Just another random guy. I'm more involved with the MUSH than anything else.
My cards from the Infinite Dvorak deck. Can you tell I've been away for a while?
When played, draw five cards and put them face down under this card. Action: Swap the cards in your hand with the cards under this Thing.
Place this card on top of the draw pile.
Pulled the Plug
Destroy any Thing that runs on electricity.
Destroy one Thing belonging to every opponent with a religion different from yours.
You may negate the effect of any Action(including those originated by Things) by eating the card responsible. If playing online, discard this card and draw another.
Put a new disease token under your control at the end of every turn. Any player who controls ten or more disease tokens loses the game.
Action: For every disease token you control, put half that many(rounded up) new ones under target opponent's control.
At the start of every turn, take a money token from every opponent who has one. If nobody else has any money tokens, destroy this Thing, then gain 100 money tokens in executive compensation.
Robbing the taxpayers blind since 2008.
You may perform an extra action every turn, but only if it is used for a Thing's action ability.
If you control no Things and every opponent controls at least one, you win the game.
When this card is played, each player puts one Player token named after himself under his control. If a player's named token is destroyed, that player loses the game. If another player gains control of it, that player now plays out the other player's turn as if it were his own. (after all, he controls him)
As long as this card is in play, any player who says the word "card", "draw", "discard", "action", or "thing" must immediately discard a card.
Play this card as soon as you draw it. Your turn ends immediately.
Action: Pick a token you control, then flip this card in the air. If it lands face up, put 2 more tokens of that type into play. If it lands face down, destroy the token.
When you put this card into play, name an author. Every time you would draw a card, draw through the deck until you get a card by that author, (discard everything else). If there are no cards by that author left in the deck, destroy this Thing.
Action: Pick a card in your hand and throw it shuriken-style at any player. If you hit him, pick one of his Things and destroy it. The card you threw is considered discarded.
Play this card face down and put one bomb counter on it. At the beginning of every turn, add another bomb counter. Whenever somebody asks (or wonders out loud) what it is, you may choose to reveal and destroy it. That player discards as many cards as there were bomb counters.
You have 30 seconds to look at and stack the draw pile any way you see fit.
Action: Copy the last Action card played. Treat it as though you played the card yourself.
Action: Choose a Thing in play, then place a black bar counter over one word in the text. The text must still make logical sense with the word blanked out.
Big Brother is watching you...
Choose up to three Things in play and place a wreckage counter on an Action ability for each of them. As long as the counter remains, that Action ability cannot be used.
Pick up to three non-token Things that you control and destroy them. For each one you destroy, replace it with the next Thing in the draw pile.
Players now draw from the top of the discard pile rather than the draw pile. If the discard pile ever becomes empty destroy this Thing.
If you can recite the name of every card in the discard pile without looking, you win the game.
Action: Add one Alcohol counter to this card.
Action: Remove any number of Alcohol counters from this card. For every counter you remove, destroy a Thing
Roulette of Caprice
Pick any player. The next time that player's turn starts, he must pick a random card from his hand and play it if it can be legally played. Any required targets are chosen by you. If the card cannot be legally played, it is simply discarded.