Feet of clay, boots of gold.
I'm making a Card-Editing Booster Pack, from cards in the Infinite Dvorak Deck, heavy on rules about editing and not editing, that could be played on its own or supplement any themed deck.
Here are my cards for the Infinite Dvorak Deck. Comments are very welcome on the Talk page (this one, or the IDD talk page). I am aiming for interesting, non-overpowered cards, and I would be grateful for any spelling or grammar corrections, or neat shorter ways to phrase my longer card texts.
All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens.
Good thing we're not playing Hearts.
When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table.
You may agree with one other player to trade one word in the text of one of your Things with a word in the text of one of his/her Things. No more than three minutes may be spent negotiating the agreement.
Broken Guitar String
Action: Twang! Destroy at most one thing whose name begins with each of: E, A, D, G, B, and E again
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
The olden days? Earlier this morning!
And the Horse You Rode In On
Destroy target thing that is an animal or a form of transportation.
All Things in play when this Thing comes into play, that have ruletext that applies to the Thing itself must add the text "with the exception of this card" after that rule. WIth the exception of this card.
To understand recursion, the first step is to understand recursion.
List all Things in play that have an Action ability including the word "destroy". Order these Things alphabetically by title, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger. If a Thing's ability cannot operate, the Thing's owner discards a card from hand and destroys the Thing. If unable to do so, the owner is eliminated.
Monte Carlo Method
List all Things in play that have an Action ability including the word "random". Order these Things randomly, then trigger the Action abilities in order, controlled by the owner of the Thing. Multiple abilities on the same card all trigger in random order. If a Thing's ability cannot operate, the Thing's owner discards a card and destroys the Thing. If unable to do so, the owner is eliminated.
If Secured Lockbox is destroyed by a player other than its owner, both the destroyer and the owner win the game. If Secured Lockbox is destroyed by its owner, the owner is eliminated. Secured Lockbox cannot be destroyed.
The occupant of Oval Office may veto three events (play of a card, use of an action ability, etc). These events are cancelled and cannot be re-attempted until the player's next turn, UNLESS a 2/3 majority of other players vote to override the veto. After the third veto attempt, destroy Oval Office.
My Bifocals Are Missing!
Cards with small text ("longtext=true") do not apply to the controller of My Bifocals Are Missing!
Action: Destroy a card with small text.
Thanks for the Snacks!
If the controller of this card provided snacks for this game session, and they are still uneaten, the controller may choose to play two Actions or two Things in a turn when he/she would have otherwise played an Action and a Thing.
Record the state of the game. Remove the 20 cards in the game that are oldest (in the Infinite Dvorak Game wiki). Shuffle and begin a new game. If/when that ends, restore the condition in the original game EXCEPT all players who won the "subgame" draw a card and all players eliminated from the subgame discard a card.
This card is in the new game, at least the first few times.
Play this card after any player's turn. The next player's turn is skipped.
Thing - Add-on
Play this on a Thing in play. The target Thing now belongs to all players, and all may use any abilities of the Thing equally. This add-on is destroyed when the base Thing is destroyed
Thanks for sharing :)
Reality TV Tribe Switch
Order players by number of Things controlled, high to low, breaking ties by rock-scissors-paper. All Things now in play are redistributed by players in order choosing a Thing and placing it in play under their own control. All effects of the Things coming into play occur again.
Pick up your new buffs.
Vodka is Good, Meat is Rotten
Choose a Thing with ruletext in (near enough) English. Input the Thing's ruletext into an internet translater, to translate into another language (chosen by this card's player). Take that text and have in translated back into English, and replace the original ruletext with the result.
The spirit is willing but the flesh is weak.
If an opponent wins the game, you win too. If a card claims to eliminate you, you are not eliminated; all opponents toss a coin, those with Tails are eliminated. Any opponent may, at the beginning of their turn, take control of this card in return for your choice of any two of their Things in play or all the cards in their hand.
The next player to play a Thing, play an Action, create or destroy a Token, or use an Action: or Thing: ability - is eliminated.
Action: eliminate yourself.
Chess position where neither player can safely move.
Choose two Things with the same background colour controlled by the same opponent. Opponent chooses which is destroyed.
Choose two Things with the same background colour controlled by the same opponent. Note their names on this card. If the first one listed is destroyed, removed, or changes controller, the second one listed and Bishop Pin are destroyed.
Choose an opponent of any gender. You and that opponent are partners. If either wins, both win, if either loses, both lose. At the beginning of each turn place an Anniversary token on this card. Destroy Marriage when it holds 7 Anniversary tokens.
HOW many four-slice toasters???
Whenever a d6 is rolled, any player rolling a 1 is immediately eliminated. Whenever a coin is tossed, any player tossing Heads must roll a d6.
Baby needs a new pair of .... *&%*$%
Play into control of an opponent. At the end of your (controller's) turn, roll a d6. On a 1 you are eliminated. Hot Potato is a living thing and a food.
Action: Give Hot Potato to an opponent.
When an opponent is eliminated, you act as auctioneer to auction off his/her non-token Things (singly) and hand (as one lot). Bids are in tokens: any tokens the bidder controls may be used. Winner of a Thing must put it in play immediately. Winner of the hand adds it to his/her hand. Items not bid for are destroyed. You may not bid. Winning bids are paid off to you, but you may destroy any tokens you receive this way.
Create a Chair token. Give a new Chair token to an opponent. Anyone with a Chair token may use the action ability:
Action: Give a new Chair token to an oppenent.
If all players but one have a Chair token, eliminate that player and destroy Musical Chairs and all Chair tokens
Infinitesimal Dvorak Deck
Roll a d6 and count clockwise around the table that number, starting with you. The player reached is the winner.
That didn't take long. What are those other cards for?
The Sacred Writings of (your name here) Are Inviolate!
No card attributed to Kevan can have its text changed in any way, even if the card permits this.
Action: Change the previous sentence by replacing the card creator name with another card creator name.
If you choose Goldenboots, the action stops working.
Play only if you control at least one non-Token Thing with nonempty ruletext. Insert the word "only" anywhere in the text of target Thing controlled by an opponent. That opponent may insert the word "not" anywhere in the text of one of your Things.
If target Thing is indestructible, blank its text. If target Thing is uneditable, destroy it. If target Thing is both indestructible and uneditable, eliminate its owner. If target Thing has neither protection, add the text ' Action: Put a money token into play ' after its text.
If two opponents both control living things, eliminate one opponent and destroy all the other's living things. Put a Cholesterol token into play.
The hen is involved; the pig is committed
Overpowered and Out of Here
Any Thing in play before this comes into play, and any card played after this is in play, containing two of the words win, lose, remove, text, destroy, eliminate, all or every is cancelled. If an Action, it has no effect. If a Thing, its ruletext is blanked. For each cancellation, you must erase a boldface word from this card that appeared on the cancelled card.
Mate in Three
Any player claiming to win the game must demonstrate that the card(s) and/or Token(s) that allow him/her to win had been in play for at least three of the player's turns.
Action: win the game.
But not right now.
Any player claiming to win the game must demonstrate that TWO OR MORE cards or Tokens were required for his/her win - that is, the player would not have won without all of these items.
Action: win the game.
Method of Descartes
Doubt the existence of all non-deity Things. For each such, owner rolls a d6. The Thing is destroyed on a 1.
I think pink, therefore I am pink.
University of Woolloomooloo Philosophy Department
Change the name of a Thing to "Bruce"
Do you mind if we call you Bruce, Bruce?
Any Actions you play affect all players equally. So if one player is targetted, all players are targetted. If one Thing is targetted, one Thing belonging to every player is targetted.
Reaction: When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself.
The name "Immanuel Kant" was taken.
Being IS nothingness. Next player eliminated wins the game.
But it's meaningless.
Everything is for the best in this, the best of all possible worlds.
Action Lisbon earthquake: all living things with action abilities lose them.
Action Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile.
Pessimists also believe this is the best of all possible worlds.
Token Garbage Collection
All tokens whose name/type are not mentioned on current Things in play are (at your option on a case-by-case basis) either destroyed or converted into tokens named Token.
Who can keep track of this garbage?
ALL? Not me!
Equip this onto a Thing. Equipped Thing can only be destroyed or altered by an effect for which it is the only targetted Thing. Control of this card goes to the player destroying the equipped Thing.
Kevan says I don't have to.
John Stuart Mill
If the total number of Tokens ever decreases, the Action below automatically triggers (under your control).
Action: Add 5 Utilitarian tokens to the game and redistribute the ownership of tokens as ordered by you, but so that nobody's total number of Tokens goes down.
Greatest good of the greatest number.
Token Exclusion Principle
Every player with duplicate identical tokens destroys duplicates until only one of each type remains (per player).
Cornervalue Exclusion Principle
No two Things belonging to a player may have the same cornervalue (null cornervalues included). If any player has Things with matching cornervalues, that player must destroy all but a randomly chosen one (but indestructible Things have preference) . While trying to play a Thing with a duplicate cornervalue, toss a coin to see which Thing is kept..
Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number.
Action Enoble: Give the corner number of this card to another card.
Action Promotion: Double the corner number of a card.
Mutual Assured Destruction
When this comes into play, publicly link one Thing controlled by every opponent to this card (make a note of which Things are linked). If an opponent has no Things, link the first Thing he/she plays after this. When any linked Thing is destroyed, all are destroyed, even if indestructible.
When you play a Thing you may play it into any player's control. While playing a Thing into another player's control you may erase one word on the card, and/or replace a word on the card with "never".
A 'junk' token type is a token type where no current rule names the token type for a purpose other than creation. Any player who can show control of tokens of four junk types during his/her turn wins.
At the beginning of your turn and when this comes into play place a Year token on this card and, if possible, remove seven Year tokens. When this card carries no Year tokens, your cicadas emerge and eat (destroy) a living thing of your choice.
Used Coupon Book
When this comes into play, erase two of the Coupons below. Coupons on this card may be used one per turn. When you use a Coupon, erase it.
Coupon: Every player draws two cards.
Coupon You draw one card.
Coupon Create a Coupon token
Coupon Destroy two Coupon tokens, win the game.
Coupon target player discards a card.
Action: Swap your choice of Action abilities between this card and target Thing in play.
Action: Erase an Action ability from target Thing in play, replace with "Action: Draw a Card"
Action:Discard an Action card, draw a card: if it is an Action, choose to perform it immediately or give it to target opponent.
Make a randomly ordered list of players and a randomly ordered list of non-token Things in play. Any event targetting a player or Thing targets the next player or Thing on the appropriate list. After a player or Thing is targetted he/she/it is moved to the bottom of the list. When a new Thing comes into play, you choose a place for it on the list.
Action: Randomly re-order both target lists.
Rags To RIches and Back
If during your turn you ever have fewer Things in play than any other player, put a Rags token on this card. If during your turn you have a Rags token and more Things in play than any other player, put a Riches token on this card. If during your turn you have a Riches token but fewer Things in play than any other player, you win.
Action Choose two Tokens you control. Make a new Token with name made up of one word from each parent Token's name.
Draw 6 cards and play up to six Actions and/or Things, total. If you have not won at the end of this turn, you are eliminated.
Backyard cricket: over the fence is 6 runs and out.
Hammy Stinky Spanky Pinky Rotten Fishy Pasta Salad
No Thing may use any Action ability in the turn it comes into play, unless the Thing is voluntarily destroyed by its controller at the same time.
Keep looking, there are infinitely many cards infinitely close to what you want...
If you control exactly 1729 tokens of any type(s) you win.
Action Create a Cube token.
Action If you control a set of n tokens including at least one Cube token, add n*n*n - n Cube tokens
Oh, no Hardy! 1729 is a very interesting number! It's the smallest number that can be expressed as a sum of cubes two different ways!
If you control exactly 18 Lucky tokens, you win. If you use an Action ability on this card, toss a coin: on Tails, erase that action ability.
Action Create a Lucky token.
Action Double your number of Lucky tokens
Action Triple your number of Lucky tokens.
Action Destroy a Lucky token.
Economic Stimulus Package
When this comes into play, each player gains 10 * (the number of active players) Money tokens. Destroy this at the beginnng of your turn. Each player may auction off a Thing he/she controls during his/her turn, and chooses to accept bids in Money tokens only or in any tokens. When this is destroyed the player with the most Money tokens may draw four cards.
Collectible Card Swap Meet
You may offer n cards created by one card creator and name how many cards, by which creator, you would trade them for. You accept the first correct offer.
I'll trade 4 Kevans for one Pombo!
Mortgage, Monopoly Style
Face-down cards are blank. If this card is destroyed, turn all face-down cards in play face-up.
Action (global) Turn a Thing card you control face down and create 10 Money tokens.
Action (global) Destroy 20 Money tokens to turn a player's face-down card face-up..
During your turn you may (for free) perform the next To Do on the list below. Then erase that item and put this card under another player's control.
To Do Draw 3 cards
To Do Destroy a Thing you control
To Do Discard your hand, draw 5 cards.
To Do Destroy five tokens you control.
To Do Destroy this card.
To Do Win the game.
This card is a living thing, a node, an insect, Canadian, undead, robotic, made of glass, a philosopher, related to Chess, black, blue, not black, not blue, nonliving, plastic, and features a quotation from Bub.
Action If a card in play refers to cards of a particular description, add that description to this card.
Always on page 5 of Google's hits.
Action Pay an opponent 10 Money tokens and copy an Action ability of one of his/her Things onto this card.
Action Create a Money Token.
Hi, I'm Simon. When rules conflict on two Things, and one of them is a living Thing, the living Thing's rule overrules the other.
Whenever one of your non-Token Things is destroyed by an opponent, you may choose one of these reactions:
Reaction Destroy up to half of your own Tokens
Reaction Discard up to half of your hand
Reaction Destroy another of your non-Token Things
No player may win while controlling more than one Thing which specifies a winning condition.
Action Destroy a Thing you control with a winning condition.
Action (global). Offer a Thing you control with a winning condition to Monomania's owner. If refused, destroy it.
Write the name of a player below. That player may not individually target you or your Thing(s). You and your Things can still be targetted generally, even by the Restrainee.
Action Change the Restrainee.
Write your name below then give this to an opponent. All targetting decisions you make are made by the Swami named below. Indestructible except by the Action ability or by the Swami. If the Swami is eliminated, you become the Swami and give this to an opponent.
Action Pay the Swami all your Money tokens (at least 10) to destroy this.
All abilites on this card are global. When this card goes out of play, destroy all QGoal tokens. When a player creates a Golden Snitch token using this card, the game ends and the player with the highest score wins, counting QGoal tokens as 10 each and the Golden Snitch as 150.
Action Create a QGoal token.
Action and Thing Roll a d20; on a 1 create a Golden Snitch token.
For every Thing in play that can create Tokens, create one Token of each type the Thing can create. Decide who controls each Token created by this Action.
Destroy this Thing at the beginning of your turn, While this in play, no-one can win. If anyone would have won, except for this card, that player is eliminated unless that would cause another player to have won, except for this card. This card may not be edited, erased, removed from play, blanked, equipped with any add-on card, or destroyed except as described above.
Equip this onto a Thing. Each player tosses a coin each turn. On Heads, player gains control of the equipped Thing and must equip this onto a different Thing he/she controls or destroy this and the formerly equipped Thing. If the equipped Thing is destroyed, so is Wanderlust.
I'm, like, totally bored here.
Add this on to a Thing card such that 5th ABC sign is not found on its colour band. No action can kill that card, or put it in discard stack, if acting card has 5th ABC sign in its colour band. Discard this if not on a card.
Card by Gold'nboots
Choose an Action ability of a Thing card currently in play and overwrite the text of this card with it, remembering to return this card to your hand.
Erase an Action ability of target Thing
A wrench? Designed for monkeys????
All players:If an unbroken series of players have played Things (not this) before your turn, you must either BEAT the last Thing or EAT the first Thing. To BEAT a Thing play a Thing with a higher digit in its cornervalue than a digit in the last Thing's, or any Thing if the last Thing has no digit. To EAT a card, pick it up and put it in your hand. If all players play a Thing in order around the table, destroy this.
Beat it or Eat it!
3601 - 3700
If any player, during his/her turn, has exactly 9 non-token Things that each have a different digit from 1 to 9 in the cornervalue, and no other non-token Things, that player wins.
Action Change a digit in a cornervalue you control to a random digit.
If any player, during his/her turn, has exactly 7 non-token Things that each have a single letter in the cornervalue, and no other non-token Things, that player wins if he/she can demonstrate an English word (no proper nouns or abbreviations) made of those 7 letters.
Action Replace up to 3 cornervalue letters you control with random Scrabble tiles from Kevan.org
No effect unless there are at least three active players. Write an opponent's name below. That player's Things, Actions, and plays in the game never affect you in any way. If only that player remains in the game with you, destroy this.
Killfiled player: ________________.
Select a card designer. You may no longer play or control cards designed by that designer (destroy/discard all such). If you draw a card by that designer, discard it and draw again. No card by that designer may be used by another player to affect you or your Things or counter your Actions.
Killfiled designer: ________________.
Goldenboots won't STAY killfiled long.
You may skip your entire turn and discard your hand to take control of target Thing controlled by an opponent.
Action and Thing Discard a card to use an Action or Thing ability of target opponent-controlled Thing. The opponent may not use this ability on his/her next turn.
Any Thing with a Spite token on it may not use any Action abilities, and anyone claiming to win the game using ruletext from a Thing with a Spite token on it must toss a coin: heads they win, tails they are eliminated. Any player may move a Spite token off a Thing they control to any other Thing as the last act of their turn.
Action Play a Spite token on a Thing you control.
On any turn, you may choose to do any or all of the following: lose a turn, discard your hand, or destroy all of your non-token Things. Target opponent does the same.
nyah nyah nyah NYAH nyah!
When this comes into play, each player receives a Filibuster token. Any player may destroy a Filibuster token they control as a reaction to prevent the play of an Action card. Prevented player may take another action but may not play the prevented card this turn.
Comes into play with 5 Minute Tokens. Destroy a Minute Token at the beginning of each of your turns, and whenever a non-Token Thing is destroyed. When there are no Minute Tokens on this, the game ends and the player controlling the most living Things wins. If there is no such single player, the player with the most Money tokens wins, otherwise the game is drawn.
When this comes into play, each player must place arrange all his/her tokens so that each token is on a Thing card (not this one). Tokens already on cards may not be moved. Any Thing with 10 or more tokens on it is considered to be blank. When a Thing is destroyed, all tokens on it are also destroyed.
Global Action: rearrange your Tokens, except those created on a particular Thing.
This is a food item. However, for any purpose calling for a food item, this one may not be chosen ahead of anything else.
I thought we gave that away to the last food drive!
If available, place a stack of cards from any trivia question game next to the draw pile. Players may draw from either pile; if they choose a trivia card, another player will ask them all the questions on it. If a majority are answered correctly, player may choose a prize below:
Prize 1 Draw three cards from the regular draw pile.
Prize 2 Destroy a Thing you control.
Brother, Can You Spare a Dime?
You may ask, and the owner of target Thing may agree, to transfer target Thing to your control. If owner does not agree, draw three cards
Or a yacht?
Two for the Price of One
If you control at least two non-token Things, select an opponent's Thing and take control of it. That opponent may choose two (other) of your Things as compensation, or may draw two cards instead.
3701 - 3800
Indestructible. Place 8 Kill tokens on this card. Each turn, you must destroy one Kill token, and may destroy a second Kill token to destroy a Thing. When opponent's action destroys a Thing, place a Kill token on this. Kill tokens cannot be created, removed, or destroyed except as this card instructs. When there are no more Kill tokens on this, you are eliminated.
Death Takes Bribes
Play as a reaction to being eliminated. You must pay 10 Money tokens, already in your possession, to the eliminating player and are not eliminated.
Perhaps we can come to some arrangement?
Death Plays Speed Infinite Dvorak for your SOUL
Play as a reaction to being eliminated. You and the eliminating player take the draw pile and play a 2 minute game of Infinite Dvorak, disputes judged by all players present. 10 seconds is allowed for each turn; when the time is up the turn is over. If you win that game, you replace the eliminating player in the original game.
ISN'T IS SUPPOSED TO BE CHESS?
Action Eliminate yourself.
Mortal Engines, Stanislaw Lem.
Recursive Suicide Pact
No Reactions may be played. Choose a player that has played Recursive Suicide Pact no more than once, if available. That player is eliminated - but first that player plays a copy of Recursive Suicide Pact.
One minute to play, 10 minutes to figure out.
Rotating Stop Sign
The boldface text below is a rule. When a player attempts to play something banned by the rule, they fail for this turn, but the phrase after "No" is changed, in cyclic order, Actions -> Things -> Card Action Abilities -> Reactions -> Actions.
No Actions may be played.
You may play either an Action or a Thing any time you may play either an Action or a Thing. You may skip the Action or Thing part of your turn and gain an Energy token.
Any players who wish may attempt to pronounce the composer's name. Any judged to have succeeded may draw a card. Hints: There is no DUH, the 'Dv' sound like in English "advance". The letter ř is pronounced by rolling an r and saying "zh" like 'su' in 'pleasure', at the same time. All first syllables are stressed but short, all accented syllables are about twice as long.
Thing: Take control of target nonliving Thing, not listed below. Write any Thing's name below, and give this card to the former owner of the Thing you took.
Things that are immune to Hard Bargain:
Laser Dutch Auction (LDA)
Comes into play with 20 Cost tokens on it. Destroy a Cost token, or LDA, at the beginning of your turn. Any player may buy LDA, during his/her turn, by paying you one Money token for each Cost token on LDA.
Action: Destroy a Cost token to destroy target nonliving Thing.
Action Destroy 2 Cost tokens to destroy target living Thing.
Variable Activity Level
At the beginning of your turn, roll a d6 or destroy this. If you rolled the die, subtract 1 and take that many Action/Thing plays this turn. Odd plays are Things, even plays are Actions. If you rolled a 1, destroy this. If this is destroyed, any player may claim it. If more than one claim it, roll a die to determine the new owner.
Expected value 1.5 Things, 1 Action.
You win, if when you play this, you control "Hungry Ghost" and "Bishop Pin" while an opponent controls "When Grandpa and I used to Hunt Dinosaurs", and an opponent (maybe the same one) controls exactly 17 Money tokens. Otherwise, draw a card, and play another Action.
As deck size -> infinity, the probability of this happening goes to 0
You May Already Be a Winner
If this card is ever indestructible, it is also uneditable. You win, if you control Hungry Ghost and Bishop Pin while opponent(s) control When me and Grandpa used to Hunt Dinosaurs, and The Red Wheelbarrow
Action Edit this card to change a boldface Thing name to the name of another Thing that is not now in play.
But probably not.
Choose a Target Thing
Reduce the text's syllables
To just seventeen.
As the ducks fly South/Eliminated players/Kick target winner.
Any attempt to edit a card's text requires the player to pay for the red ink in one of these ways: (1) discard an Action from hand (2) destroy a red Thing he/she controlls (3) sacrificing a Money token.
If a card demands an edit and its controller can't pay for the red ink, either the card is destroyed or the player's other Things are destroyed, by vote of the player's opponents.
Destroy one Thing per player (players controlling no Things may draw a card). If any player controls indestructible Thing(s), choose an indestructible Thing to destroy. Otherwise, you may choose or allow the player to choose which Thing is destroyed. This card overrules all other cards
Every player must play at least one card every turn. Players may only draw a card by sacrificing a Thing they control, and may do so at most once per turn.
Action Gain control of a fish. If there is no fish in play, draw a card and take another Action (at most once per turn).
Thing Create a Trout Token, which counts as food.
Action Edit the ruletext of a Thing controlled by an opponent. The opponent has a free immediate reaction ability to revert your edit, in which case, no change has occured. If the opponent waives this reaction, the new ruletext becomes operational after your turn ends.
I edit wikipedia to alert people about the UFOs but ChippyYYZ keeps reverting my edits!
Select six Things in play with nonempty ruletext. Create a new Thing, under your control, with one sentence from each selected Thing's ruletext, in an order you choose. Also select one word from each selected Thing's title to form the new Thing's title, and up to one digit and one letter from selected Things' cornervalues to form the new Thing's cornervalue. Make up your own flavortext.
Each player writes down a player's name on a slip of paper. One slip is chosen at random. That player is eliminated unless he/she sacrifices one of: three non-Token Things (indestructible Things may not be sacrificed), 20 Money tokens, or any combination of Things (including Tokens) that all of the other players find acceptable.
When this comes into play, each player gets one Handsize Token for each card he/she is currently allowed in their hand (current hand size). Then each player with more than one Handsize Token must destroy a Handsize Token. No-one may hold more cards in hand than he/she has Handsize Tokens. If this card is destroyed, destroy all Handsize Tokens and keep track of hand size as usual.
If the discard pile is nonempty, choose one of the top four cards in the discard pile and play it. Then shuffle the discard pile into the draw pile.
If you control any Tokens, you may change the type of up to three Tokens to whatever you choose.
NSWBA Switch Jump-In Rule
At ANY time, if a card has just been played, you may play a card with the identical cornervalue. Play continues as if it was now your turn - if you played an Action/Thing, the Action/Thing part of your new turn has been used.
NSWBA Switch, the champagne of crazy-eights type games.
5901 - 6000 (after a break)
Choose a number N from 1 to 5; roll a d6. If die roll is over N, do the first N items below. Otherwise, discard N cards. If you cannot discard as required, lose the game.
1. Draw 1 card.
2. Draw 2 cards and play them both
3. Play another Action this turn.
4. Play up to three Things
5. Eliminate target opponent
Choose a token, reverse its name.
Where did I put that niw tnatsni token?
Choose a thing, reverse its name.
eibmoZ? edoN? drowS?
Can't touch this
Can't touch this
This is not a Thing
Not a Thing
You may play this card instead of playing a Thing.
This is not a Thing, and cannot be targeted as a Thing, unless you choose to allow this to be treated as a Thing (on a case-by-case basis).
Action: Append the text of the previous paragraph to target Thing. Then destroy this.
not flavour text
Destroy the Village to Save It
Set the rule text of target Thing to "This Thing is indestructible".
It's safe now.
Any text referring to "target Thing" refers to this.
And it's wearing a red shirt.
Any text referring to "a random card" refers to this. If this is in a player's hand when "a random card" is referred to, the player may choose to reveal this and let this be the "random card", or may choose to keep silent.
Just lucky, I guess.
Only the first Action or Thing or Reaction ability on any Thing may be used.
Too long, didn't read.
Any nonliving Thing that uses an Action ability gets a Fatigue token. Any Thing card with Fatigue token(s) can only use an Action ability if the controller rolls a d6, scoring higher than the Thing's number of Fatigue tokens. Failure counts as an action. Any Thing with 6 Fatigue tokens is destroyed.
Action Remove a Fatigue token from target Thing.
Thing - absurd
Any player with a Rhino token may not play any card or use any card ability. Such players may destroy a Thing under their own control once per turn. If all players except one (and at least 3) have Rhino tokens, the odd player out is eliminated. Then this and all Rhino tokens are destroyed.
Action (global) gain a Rhino token, unless the last player to play did so.
Concept by Ionescu.
Target Thing that automatically creates Tokens of a certain type, or automatically destroys Tokens of a certain type, has its text blanked. All Tokens of that type become Pointless Tokens.
All non-token things in play change ownership to the player immediately prior to the current owner in turn order. The previous owner can choose to send any Tokens attached to the Thing(s) along with them, or not (all or nothing).
It was JUST RIGHT HERE!
Comes into play with a North token. This card always has exactly one North, South, East, or West Token on it.
Action: (global) Change the token on this card to another Token listed above.
When the token is...
North: No Actions may be played.
South: No Things may be played.
West: No Action abilities may be used.
East: No Thing abilities may be used.
The West wind is persistent
All Things must be played under the control of a target opponent, unless the player playing the Thing skips his/her Action this turn, and discards a card.
Looks better... over THERE
No matter what any other card says, this card may not be edited, turned over, renamed, destroyed, or blanked. It can never have a cornervalue or flavour text, and its colour may never be changed. No tokens may ever be placed on this card. The right of Goldenboots to be recognised as the author of this card is inviolable.
Erase a Fine Print from this card and add it to the ruletext of target Thing; toss a coin: destroy this on Tails.
Fine Print destroy this after using any Action or Thing ability
Fine Print To use any Action or Thing ability of this Thing, costs an Energy token
Fine Print Destroy this and Fine Printer at the end of your turn
If a Token with the same name as a card author is on this, no Action cards by that author may be played and Thing cards by that author are considered blank.
Thing create a Token of any type on this card.
Action and Thing
(any player) Discard a card to create a Token of any type except Goldenboots on this card.