Action:target opponent reveals their hand.
Cursed Book of Doom
You lose. If this card is revealed to be in your hand outside of your turn you lose.
Give target card in your hand to target opponent.
At any time, you may take the top card from the discard pile and shuffle it into the draw pile.
At any time, you may ask any number of players to reveal their hands to you and only you.
At any time, you may see what the card on top of the draw pile is.
If there are 7 or more colors of cards in play you win.
destroy target thing with more than 15 words in its rules text.
Whenever a card would be put in the discard pile instead remove it from play. This card is destroyed if the draw pile ever has fewer than 7 cards left in it or if another location is played.
Negate the effects of any card that makes reference to fictional or real people in their title.
Whenever a Thing is destroyed by another Thing, the card is placed in the hand of the player to the right of the player who controlled the destroyed card. Death Wormhole can only be destroyed by an Action.
Actions are not discarded immediately, but stay in play and in effect like Things. If an Action's effect would normally last for only one turn, it becomes a voluntary effect. Only an Action can destroy this card.
The Latest Thing
This card counts as a copy of the most recent Thing to be added to the Infinite Dvorak deck web page, excluding those added since the start of the current game.
Whenever a Thing uses an Action ability, destroy it at the end of the turn.
I'll Come In Again
You may play this at any time. Take a previous card you played this turn back into your hand.
Destroy any number of Things whose titles contain more than one syllable every turn. If any player plays five cards with multi-syllabic names while Og is in play, eliminate her or him from the game.
Og not get!
Put all the cards in the discard pile into the draw pile. Shuffle the draw pile. Divide the draw pile up as evenly as possible among the players. All players now have their own draw pile and their own discard pile. Whenever a card is destroyed, it is sent to its owner's discard pile.
All players increase their hand size by one for every Thing they control (other than this one) which has at least one word which, spelled backwards, is a real word (including names, last and first). One-letter words are excluded.
Whenever an opponent draws a card (unless it's the first card they've drawn that turn), you may also draw a card.
Whenever a player would draw a card, they may choose to take a random card from an opponent's hand, instead.
At the start of each player's turn, they must destroy a Thing they control.
Put all of your Thing cards in a line so that the the top of the first card touches the bottom of the next one. The first card must touch the end of the playing surface closest to you. If the line of cards reaches across the playing surface and touches one of an opponent's cards, that player is eliminated.
Corrosion of Conformity
Destroy all blue Things. No blue Things, red Actions green Reactions or teal Tack-Ons may be played while Corrosion of Conformity is in play.
At the beginning of this card's controller's turn, they must give control of Comet to the player to their left. If Comet is ever destroyed, it is returned to the draw pile in 10 turns.
At the beginning of each of your turns while the monkey is in play, pick a yellow thing currently in play and remove it from the game. If there is no yellow thing in play you must provide one from your hand. If you do not have a yellow thing in your hand, discard your whole hand and the monkey.
Draw a card from the deck and place it under this card so that the color of the card can been seen to all. While this card is in play, every card has the color of the card drawn.
Show everyone one card from your hand. Each player must then give you every hand in their hand which matches in color with the card you showed them.
Whenever a Thing comes into play under your control, you may destroy one other Thing you control to destroy any other Thing in play.
Thing cards cannot be played. Any player may reveal a hand that contains no Action cards, to destroy Fight Scene.
Remove from the game a tenth of the Things in play, a tenth of each player's hand, a tenth of the deck and a tenth of the discard pile, rounding up in all occasions.
You may play this during your turn, if you put a Thing in play as well. Counts as a negative Thing. If you have less than zero Things at the start of your turn, win the game.
Whenever an opponent would destroy any number of your Things, those Things are chosen randomly. If 8-Ball is destroyed in this manner, the player who destroyed it is eliminated from the game.
The card on top of the discard pile is still in effect unless its text contains the phrase 'as long as this card is in play'.
No cards whose Type includes words such as 'Pun', 'Meta', 'Quantum' or 'Ironic' have effect while this card is in play.
"If I don't geddit, it can't be tha' 'mportant."
As long as this thing is in play it takes two card effects played during the same turn to destroy a thing.
As long as this card is in play players may play twice as many cards as normally allowed.
Soldiers! MOVE OUT!
Grammar good is not
As long as this card is in play if any one speaks in proper english grammar they immediately are eliminated from the game.
No cards may be copied for any reason. This includes self-copying. Also, no card may be played if it shares a name with a card currently in play.
Everyone is special!
Any decisions that would be made by the majority are instead made by you. No other player may offer suggestions to you.
No Things that do not represent actual physical things may be played.
Let Me Try
Choose a card from the discard pile which you haven't played yet this game, and put it into your hand.
At any time, you may change this card's colour to green or blue. Give the player with the fewest money tokens 4 money tokens. Also, negate the lingering effects of any Action cards. Whenever a location card is in play, you may choose to remove its effects at any time.
Play this card whenever a player looks at any card in another player's hand. The player whose hand is being looked at discards their hand. They then draw a new hand and can look at the hand of the player who looked at their hand initially.
Uncle Joe's Science Lesson
All numerical values (including corner values) on all cards in play are changed to infinity.
"There are some things that are so infinitely huge no one could get it. Then some things are so infinitely tiny no one could ever get it."
Quick Brown Foxes
If the titles of a player's Things contain every letter of the alphabet, that player wins. If this is true for more than one player, the player with the least number of total letters in the title of their things wins.
All players things are kept face down and can only be looked at by the player who owns the thing. All players hands must remain face up at all times. When this card is removed from play, the effect is reversed back to its original form.
When this card is played, shuffle all of the cards in the discard pile into the draw pile. For as long as this card is in play, if a card is in the discard pile for 5 turns, it is completely removed from the game.
The Universe Flickers
If you have had this card in your hand for 4 of your turns, you must play it. If you do not, you are eliminated from the game. For the rest of the turn, all cards, including those in the players' hands, are considered to be completely blank.
No cards may be returned from the discard pile. No player may draw more than one card per turn, and no player may have more than 5 cards in her or his hand. Negate the effects of any card that would prevent another card from being destroyed.
Anything Can Happen In The Next Half Hour
If there are ever any Action cards in the discard pile, they are immediately shuffled into the draw pile.
Search the draw pile for any card and put it into your hand. Any opponent may discard two cards to prevent this.
When Mimic comes into play, choose another Thing; it is destroyed, and its controller gains control of Mimic. Action: Discard two cards to destroy a Thing.
If any players were eliminated from the game, they are now brought back into the game. They sit in their original seats.
Whenever a card is duplicated, the duplicate(s) must be purple.
Destroy all cards under your control who were played by a different player.
Choose an opponent. They must choose a Thing they control, and give you control of it.
Swap your hand of cards with that of a chosen opponent.
If a player takes longer than 30 seconds to take his or her turn, their turn is skipped.
Spin the Wheel of Fortune
Put all Things in play into a stack and shuffle it. Deal each player an equal number of cards. If there are any cards left over, shuffle them back into the draw pile. In your hand, you may change this card's colour to any other color.
For as long as this card is in play, only Actions whose title's first word is an adverb or a present-tense verb may be played.
After a player has played an Action card, they must hand it to an opponent instead of putting it in the discard pile.
After a player has played an Action card, they must destroy a Thing they control, if they have any.
On all cards in play other this one, the word 'destroy' is replaced with the phrase 'render blank'.
Change the colour of every card in play to khaki. If Communist Fashion is destroyed, all of the other cards that were in play when it was destroyed may never have their colour changed.
Action: Destroy this card to destroy 3 adjacent Things which are all under the control of the same player.
Gonna fall on you!
Other players may not play cards. Whenever you play a card (not including this one), give control of Token Ring to the player on your right.
Whenever an opponent plays an Action, you may play an Action.
Whenever an opponent plays a Thing, you may play a Thing.
Whenever an opponent plays a Thing, you may play an Action.
Whenever an opponent plays an Action, you may play a Thing.
Action: Replace a chosen Token with a Stone Token.
Action: Activate the Action abilities of every other Thing you control, in an order of your choosing.
Action: Discard any number of cards to generate that many Seed Tokens, or destroy any number of Seed Tokens to draw that many cards.
This card can only be controlled by the player who controls the most Things other than this one.
If, while Stockholm Syndrome is in play, control of a Thing is changed and remains so for 3 turns, that Thing may not be returned to its original controller for the remainder of the game.
Whenever one of an opponent's Things is destroyed, the Thing to its left and the Thing to its right are destroyed too.
If each player has taken ten or more turns in this game, you win.
All Things without corner values have a corner value equal to the number of words in their title, followed by the initial letter in their title.
If you have played three or more cards since the start of your last turn (this one not included), you win.
When you play this card, you must change its title and colour. You may also give it a corner value and expand its type beyond 'Thing' if you wish. Action: Destroy one non-living Thing.
Action: Change Possessed Desk's 'Living' status to 'Non-Living' or its 'Non-Living' status to 'Living'. When Possessed Desk is living, its colour is black, and when it is non-living, its colour is brown. Action: If Possessed Desk is living, destroy a non-living Thing. If Possessed Desk is non-living, destroy a living Thing.
If an Action card is discarded from a player's hand, it takes effect.
Destroy a Thing controlled by an opponent, and replace it with a Thing card from your hand.
Create a living Thing called 'Flesh Golem'. Choose two random cards from the discard pile. For Flesh Golem's text, give it one sentence from each of those randomly-selected cards. 'Flesh Golem' is then immediately under your control.
The Triumph of the Left Brain
Any card with a corner value can destroy a card with a lower corner value. A Thing with no corner value is considered to have a corner value of 0. If a card's corner value contains one or more letters, replace the first letter with its value in Scrabble points and add it to the number.
This card is not considered to belong to any one player. Any player may use Hitman's abilities. Action: Sacrifice an even amount of tokens. Destroy a number of Things equal to half the amount of tokens you sacrificed.
Destroy a Thing you control. Draw and reveal seven cards, choose a Thing from among them (if there are any), and put it into play. Discard the other drawn cards.
Survival of the Fittest
Whenever a Thing comes into play, its controller must destroy a Thing they control.
At the end of each player's turn, if they have more than three Things in play, they must destroy all but three of those Things.
Each player's hand size is equal to the number of Things they currently control, including this one. Whenever a Thing is destroyed, the player who controls that card must discard a card from his or her hand; when a player plays a Thing, he or she must draw a card.
No player may use the abilities, voluntary or involuntary, of a non-living Thing unless he or she also controls a living Thing. This does not apply to non-living Things that could, in reality, operate or activate themselves.
Rob a Junkyard
Create and control 5 Token tokens. Token tokens count as tokens, but cannot be voluntarily used for any purpose.
Play any song made by a well known artist. Then select another player. The selected player then has to name the song title and song artist before the end of the song. If they are unable to do so, the selected player must discard their current hand, and each player then optionally donates a card of their choice to the selected person.
Card by Sly
Action: Destroy a Thing. Its controller may choose to immediately play an Action card from their hand to prevent the destruction; that Action takes effect as normal.
Whenever a Thing is destroyed, the player whose turn it is may select another Thing and destroy it. (This card doesn't trigger itself.)
If this Thing is destroyed, destroy all Things.
Shelter in the Shadows
Play a game of hide and go seek. Count to the number of cards in play including this one. Whom ever you find first loses. If you find two people at the same time, the person you tag first loses.
Card by Sly
At the start of your turn, gain control of a Thing you do not control. If every Thing in the game belongs to you, destroy all Things and discard your hand.
Every 3 turns, destroy Things in play other than this one.
If any cards would be randomly selected, they are selected normally instead.