of that Action. Otherwise, draw the fourth card of the deck.}} | |||
{{card|title=Retrospective|type=Action|creator=ChippyYYZ|cornervalue=3R|text=Choose a creator. If there are at least 4 cards by that creator in the discard pile, put one of them into your hand and the rest on top of the deck in a random order.}} | |||
{{card|title=Basilica|type=Action|creator=ChippyYYZ|cornervalue=8B|text=Reveal the top 5 cards of the deck. Your next opponent to the left puts a Thing from among them into the discard pile. Your next opponent to the right puts an Action from among them into the discard pile. Put the rest into your hand.}} | |||
{{card|title=Public Chat Room|type=Thing|text=Anyone may change this card's flavortext while playing a card or adding a card to the deck archive.|flavortext=Ponies are fun to adapt. These three are the cover characters for the role-playing/storytelling game Tails of Equestria. -ChippyYYZ|cornervalue=0Z|creator=Bucky|bgcolor=007}} | |||
{{card|title=Self-Referential Card|type=Thing|text=This card's full cornervalue is 0 followed by the entire upper-case alphabet. <br><br> | |||
'''Thing:''' move this card anywhere. | |||
|flavortext=From Self-Referential Card (#9548) | |||
|cornervalue=0*|creator=Bucky|bgcolor=007}} | |||
{{card|title=Momentary Lapse of Concentration|type=Action|text=Target living Thing is considered blank until the end of your next turn.|creator=Binarius}} | |||
{{card|title=Threads of Fate|type=Action|text=Look at the fourth through eighth cards of the draw pile. You may either exchange two of them or insert target Thing into them and then give its controller another Thing in play.|creator=Binarius}} | |||
{{card|title=Going Nowhere Fast|type=Action|text=Target player who did not play any cards during their last turn may not play any cards during their next turn.|creator=Binarius}} | |||
{{card|title=Introduction to Staged Hysteria|type=Action|cornervalue=|text=At the beginning of each players turn, that player activates all action abilities on things they controled when this was played.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Forged in Ice|type=Action|cornervalue=|text=Return a thing from the discard pile to your control. It gains the subtyle Frozen.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Introduction to Dimentional Shift|type=Action|cornervalue=|text=Each player shuffles all things they control into the deck. For each thing shuffled this way, starting with you, it's owner reveals cards from the top of the deck until they reveal a thing. They gain control of it then place the revealed cards on the bottom of the deck in a random order.|creator=JakeTheWolfie|bgcolor=600|longtext=Yes|flavortext=}} | |||
{{card|title=Hat Trick|type=Thing|cornervalue=8H|creator=ChippyYYZ|text='''Thing - Go For Three!:''' Destroy this card. You may play additional Actions this turn until you have played three. At the end of your turn, discard your hand if you didn't play exactly three Actions this turn.}} | |||
{{card|title=Dead Beckoning|type=Thing|creator=ChippyYYZ|cornervalue=3B|text='''Action:''' Return target Thing card from the discard pile to play under your control. You may activate an Action Ability of that Thing. Remove it from the game at the end of your turn.}} | |||
{{card|title=Explorer's Cap|type=Thing|creator=ChippyYYZ|cornervalue=2E|text=Whenever the deck is shuffled, look at the top card of the deck. You may draw that card and discard a card.|flavortext=It gives the confidence to feel at home in unfamiliar territory.}} | |||
{{card|title=Type Converter|type=Thing|text=Before you draw at the beginning of your turn, you may discard a Thing or Action. If you do, draw and reveal cards until you draw a card of the opposite type. Put it into your hand and put the other cards you revealed on the bottom of the draw pile.|creator=Binarius}} | |||
{{card|title=Start Over|type=Action|text=Move your Things to the discard pile and discard your hand, then draw five cards and begin your turn.|creator=Binarius}} | |||
{{card|title=Caught Out|type=Action|text=Target opponent reveals any number of cards from their hand. They may not play any cards during their next turn that they did not reveal in this way.|creator=Binarius}} | |||
{{card|title=Introduction to Abduction|type=Action|cornervalue=|text=Each player may gain control of a living thing they do not control.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Defenestrate|type=Action|cornervalue=|text=Throw target player out of the nearest window.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Introduction to Pyrokinetics|type=Action|cornervalue=|text=Each players destroys a flammable or meltable thing.|creator=JakeTheWolfie|bgcolor=600|longtext=|flavortext=}} | |||
{{card|title=Monty's Hall|type=Thing - Building | |||
|text=The first time you'd draw a card in a turn, you may choose to reveal it first. If you do, you may discard it and draw a replacement card. | |||
|creator=Bucky|bgcolor=666|cornervalue=1A|flavortext=}} | |||
{{card|title=Think Twice|type=Action | |||
|text=When you draw this card, reveal and copy it.<br><br> | |||
Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.|cornervalue=2A|creator=Bucky|bgcolor=700}} | |||
{{card|title=Double Strike|type=Action | |||
|text=When you draw this card, reveal and copy it.<br><br> | |||
You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.|cornervalue=3A|creator=Bucky|bgcolor=700}} | |||
{{card|title=Free Trial Period|type=Action|text=Put a Thing into play. At the beginning of your next turn, return it to your hand or discard another Thing to keep it in play.|creator=Binarius}} | |||
{{card|title=Stamp of Authority|type=Thing|text=Once per turn, you may play a card without cost if you are its creator.|creator=Binarius}} | |||
{{card|title=Shocking Betrayal|type=Action|text=Target living Thing defects to your control and reports the contents of its previous controller's hand to you.|creator=Binarius}} | |||
{{card|title=<font color=e99842>Firebrand</font>|type=<font color=e99842>Thing - Pony</font>|bgcolor=d63627|creator=ChippyYYZ|text='''Action - Fire Control:''' Gain 1d6 Flame tokens.<BR>'''Action - Joy of Fireworks:''' Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.}} | |||
{{card|title=<font color=0e1022>Stro</font><font color=2a2b49>n</font><font color=0e1022>g O</font><font color=2a2b49>a</font><font color=0e1022>k</font>|type=<font color=0e1022>Th</font><font color=2a2b49>in</font><font color=0e1022>g - P</font><font color=2a2b49>o</font><font color=0e1022>ny</font>|bgcolor=8d6239|creator=ChippyYYZ|text=''Practical Solutions - ''Reveal the first card you draw during your turn. If it's an Action, discard it and draw another. If it's a Thing with an Action Ability, you may play an additional Thing and an additional Action this turn.}} | |||
{{card|title=<font color=b07a2d>T</font><font color=b11874>h</font><font color=db3996>r</font><font color=b11874>il</font><font color=db3996>l</font><font color=b11874>y F</font><font color=db3996>i</font><font color=b11874>ll</font><font color=db3996>y</font>|type=<font color=b11874>Th</font><font color=db3996>i</font><font color=b11874>ng</font><font color=db3996>-</font><font color=b11874>Po</font><font color=db3996>n</font><font color=b11874>y</font>|bgcolor=eae96f|creator=ChippyYYZ|text=''Mystery Solver - ''Whenever you play an Action, you may first look at the top 3 cards of the deck and put them on the top or bottom in any order.<BR> | |||
''Naive -'' At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.|longtext=???}} | |||
{{card|title=You come across a village|type=Action|cornervalue=|text=Choose one:</br> | |||
'''Spend the night''' - End your turn. You and things you control cannot be affected until your next turn.</br> | |||
'''Talk with locals''' - Draw 2 cards. Each opponent may draw a card.|creator=JakeTheWolfie|bgcolor=600|longtext=teeeeeeext|flavortext=}} | |||
{{card|title=Purgatorial Chime|type=Action|cornervalue=|text=Each player shuffles up to 2 cards in their hand or on their field into the deck. For each card not shuffled this way, draw a card, and you may play cards drawn this way|creator=JakeTheWolfie|bgcolor=600}} | |||
{{card|title=You come under attack | |||
|type=Action|cornervalue=|text=Choose one:</br> | |||
'''Surrender''' - Each opponent chooses a thing they control. You gain control of the chosen things. | |||
'''Fight''' - Each opponent sacrifices a living thing they control.|creator=JakeTheWolfie|bgcolor=600|longtext=txxxxxxxet|flavortext=}} | |||
{{card|title=New Filing Technique|type=Action | |||
|text=Choose an X from 1 to 4. Move the X alphabetically-earliest non-token Things to the bottom of the draw pile. | |||
|flavortext=From My New Filing Technique Is Unstoppable (#31)|cornervalue=P1|creator=Bucky|bgcolor=500}} | |||
{{card|title=Quadruple Crown|type=Thing | |||
|text=When you draw this card, reveal and copy it three times, and you have +3 maximum hand size until the end of the turn.<br><br> | |||
If you own four Crowns at the end of your turn, you win the game. | |||
|creator=Bucky|bgcolor=770|cornervalue=4A|flavortext=}} | |||
{{card|title=Land Mine|type=Action | |||
|text=When you draw this card, destroy one of your Things if you have any.<br><br> | |||
Destroy target Thing you don't control. You may take an extra Action this turn.|cornervalue=5A|creator=Bucky|bgcolor=700}} | |||
<!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> | <!-- {{card|title=|type=Thing|cornervalue=|text=|creator=|bgcolor=006|longtext=|flavortext=}} --> |
Latest revision as of 21:51, 2 July 2022
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.
Expansions
These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:
Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack, Variables booster pack, RTS booster pack, Constructed booster pack
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400, 8401-8500, 8501-8600, 8601-8700, 8701-8800, 8801-8900, 8901-9000, 9001-9100, 9101-9200, 9201-9300.
Unstoppable Quadratic Power!
And behind door number two, we have... a goat!
At the beginning of your turn, remove 1 time counter from all cards exiled with Hyperbolic Time Chamber. Then, if any of those cards have no time counters on them, play them and copy them 9 times. You may choose new targets for the copies.
Great Architectural feats are often undermined by the the smallest of details.
crunch, crunch, crunch
If Promulg Gourmet goes three of your turns in a row without eating, it wanders off and exiles itself.
At least this one's too snobbish to eat the players.
Whenever you would destroy Money tokens, you may instead remove that many Money counters from Fat Stacks.
"Huh, a .rar file? Wonder what's in it."
If your playgroup plays another game of Dvorak after this one, instead of returning the attached card to the deck, the attached player draws it as the first card of their opening hand.
Environmentally friendly it's not.
If you Graze Upon flavortext, draw two cards.
If you have five or more Fat tokens, destroy this.
Attached discard pile has "Exile all cards in this pile. When a card enters this pile, exile it. If this pile needs to be shuffled to make a new deck, then either the owner of this pile loses the game, or the game ends in a draw."
"The world crumbled around her. She scrambled to stop it, but every action she took was futile."
Attached player is a thing with "You cannot be removed from play." and has the subtype Player.
Shuffle the deck.
Dumps all sorts of Things into the ecosystem.
All things are that subtype and lose all other subtypes.
If Glass Cannon has 6 or more crack counters on it, sacrifice it.
At the beginning of each turn, attached player gains 1 poison counter.
If you or one of your cards or tokens eats this, you win the game.
When a player eats this on their own turn, they may take three extra Actions this turn. When eaten out-of-turn, they draw a card.
"Hey there, welcome. Some of your cards are a bit confusing so I was hoping I could put some things out to make sure they are workable." -The T
Counter target effect that would cause you to lose the game.
Sometimes... three threes really is nine.
The next time you would take a turn, draw three cards and gain three Money tokens instead.
Leaving early and taking tomorrow off.
"For it shows things that were, and things that are, and things that yet may be." - Galadriel
Action: Gain a Money token.
At the end of your turn, draw a card.
Each player may play an additional card each turn.
Your worst nightmare!
Gain control of things your opponents control equal to half the number of Money Tokens spent to play this.
Action: Discard a Thing card and gain three Money tokens.
Action: Destroy target token.
At the end of your turn, target opponent chooses and destroys one of their own things.
You may play this anytime.
Remove a time counter from Time Vault: Take an extra turn after this one.
You may play this anytime.
When Bank Vault is moved to the discard pile from any zone during a turn in which it was in play, the player whose effect moved there gains 4 Gold tokens and 4 Money Tokens, draws two cards, and creates a blank Thing card named Gem and adds it to their hand.
"Et tu, Bucky?"
You may play this in response to an opponent destroying a Thing. If you do, choose that Thing and you may immediately play it immediately afterwards.
When you discard an Action to the hand size limit, you may destroy a Thing.
Attached thing is Indestructible.
Gain control of all Living Things in the discard pile. They gain the Undead subtype.
"..And at the dawn of the final day, they saw the most horrifyingly beautiful sight. A living valley turned sour, their worst wishes coming true."
On your turns that you start with a full hand, you may play an extra Action and/or an extra Thing.
You have +2 to maximum hand size.
Treat cards that are exiled and/or Up Your Sleeve as though they were in your hand also. You have +3 to maximum hand size.
Action: Swap the top cards of the deck and discard pile.
When you discard a Thing to the hand size limit for the first time in a turn, eliminate the opponent with the most cards in hand. (break ties randomly)
Lattices have "If a card would destroy a Thing you control, return it to your hand instead if it has a digit in its cornervalue that's not lower than or equal to any digit in the cornervalue of the destroying card."
"$1,000 to anyone who can disprove the Harmonic Cube." Gene Ray, Cubic (1927-2015)
You have -2 to maximum hand size. When you discard cards to your hand size limit you do so at random.
When you have 16 or more cards in your hand, you win the game.
Target thing gains the subtype "oily". You and it's owner create an oil token with "Sacrifice Oil: Gain money tokens equal to the number of oil tokens sacrificed this turn."
When an opponent would play a card or ability as a reaction or response to a card you play (including this one), they must first discard a card.
Actions that could target Spicy Hot Take must do so.
"Well here's what *I* think about Elon Musk..."
Thing:Spend a Money token to gain a token of any other type.
Up to twice per turn, you may spend two Oil tokens to take an extra Action.
Things the attached player controls can't target or modify other Things they control.
You are on a team with any player who shares a name with a token on this. You aren't opponents of each other. If you win, they win, and vice versa. If you're on a team with every remaining player, you all win.
Opponents' maximum hand sizes are reduced by 2.
In either case, discard Precarious Paralysis.
You may play up to two extra Actions and/or an extra Thing this turn OR
you can't be affected by others' Actions or lose the game until your next turn.
Aggression, Greed or Defense, choose wisely.
When this is targetted, you may use its action ability as a reaction but can't target the player that targetted this.
They give you control of that thing OR
They destroy that Thing and all their tokens OR
They discard three cards.
Ignore the screaming. Its' pain is not real.
It feels every inscicion and every cut you make. Its' body may be ficticious, but its' pain is very real.
Depraved Harvester is not a living thing.
It spends its' days in the fields, looking for the oppertunity to turn on its' master.
I am open to suggestions for a new cornervalue pattern for next cycle.
Action: Break target bottle.
Starting from 99 would be too cruel.
Action: Break target bottle.
"Starting from 99 would be too cruel." -Bucky
*click*
If this is the first card you played this turn, you may play an additional Action this turn.
*click*
Action: Attach this to another Thing you control. While attached, opponents with no Altitude can't target that Thing.
If you control the fewest number of things, you do not have to pay the additional cost for this action.
Action: Target player gains control of Symbol of False Hope. You cannot win until your next turn.
The active game is whichever Escalator is currently face-up.
If Escalator is destroyed, the game it was destroyed in ceases.
After drawing for your turn, look at the Nth card of the draw pile, where N equals the number of players.
There's a better future. I can see it.
When Knowledge Prison leaves play, players play the cards they exiled with Knowledge Prison.
At the beginning of your turn, create a copy of a token you control.
Thing: This deals damage equal to the number of cards you drew this turn to target Thing.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Attached thing has "Sacrifice this thing: Press a button."
Oh, a 98-pack of beer? For me? You shouldn't have.
Original effects by Depressi
from Crystalize (#8151) and Black Goo (#8156)
At the beginning of your turn, remove 1 time counter from all cards exiled with Ulu Coffin. Then if any have no time counters on them, return them to your hand.
When this Thing would be destroyed, you may discard a card to prevent its destruction. Gain a Doom token when it's destroyed.
from Dark Prophecy (#8211)
Action: Gain a Soldier token. White Monster deals X damage to target Thing, where X is the number of Soldiers you control.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Thing: Black Monster deals 1 damage to target Thing. You may put a Thing card from play or from your hand into the discard pile to play an additional Thing this turn.
If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it.
Whenever you play an Action card, gain a Goblin token with "At the beginning of your turn, this token deals 1 damage to a random Thing controlled by target opponent." and "If a token is dealt damage, or any Thing is dealt 3+ total damage on a turn, the damage-dealers destroy it."
Once per turn, you may spend two Money tokens or sacrifice this Thing to force an opponent to discard a card.
from Token Store (#8236) et. al.
Draw a card and destroy a Thing, then restore this card's original rule text and flavor text.
Action+Thing: Destroy this.
from Energy Bar (#8386)
Whenever you would play a thing, you may instead trade that thing with target thing an opponent controls.
Action: Deal 2 damage split between up to 2 targets. Then, trigger each damage counter.
Attached Thing and any Things attached to it are black instead of their other colors and can't be chosen as a target.
If they don't, their maximum hand size is reduced by four until the end of their next turn. They lose the game if their hand size is reduced to 0 or less this way.
At the beginning of each of your turns, if this card is rotated, un-rotate it.
from Bad Life Advice (#8453)
from Last Resort(#8498), Closing Remark (#8515) etc.
Action: Gain a Nerf Dart token.
from Smoke Screen (#8542) and Poke in the Eye (#8773)
You have no maximum hand size, Whenever you would draw a card, draw twice that many cards instead.
Once per turn when another building enters play under your control or you use another building's Action ability, you may use Grocery Store's Action ability without spending an Action.
"Since you're already out running errands, could you pick up some soup?"
Action: Draw a random card from under this card.
Action: Reveal three cards by ChippyYYZ from your hand. If you do and it's not an extra turn, return Chippy's Sanctum to your hand, end your turn, and take an extra turn after this one. You can't play cards not revealed this way during that extra turn.
Whenever an ability on one of your other things triggers, copy it for each counter on The Infinity Tree, then place 1 recursive counter on The Infinity Tree. You may choose new targets for the copies.
Action: Gain a Crate token, or two Crate tokens if you control another building.
Action: Destroy a Crate you control to draw a card.
OR look at the top 5 cards of the deck. You may reveal a Thing from among them and put it into play. You may reveal a building from among them and put it into your hand. Shuffle the deck.
OR gain a Building token and draw a card.
When you play a card made by JakeTheWolfie, they don't count towards your play limit. Additionally, you may draw a card.
When an opponent destroys another Thing, they gain control of this card and draw a card.
When you begin your turn with no cards in hand, you are eliminated.
During a player's turn, if they are unable to make at least 3 tokens, you may gain control of a token they control.
If you control 20 or more holy things, you win the game
From Tanker Truck (#8818)
From Wrath of Winter and Frostbite (#8836-7)
From Refrain (#8870)
Look at the top 4 cards of the deck. Put one into your hand, then shuffle the rest into the deck.
Put Public Library into the previous player's hand. They discard a card.
- If the playgroup of the player who gave you this card plays another game after this one, and you join them, you may be that player's teammate for that game instead of returning this card to the deck.
05/21/2022
When Collector Dragon leaves play, reveal its hand. The player who killed it (if any) puts one of those cards in his hand, then you may put another of them in your own hand. Discard the rest.
From Study History (#8978), Imperial Archivist (#8984) etc.
From Sneaky Impersonator (#9017) and Generous Impersonator (#9018)
From Take Notes (#9005, #9034, #9080 and #9081)
From Spread Ammunition (#9117) and Incendiary Ammunition (#9127)
Attached player cannot target more than one legal target whenever an effect requires them to do so.
Whenever an effect has attached player target something, for all legal targets, copy the effect with that player targeting that target.
Neither you, nor things you control, can be the target of effects with one color.
"Come forth, brothers, sisters, and siblings! I shall protect you while we fight for our rights!"
Damn you, Kevan!
From Freeze Ray (#9131)
From Card Trader (#9187) etc.
From Curse of Blindness (#9238)
At the beginning of your turn, gain control of target unholy thing an opponent controls. If none exist, put an omen counter on this, then each opponent gains control of 1 unholy thing you control.
If there are 20 or more soul conters on Corrupt Rivers, you win the game.
Until the end of your next turn, you may play an additional Action or Thing each turn.
At the beginning of your turn, draw up to handsize instead of drawing a card.
When you would draw your first card during your turn, reveal the top 5 cards of the deck. Either draw one of those cards by the chosen creator and shuffle the deck, or shuffle the deck and draw a card.
When another building you control would become the target of an effect, you may have that effect target Guard Tower instead. Once per turn when you discard a building card from your hand, you may return it to your hand.
"Halt! Who goes there?"
At the beginning of your turn, un-rotate this.
Thing:Put a destroyed Token back into play.
Thing:Discard two Things from your hand to play a destroyed Thing from under this.From Isle of Exiles(#9248)
Deal 2 damage to target Thing. You may play an extra Action this turn.
From Snack Bar (#9329)
If Dreamcatcher leaves play, shuffle all cards noted with it back into the deck. Exile Dreamcatcher.
A simple device, yet able to starve off eternity's grasp for just a little while.
Dead men tell no tales, instead leaving them scrawled onto the walls.
In a flash, Jake had rid the world of all life. Only charred ground of a now dead plane remains.
"Are you not entertained?"
Action: Draw a card if you have at least X cards in hand. X is 6 minus 1 for each other building you control or reveal from your hand as you play this Action.
Action: gain a Crown token.
from Trade Caravan (#9338) and War Caravan (#9344)
During your turn, the top card of the deck is revealed and you can play it as though it were in your hand.
1: Each of your opponents discards two cards OR
2: You may play two extra Actions and an extra Thing this turn OR
3: Put one of the top three cards of the discard pile into your hand OR
4: Choose any of the other three options.
Things with ice counters are treated as though they were blank.
Ponies are fun to adapt. These three are the cover characters for the role-playing/storytelling game Tails of Equestria. -ChippyYYZ
Thing: move this card anywhere.
From Self-Referential Card (#9548)
It gives the confidence to feel at home in unfamiliar territory.
Draw a card. Remove all other "Think Twice" cards in the discard pile from the game.
You may discard a card to destroy target Thing. Remove all other "Double Strike" cards in the discard pile from the game.
Action - Joy of Fireworks: Spend exactly 1d6 Flame tokens if possible. If you do, each player draws a card. If you spend your last Flame token this way, you also draw cards equal to the d6 result.
Naive - At the end of your turn, if you didn't play an Action this turn, target opponent reveals a random card from their hand. If it's an Action, they may play it targeting you or Thrilly Filly. If they don't, draw a card.
Spend the night - End your turn. You and things you control cannot be affected until your next turn.
Surrender - Each opponent chooses a thing they control. You gain control of the chosen things.
Fight - Each opponent sacrifices a living thing they control.From My New Filing Technique Is Unstoppable (#31)
If you own four Crowns at the end of your turn, you win the game.
Destroy target Thing you don't control. You may take an extra Action this turn.