Standard Dvorak rules apply.
Print out the deck as is and play using one of each card, players share the one deck and reshuffle the Trash into a new Deck when the Deck is depleted. A starting hand size of 3 is recommended. There is no maximum hand size. Draw one card at the start of your turn. Play a maximum of one Thing and one Action a turn. Play proceeds clockwise.
There are some new terms: "Reaction" (no limits imposed since they are played in response to an Action being played - the cards with Reaction state they are doing something to the Action being played so a Reaction cannot affect another Reaction); "Infraction" (there is only one of these in this deck and it is played in response to a Reaction.
If this is in your hand when the game ends it is worth minus 5 Things.
(You can’t play this card).
There is no limit to the number of Things you may play this turn.
This is worth 2 Things.
Return target Thing to its controllers’ hand.
Big Black Duck
Action: Draw a card.
Target player of a REACTION discards their hand.
Destroy target Thing, its controller flips cards from the Deck into the Trash until a Thing is revealed, they put that card into play instead.
You may play two Actions a turn.
Bus in my Pocket
If this is in your hand when the game ends it is worth X Things where X is the number of Things you control.
You can’t be a target.
Action: Target Thing can’t use its Action until this card leaves play or another target Thing is chosen.
Copy Cat comes into play as a copy of target Thing.
Other Things can’t be targets.
End the game - the player with the most Things wins.
(You may only play this if you have not played a Thing this turn).
Action: Flip the top card of the Deck into the Trash, if it is a Thing, put it into play instead.
Eye of Insight
Search the Deck for a card to put in your hand then shuffle the deck.
Take a card at random from target opponent’s hand and put it in yours.
When this comes into play, swap control of it with target Thing an opponent controls.
Action: Take the card ‘Reflect’ from the trash into your hand.
Action: Reveal cards equal to the number of players from the Deck. Put one card into your hand before each other player going clockwise.
Hall of Mirrors
After an Action card is played - going in a clockwise order - each other player may copy that Action.
Your Things can’t be destroyed.
Each opponent gives you a card from their hand.
Target player reveals their hand, then discards target card.
When this comes into play, name a card. The chosen card can’t be played as long as this card is in play.
Action: Return this to your hand.
Action: Copy target Thing’s Action.
You gain control of target players next turn.
Flip a coin: If you win, draw 2 cards. If you lose, discard a card.
Change the target(s) of an Action if another target(s) is possible.
REACTION: Sacrifice this
to cancel an Action.
Destroy target Thing then discard your hand.
Action - This can't be copied.
Destroy target Thing. Its controller puts Smite into their hand.
(Note: This can't be copied).
Action: Look at target player’s hand.
Action: Squid Tank shoots at target Thing - It’s controller flips a coin, if they lose the Thing is destroyed.
Each player keeps one card in their hand and passes the rest clockwise.
There's a Bug in the System
Action: Choose one -
All coin flips automatically pass.
All coin flips automatically fail.
Swap the Trash with the Deck then shuffle the new Deck.
Action: Flip a coin, if you win put a token into play as a Thing.
Copy an Action card in the Trash.
When this comes into play put target Thing in the Trash into your hand.
Action: Each player discards a card.
At the end of your turn sacrifice a Thing unless you control 2 Yeti.
This is worth 4 Things.