Chronogeddon CCG card set

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Chronogeddon
Designer Collaborative effort - please contribute
Date 6th February 2006
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Image:Cards.gif Print this deck

Image:Telnet.gif Generate MUSHcode

Image:Cards.gif Generate Lackey export

Image:Mtgcard.gif Generate Apprentice CSV

This is a collaboratively-built time-travel themed CCG system.

Contents

[edit] Deck construction

A deck must contain at least 40 cards, and contain no more than three Era cards. A deck may not contain multiple copies of the same Era card.

[edit] Playing area

The playing area is called the Timeline, and is divided into adjacent Eras. The Eras are composed of at least one Portal and any number of Units.

[edit] Era Portals

At the start of the game, each player removes all the Era Portal cards from their deck, and puts them into play in a line along the centre of the table, in chronological order (at start), with each card face-up and facing its owner. This is the Timeline, and these are the Eras in which the game will take place. If two or more players have the same Portal card, place them together - or synched. They're part of the same Era.

While a Portal is face up, its owner has a portal into that time period. When a Portal is turned face down, the portal is closed.

If all of a player's Portals have been removed from play, they lose the game.

[edit] Units and Terrain

All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (typically if they were in an Era when its Portal was removed from play), then it is lost to chronal chaos and destroyed.

Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a Thing ever sustains a number of wound counters (or simply "wounds") that equals or exceeds its Stamina, it is destroyed.

[edit] Types

Cards can have a number of types. Some of these types attach automatic rules to their cards:

  • Animal: Animal Units cannot take "Alter Portal" Unit Actions.
  • Vehicle: Vehicles can only take Unit Actions if you control a Soldier in the same Era.
  • Aerial: Prevent all combat damage to Aerial Units, unless it is Ranged damage. An Aerial Unit can only be refuelled by a card with the 'Airstrip' keyword.
  • Unique: You can only have one of these in play at any time. If you get another of these into play, destroy the first.
  • Timeless: This does not exist in any particular Era, and acts as though all other cards were in the same Era it is.

[edit] Keywords

Cards may have certain type-independent keywords. These are usually explained if there's enough space in the card, but a comprehensive list is:

  • Armor X: Takes X less wounds from any damage source.
  • Regeneration X: Heals X wounds at the start of your turn.
  • X-Bane: Attacks by this deal double damage to cards of the type X.
  • Transport X: When this takes a Warp action, it may bring up to X Units with it.
  • X-Powered Y: May only be played on an Era where you control at least Y cards of the type X.

[edit] Equipment

Equipment Things are played (equipped) on other Things. An Equipment can only be equipped by a Thing that shares a type with it (except for types between parentheses: those are exclusive to the Equipment). When an Equipment you control comes into play, you may have a Thing equip it as a free action.

The Equipment card may add to, subtract from, or replace the statistics and abilities of the equipped Thing. If that Thing leaves play, the Equipment 'falls off' and is played by itself on the Era the Thing was in. If an Equipment would receive any wounds, it is destroyed unless it has a Stamina value, in which case the normal rules for Stamina apply.

Example: the Semi-Automatic Rifle is a 'Equipment - Soldier' card, and may only be played on Soldiers. A Soldier that has it equipped adds 1 to its Damage stat.

[edit] Other actions

These actions are specific to certain cards. When they can be used is determined in their card text.

  • Hold: When a card holds another, put it face down under the first card. If the holder is removed from play, all held cards are destroyed.
  • Transform: Some cards have a second card text. When they transform, this card text replaces the first. Turn them upside down to represent the change.

[edit] Turn structure

A player's turn consists of playing one Thing, and either playing an Action card or taking a Unit Action.

[edit] Playing a Thing

Thing cards (Units, Terrains or Equipment) can be played into any Era to which the player has an open Portal; the card is placed in front of the Era.

Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.

Unless otherwise specified, Units and Terrain can only "see" other Units and Terrain within the same Era - if a Unit has an ability that allows it to affect other Units or Terrain, it can only affect those in the same Era as it.

[edit] Playing an Action

Unless otherwise specified, Action cards must be played into a single specific Era. Actions can be played in Eras you have no open Portals in. The Action resolves as if the cards in that Era were the only cards that existed - a card that read "Destroy all Units." would only destroy the Units in the Era it was played into. Timeless Actions are not played in a specific Era, and can 'see' the whole Timeline.

Where an Action card has a specific year printed on it, it can be played into an Era that contains that year. If an Action has a year followed by a plus sign, it can be played in any Era that contains or follows that year.

[edit] Unit Actions

To take a Unit Action, a player nominates a Unit or Terrain card they control. That Unit may either:-

  • Heal: The Unit removes one wound from itself.
  • Attack: Select another Thing in the same Era as a target. The targeted Thing gains wounds equal to the Damage Rating of the attacking Unit. A Thing with no Damage Rating can never Attack.
  • Warp: Move the Unit from its current Era to an Era adjacent on the timeline.
  • Alter a portal: If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.
  • Equip: Take an unassigned Equipment you control on the same Era of the Unit and equip it on the Unit.

[edit] Resources

Mana, Fuel and Battery are resources specific to certain Units. If an Unit has values defined in any of these, it starts with the indicated amount, and spends one unit of any of them to perform Unit Actions.

[edit] Card List, by Era

Cards are grouped by Era, and should be ordered by card colour within that Era (Era Portal, Unit, Terrain, Equipment, Action).

[edit] Mesozoic Era

Mesozoic Era
Era Portal
-250 Million to -65 Million
-70M
Tyrannosaur
Unit - Animal
Damage: 5
Stamina: 3

Regeneration 1: This heals one wound at the start of your turn.
Card by Zaratustra
-68M
Triceratops
Unit - Animal
Damage: 3
Stamina: 5

Regeneration 1: This heals one wound at the start of your turn.
Card by Zaratustra
-140M
Apatosaur
Unit - Animal
Damage: 4
Stamina: 4

Regeneration 1: This heals one wound at the start of your turn.
Terrain Bane: This does double damage against Terrains.
Card by Zaratustra
-70M
Ankylosaur
Unit - Animal
Damage: 3
Stamina: 3

Armor 1: This takes one less wound from any damage source.
Terrain Bane: This does double damage against Terrains.
Card by Zaratustra
-200M
Plesiosaur
Unit - Aquatic Animal
Damage: 3
Stamina: 3

Vehicle Bane:This does double damage against Vehicles.
Card by Zaratustra
-70M
Dinosaur Egg
Unit - Animal
Stamina: 1

Unit Action: Destroy this Unit and choose a Mesozoic Era Animal which is currently in play in this Era - search your draw pile for a copy of that Animal and put it into play.
Card by Kevan
-83M
Pteranodon
Unit - Aerial Animal
Damage: 1
Stamina: 2

When attacking another Aerial Unit, Pteranodon's attack counts as Ranged.
Card by Kevan
-83M
Raptor
Unit - Animal
Damage: 2
Stamina: 2

Ignores Armor.
When this comes into play, it may make a free attack.
Card by Zaratustra
-83M
Brachiosaur
Unit - Animal
Damage: 2
Stamina: 5

Slow Start: This may not take actions the turn it comes into play.
This gains at most 1 wound from any damage source.
Card by Zaratustra
-250M
Dimetrodon
Unit - Animal
Damage: 2
Stamina: 2

Regeneration 1: This heals one wound at the start of your turn.
This may attack once during your turn as a free action.
Card by Zaratustra
-76M
Parasaurolophus
Unit - Animal
Damage: 2
Stamina: 2

Action: Deal one wound to this. Each player may reveal cards from their deck until they find an Animal from this Era and put it in play. If they do so, they must shuffle their deck afterwards.
Card by Zaratustra
-65M
Poison Glands
Equipment - Animal
Damage: -1

Equipped Unit does double damage against Soldiers without Armor and Animals.
Card by Zaratustra
-65M
Camouflage Pattern
Equipment - Animal
Stamina: -1

Equipped Unit can't be attacked unless it attacked during their controller's last turn.
Card by Zaratustra
-65M
Wings
Equipment - Animal
Stamina: -1

Equipped Unit is Aerial.
Card by Zaratustra
-65M
Gills
Equipment - Animal
Stamina: +1

Equipped Unit is Aquatic.
Card by Zaratustra
-65M
Tar Pits
Terrain - Environment
Non-Aerial Vehicles taking a Unit Action have their Fuel and/or Battery drained to zero.
Card by Kevan
-250M
Volcano
Terrain - Natural Site
Stamina: 15
Unit Action: Deal 2 damage to all Units, and 5 damage to all Terrain.
Card by Kevan
-100M
Ice Trap
Terrain - Natural
Stamina: 1
Assign any number of your creatures in this Era to this when you play it.
At the start of your turn, Ice Trap moves itself and all assigned creatures to the next Era futurewise, if possible.
Card by James
-70M
Lemuria
Terrain - Building
Stamina: 6
You may play Units and Terrains from the Renaissance Era on this Era. Deal 2 damage to this for each card played in this way.
Card by Zaratustra
-100M
Oxygen Rich Environment
Terrain - Environment
All Animals gain +1 Stamina.
Destroy this if no Animals are in play on this Era.
Card by Zaratustra
-70M or 2010
Uptide
Terrain - Environment
All Units are Aquatic.
Card by Zaratustra
-70M
Predatory Environment
Terrain - Environment
All Animals with futureward home Eras gain +1 Damage.
Card by Zaratustra
-70M
Harsh Environment
Terrain - Environment
All Animals with futureward home Eras gain +1 Stamina.
Card by Zaratustra
-65M
Extinction Event
Action
Deal four wounds to every Animal and Soldier unit.
"On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club
Card by Zaratustra
-65M
Biogenic Oil
Action
Destroy an Animal you control. If you do, replenish the Fuel of a Vehicle in a later Era.
Card by Zaratustra
-65M
Continental Drift
Action
Choose one: Join all Eras that share a certain year, or: Divide a Era into one Era for each Portal assigned to it. Each player spreads Units under their control between the new Eras as they see fit.
Card by Zaratustra
-150M
Earthquake
Action
Destroy a Terrain.
Card by Zaratustra
-65M
Evolutionary Explosion
Action
For each Animal under your control, reveal cards from the deck until you find an appropriate Equipment card, then equip it on that Animal. Shuffle your deck afterwards.
Card by Zaratustra


[edit] Antiquity

Antiquity
Era Portal
-2000 to 499
-700
Hero
Unit - Unique Soldier
Damage: 2
Stamina: 5

Unique: You can only have one of these in play at a time.
Card by Bucky
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
"Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell!" -- 300
Card by Zaratustra
300
Gladiator
Unit - Soldier
Damage: 1
Stamina: 3
Card by Kevan
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
-1200
Wooden Horse
Unit - Vehicle
Damage: 0
Stamina: 4

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: If you have a Soldier card from this Unit's original Era in hand, play it on this Era.
Card by Zaratustra
300
General
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
300-1200
Archer
Unit - Soldier
Damage: 2 (range)
Stamina: 1


"I can kill you from three hundred yards away with these." - Crécy
Card by Zaratustra
-800
Oracle
Unit - Soldier
Damage: 1
Stamina: 1


At the start of your turn, you may target a player who controls an open Portal in this Era. If you do, look at the top card of that player's deck, and put it back on top of that deck or remove it from the game.
Card by jtwe
-300-1200
Catapult
Unit - Vehicle
Damage: 3 (range)
Stamina: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Terrain Bane: Does double damage against Terrains.
Card by Zaratustra
-300-1200
Ballista
Unit - Vehicle
Damage: 4 (range)
Stamina: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Terrain Bane: Does double damage against Terrains.
Card by Zaratustra
-215
Solar Mirror
Unit - Vehicle
Damage: * (range)
Stamina: 3

This Unit's Damage is equal to the number of Solar Mirrors you control.
Terrain Bane: Does double damage against Terrains.
Plant Bane: Does double damage against Plants.
Card by Zaratustra
400
Barbarian
Unit - Soldier
Damage: 2
Stamina: 2

Card by Ariev
200
War Elephant
Unit - Animal
Damage: 3
Stamina: 3

Armor 1
For each wound this receives, flip a coin. On heads, destroy one of your Units.
Card by Zaratustra
-600
Military School
Terrain - Building
Stamina: 6

At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
Card by Zaratustra
-480
Narrow Passage
Terrain - Natural Site
Stamina: 8

Non-range attacks may only target the Units with the least Stamina on each side.
Card by Zaratustra
-480
Sheer Cliff
Terrain - Natural Site
Stamina: 6

Any non-Aerial and non-Aquatic Unit on this Era that takes damage is immediately destroyed.
Card by Zaratustra
-1700
Pyramid
Terrain - Building
Stamina: 6

When one of your Soldiers is destroyed, you may have this hold it.
Unit Action: Put a Unit held by this in play with one wound counter.
Card by Zaratustra
-1000-2020
Temple
Terrain - Holy Building
Stamina: 6

Holy Units on this Era gain +1 Damage and +1 Stamina.
Holy Units on all Eras may Warp to an Era with a Temple as a free action once per turn.
Card by Zaratustra
-230+
Hospital
Terrain - Building
Stamina: 6

Unit Action: Remove all wounds from a Unit in this Era.
Card by Kevan
-2000
Tower of Babylon
Terrain - Profane Building
Stamina: X
Tower of Babylon's Stamina is equal to the number of units you have in this era.
Unit Action: Discard Tower of Babylon. Ditribute Wound counters equal to its Stamina between all Units and Terrain in this era.
300
Call to Arms
Action
You may play any number of Antiquity-era Soldiers this turn.
Card by Bucky
-800
Charge!
Action
Up to three of your Soldiers either Attack the same target or take a Warp action to the same Era.
Card by Bucky


-215 or 1500
Eureka!
Action
Reveal your hand. You may search your deck for one card that has no copies in your hand and put it there. Shuffle your deck afterwards.
Card by Zaratustra


[edit] Middle Ages

Middle Ages
Era Portal
500 to 1299
1200
Knight
Unit - Animal Soldier
Damage: 2
Stamina: 2
This can Alter Portals. May also be played as:
Equipment - Animal
Damage: +1
Stamina: +1
Equipped Unit gains the Soldier type and may Alter Portals.
Card by Zaratustra
1200
Conjurer
Unit - Soldier Mage
Damage: 4 (range)
Stamina: 2
Mana: 3

Card by Zaratustra
1200
Banisher
Unit - Soldier Mage
Damage: 0
Stamina: 2
Mana: 3

Unit Action: Target Unit is sent to its home Era.
Card by Zaratustra/James
1200
Wizard
Unit - Soldier Mage
Damage: 2 (range)
Stamina: 2
Mana: 3

Double Damage against Units with Battery.
Unit Action:All Vehicles in this Era lose 2 Battery.
Lightning strikes many times in the same spot when he's around...
Card by Bucky
1200
Summoner
Unit - Soldier Mage
Damage: 1
Stamina: 1
Mana: 3

Unit Action: Search your deck for an Animal card from this Unit's home Era and put it in your hand.
Unit Action: Play an Animal card from this Unit's home Era on this Era.
Card by Zaratustra


1200
Dragon
Unit - Aerial Animal
Damage: 5
Stamina: 4
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
Card by Zaratustra
1200
Unicorn
Unit - Animal
Damage: 2
Stamina: 2
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
Unit Action: Heal up to three wounds of target Unit.
Card by Zaratustra
1200
Elemental
Unit - External Animal
Damage: 3
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
When this comes into play, destroy one of your Terrains in this Era. If you do, this Unit's Stamina equals that of the destroyed Terrain; otherwise, destroy this.
Card by Zaratustra
1200
Walking Tree
Unit - Plant
Damage: 1
Stamina: 4
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
This gains +1 Damage at the start of your turn.
Card by Zaratustra
1200 or 2120
Zombie
Unit - Profane Animal
Damage: 1
Stamina: 4
Mana: 4

Whenever a Soldier dies due to an attack by Zombie, you may search your draw or discard pile for a Unit named Zombie and put it into play.
Card by Bucky
1200
Cavalry
Unit - Soldier
Damage: 3
Stamina: 2

If you play this while there is another Cavalry in play, have it hold this. It gains +2 Damage and +2 Stamina.
Card by Joeyeti
1275
Knights of Cydonia
Unit - Soldier
Damage: 1
Stamina: 1


This Unit gets +1 damage and +2 stamina while it is in its home Era.
This Unit gets +1 damage and +1 stamina while you control a Unit with mana in this Era.
Card by jtwe
1200
Crusader
Unit - Holy Soldier
Damage: 1
Stamina: 2

Action: All your Soldiers in this Era are Holy and until the end of turn.
Card by Zaratustra
1200
Kraken
Unit - Animal Aquatic
Damage: 4
Stamina: 4


Can only damage and be damaged by Aquatic units.
Unit Action: Return this Unit to your hand. Destroy target Aquatic Unit.
Card by Zaratustra
1200+
Fortress
Terrain - Building
Stamina: 7

Armor 1: This takes one less wound from any damage source.
All Soldiers you control on this era receive Armor +1.
Card by Zaratustra
1300
Avalon
Terrain - Holy Site
Stamina: 4

When a Soldier you control is destroyed, transform this.
Unit - Holy Soldier
Damage: 3 Stamina: 3
Armor 1
Profane Bane: Deals double damage to Profane Units.
Card by Zaratustra
700
Mana Stone
Terrain - Building
Stamina: 2

Unit Action: Replenish 2 Mana to a Soldier.
Card by Joeyeti
700
Leyline
Terrain - Natural Site
Stamina: 7

At the start of each player's turn, their units on this Era recover 1 Mana.
Card by Zaratustra
1275
City of Delusion
Terrain - Site
Stamina: 7

When a Unit in this Era attacks, its controller may discard a card. If he or she doesn't, choose the target of its attack randomly from all Units and Terrain in this Era except itself.
Card by jtwe
1200
Steel Armor
Equipment - Soldier
Equipped unit gains Armor +1.
Equipped unit may not take a Unit Action if it took one last turn.
Card by Bucky
*
Fireball
Action
Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.

Deal 5 wounds, divided amongst any number of targets.
Card by Zaratustra
*
Ice Wall
Action
Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.

Prevent all damage done to your Units and Terrains until the start of the next turn.
Card by Zaratustra


[edit] Renaissance

Renaissance
Era Portal
1300 to 1799
1700
Buccaneer
Unit - Soldier
Damage: 2
Stamina: 1

May only be hit by non-ranged attacks.
Card by Zaratustra
1500
Ninja
Unit - Soldier
Damage: 2
Stamina: 1

Unit Action: Attack two different Units.
Card by Zaratustra
1500
Caravel
Unit - Vehicle/Aquatic
Damage: 4
Stamina: 4

Transport 1: When this is moved to another Era, it may take one Soldier with it.
Card by Zaratustra
1500
Flying Machine
Unit - Vehicle/Aerial
Damage: 0 (range)
Stamina: 1

Transport 1: When this is moved to another Era, it may take one Soldier with it.
Your Soldiers gain the Aerial type.
Card by Zaratustra
1500
Horse-Pulled Sickler
Unit - Vehicle Animal
Damage: 3
Stamina: 2

Unit Action: Deal 1 wound to X Units, where X is this card's Damage value.
Card by Zaratustra
-200 or 1500
Master Engineer
Unit - Soldier
Damage: 0
Stamina: 1

Unit Action: Play a Vehicle or Building from this Unit's home Era on this Era.
Card by Zaratustra
1600
Arquebusier
Unit - Soldier
Damage: 2 (range)
Stamina: 1

Card by Ariev
1600
Cannon
Unit - Vehicle
Damage: 4 (range)
Stamina: 3
Fuel: 1

Terrain Bane: Does double damage against Terrains.
Any Soldier on this Era may take an Unit Action to replenish this unit's Fuel.
Card by Zaratustra
1500
Explorer
Unit - Soldier
Damage: 0
Stamina: 1

Unit Action: Search your deck for a Site card from this Era, reveal it, and put it in your hand.
Card by Zaratustra
1500
Alchemist
Unit - Soldier Mage
Damage: 0
Stamina: 1

Unit Action: Replenish 1 point of Fuel, Battery or Mana on target Unit.
Card by Zaratustra
1450
Astrologer
Unit - Soldier Mage
Damage: 0
Stamina: 1

When you draw a card at the start of your turn, you may look at the next.
Card by Zaratustra
1483
Inquisitor General
Unit - Holy Soldier
Damage: 0
Stamina: 1

Unit Action: Target Soldier gains a wound. If it survives, its controller discards a card.
Card by Bucky
1550
Artist
Unit - Soldier
Damage: 0
Stamina: 1

When Artist comes into play, its controller draws a card.
Card by Bucky
1500
Workshop
Terrain - Level-1 Lab Building
Stamina: 3

Unit Action: Search your deck for a Vehicle card from this Terrain's home Era and put it in your hand.
Unit Action: Play a Vehicle card from this Terrain's home Era on this Era.
Card by Zaratustra
1700
Strip Mine
Terrain - Building
Stamina: 4

Whenever you would draw a card, you may instead draw three cards and remove two of them from play.
Card by Zaratustra
1513
Fountain of Youth
Terrain - Site
Stamina: 4

Your units on this Era may affect and be affected as if they also were on the next Era futurewards.
Card by Zaratustra
1650
Labor Camp
Terrain - Building
Stamina: 5

Unit Action: Draw a card and deal a wound to a Soldier you control, ignoring Armor. (You may not use this unless you have a Soldier in this era)
Card by Bucky
1302
Map of the Problematique
Equipment - Soldier
When a Unit an opponent controls attempts to move out of this Era, you may sacrifice this card. If you do, inflict one damage on the Unit that was equipped with it and prevent that movement.
Card by jtwe
1600
Unequal Trading
Action
Take two cards from an opponent's deck. Place one in their hand and the other in yours.
Card by Zaratustra
1650
Corsairs
Action
Target player discards two cards, then you draw a card.
Card by Ariev
1650
Land Grab
Action
Gain control of target Terrain.
Card by Zaratustra
1700
Grapeshot
Action
Deal one wound to every opposing Unit.
Card by Zaratustra
1700
Artistic Outburst
Action
Heal 1 Unit of 3 damage.


[edit] Victorian Era

Victorian Era
Era Portal
1800 to 1899
1895+
Time Machine
Unit - Vehicle
Stamina: 1

Unit Action: Move Time Machine and another Unit from this Era to any Era.
Card by James
1890+
Steam Air-ship Gunner
Unit - Vehicle/Aerial
Damage: 2 (range)
Stamina: 1


Puffing steamer, moving in the skies.
Card by James
1870
Reaper-Jack
Unit - Soldier
Damage: 1
Stamina: 1

If Reaper-Jack kills an Unit, he gains +1 Stamina (up to +2).
"...my shadow walks faster than your feet..."
Card by James
1865
Moonshot Cannon
Unit - Vehicle
Stamina: 3
Fuel: 1

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Pick an Unit in this Era. At the start of your next turn, if the Unit is still in this Era, deal 6 wounds to it.
Card by Zaratustra
1870
Werewolf
Unit - Animal
Damage: 3
Stamina: 3

If this Unit came into play during your most recent turn, it has -2 Damage and -2 Stamina, and counts as a Soldier instead of an Animal.
Animal: If this is an Animal, it cannot Alter Portals.
Card by Zaratustra
1837
Graverobber
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Destroy this card to take a Soldier or Animal Unit card from your discard pile and put it into your hand.
Card by Kevan
1897
Count Schreck
Unit - Soldier
Damage: 1
Stamina: 2

If a Soldier or Animal Unit is killed in the same turn that Count Schreck dealt damage to it, you may put it into play under your control.
Card by Kevan
1890
Safari Hunter
Unit - Soldier
Damage: 1 (range)
Stamina: 2

Safari Hunter deals a