Dvorak without the rule structure - more of an exercise in artistry and improvisational humour, with a leaning towards the surreal and the non sequitur. The original game for blank pieces of cardboard, with browseable card archives.
Another Nomic card game, playable with a standard deck of playing cards and focusing more on memorised rule creation than writing anything down. Essentially Uno (or Eights, or whatever your local species) with a "make up a new rule when you win a round" addendum. Fun.
Bartok with one extra rule; that all new rules are secret.
The original game of self-amendment, which has proven particularly suitable for online play. Nomic.net provides the original Suber ruleset, as well as links to existing online Nomics and a wide range of relevant material and discussion.
Apprentice is a lo-fi card-game engine for real-time play; despite the graphical drag-and-drop interface, no card art is used.
Although geared by default for Magic: The Gathering, Apprentice's data files are in text format, and by replacing certain files with correctly-formatted equivalents, it can be altered to run any Dvorak CCG set. The one-deck-per-player nature of the engine prevents it being any use for shared-deck Dvorak games, however.
- Windows 95/98
- 2MB of hard drive space
Exporting Dvorak decks
Dvorak decks can be exported into Apprentice using the downloadable APPR2CSV utility, by following these steps:
- Click "Generate Apprentice CSV" in the infobox of a CCG set - this will export the set in an appropriate comma-separated value format.
- Cut and paste the CSV section into a plain text file called "dvorak.csv".
- Run appr2csv dvorak.csv from the DOS command line.
- Make a backup of "cardinfo.dat" from Apprentice's "Sets" subdirectory.
- Rename the generated "dvorak.dat" to "cardinfo.dat", and move it into the "Sets" directory.
- Open Apprentice, and your Dvorak CCG set should be loaded in. If you have any corrupted cards, you can attempt to fix the CSV manually, and should leave a comment on the links talk page so that we know there's a problem.
CCG Workshop's Gatling Engine is a card-game engine for real-time play. It supports a variety of games provided by the site, and a "gatlingDevKit" exists for creation of further games. This engine has not yet been tested for Dvorak decks.
- Windows 2000/XP (Windows 98 may encounter stability issues)
- 512MB RAM
- Approximately 80MB hard drive space
- 56Kbs or higher internet connection, broadband recommended
The GCCG Engine is a card-game engine for real-time play. It's not immediately clear whether it's possible to add new card sets to it.
- Mac/Linux/Windows. Claims to work on any platform with SDL.
CCG engine, not clear if it allows shared-deck games or on-the-fly card creation. Deck creation is based around 'plugin' modules that can be updated as needed.
The wiki now supports Lackey plugin export: just click the appropriate link in the deck page.
Thoth is a generic graphical card-game engine, playable real-time or turn-based via email. A couple of Dvorak decks - Time Machine and Mediaeval Warfare - have been formatted for Thoth. Thoth can apparently be used to play creative Dvorak, although this has not been tested.
- Unknown, other than being Windows-only.
Blank card resources
A site that sells cardstock sheets of blank, micro-perforated cards, in various sizes and styles.
The first draft of a Windows-based deck editor from Eyecreate.
Magic Set Editor supports the creation and printing of decks. It originally supported only Magic: The Gathering decks, but now can be extended to support a variety of CCGs. It features card backs that can be easily edited by any image editing program, and style markup sheets that can be somewhat easily edited by a text editor.
Other game sites
A creative wiki for street games and pervasive games, with rulesets being released under creative commons licences. The site includes a couple of card-based games.