Supervillains deck

From Dvorak - A Blank-Card Game
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Designers Kevan, McGravin, RavenBlack, Tyrethali, Zaratustra
Date 27th August 2002
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

An army of evil cultists with a death ray, versus a single spy in a dinner jacket? Too easy. Compete against rival supervillains fight to be the first to destroy the world, instead.

Special Rules

The first Supervillain to destroy the world wins the game.

Card List

Doomsday Device
At the start of each of your turns, put a counter on this card. When it has six counters, destroy it and destroy the world!
If you control a Space Station as well, the world spins off its axis and is destroyed!
Summon Cthulhu
If you control Fanatical Cultists, flip two coins. If both are heads, Cthulhu awakes and destroys the World! (If only one comes up heads, Cthulhu merely destroy all Things. Both tails; nothing.)
Space Alien Attack!
May only be played if an Interplanetary Signal has been sent earlier in the game. Aliens arrive and destroy the world!
Fantastic Wealth
Thing - Wealth
Misguided Government Funding
Thing - Wealth
You may play another Thing after playing this. Any Player may take an action to destroy it.
Alert Superhero Team
Not so fast! Destroy a Thing.
Loyal Underlings
Thing - Staff
Your Loyal Underlings may not be stolen by another Supervillain.
Space Station
You must have Wealth to play Space Station.
Kidnapped Supergenius
Thing - Staff
Action: Draw a card.
Action: If you have any Staff to operate the Beam, you may destroy a Thing.
Secret Lair
Mind-Control Broadcasting
Gain control of a Staff card.
Robot Henchmen
Thing - Staff
Play only if you have Wealth.
Patent Claim
Steal a non-Staff Thing from another Supervillian.
Counterfeit Millions
Thing - Wealth
Public Research
Each player draws a card and reveals it to all players. You draw and reveal a second card in addition to that one.
Giant Robot
Giant Robot doesn't count as Staff. Action: If you control any Wealth, you may destroy any Thing in play.
Fluffy White Cat
(Doesn't count as Staff, I'm afraid.)
Villainous Style Award
If you control Fluffy White Cat and Secret Lair, draw four cards, or gain control of any Wealth card in play.
Fanatical Cultists
Thing - Staff
Government Investigation
The next Action to be played has no effect (if it is a Thing's Action, destroy that Thing). Destroy Government Investigation when this occurs.
Subspace Transmitter
Giant Telescope
Action: Look at another player's hand. (If you control Space Station, this doesn't cost an action, you may simply do it once per turn.)
Pick a Villain with fewer Staff cards than you - destroy up to two Things he or she controls.
Send Interplanetary Signal
May only be played if you control a Subspace Transmitter.
You do not have to discard at the end of your turn.
Curses! Foiled Again!
Play in response to any card being played. The card has no effect, and is discarded.
Actually, that was a good idea!
Take any card from the discard pile and put it in your hand.
Before I Kill You...
Reveal your hand to an opponent. Destroy a member of their Staff.
Recycled Plot
Shuffle the discard pile into the draw pile.
Expect the Expected
Name a card, then look at an opponent's hand. If it's there, they must discard it. If it's not, you must discard your hand.
Fire the Amnesia Ray!
Target player discards two cards at random.
Tainted Water Supply
Everyone discards a card at random.
Crime Wave
Thing - Wealth
Counts as Wealth, as long as you control any Staff.
You Bumbling Idiots!
Destroy a Thing owned by an opponent, if it requires Staff.