Trigger Activation Pack

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Trigger Activation Pack
Designer JakeTheWolfie
Date 2020 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

A plethora of unorthodox ways to play your turn, with all sorts of gizmos mixed in. Add a little mechanical thought into your next game of Infinite Dvorak.


#8045 Button
#8046 Improvised Explody Device
#8047 ElectroMagnet
#8051 Remote-Activated Revolving Bookcase
#8052 Deathray
#8053 Trapdoor
#8057 Remote-Access Vault
#8058 Clockwork Activation
#8059 Void Button
#8069 Mechanical Wrench
#8070 Button Smasher
#8071 Portal Radio

Card List

A button is pressed when this is pressed.
Feel free to doodle a button onto here!
Improvised Explody Device
When a button is pressed, the controller, or holder, of this card must discard their hand or destroy their field, whichever this was in.
When a button is pressed, the ElectroMagnet turns on, attracting all metal things to it. Any things that would have magnetically attractive parts go into the control of the controller of this.
Remote-Activated Revolving Bookcase
When a button is pressed, flip this over, keeping the order of all cards that sandwich it. Any thing played on this when this revolves will become unusable and indestructible, until it revolves again. Any things played on this will be destroyed if this is destroyed.
When a button is pressed, destroy target thing.
When a button is pressed, any thing that is ontop of this falls into the discard pile.
Remote-Access Vault
When a button is pressed, you may place cards underneath this one from places you control. When a button is pressed again, this is no longer possible, and all the cards get discarded/destroyed if the vault gets destroyed. However, cards inside the vault cannot be affected.
Clockwork Activation
A button is pressed when your turn starts.
Void Button
Action: Destroy Target thing you control. A button is pressed after this.

Mechanical Wrench
Action: Change the Action text on a thing to be activated when a button is pressed.
Button Smasher
When a button is pressed, that button cannot be used to activate any other cards. If it was a card button, destroy that thing instead.
Portal Radio
When a button is pressed, no one may target you until the beginning of your next turn.