The whispered One
Players other than you who have any cards in play with the word Vecna in the title are eliminated at the end of your turn. Action: Create a copy of a card with Vecna in the title from the archive and put it in another player's hand.
When zombie elephants is in play, any actions involving vegetables or whose cost has a Z in it cannot be played.
Hold this wafer telephone but don't spill the flying.
Play this as soon as someone asks "What?". That player must choose to discard their hand or sacrifice a thing.
WHAT DOES MARCELLUS WALLACE LOOK LIKE?
Unlimited Imagination, Limited Means
Draw 25 cards, then discard down to 3.
only i can see the moon's master plan
You may play the top card of the deck as though it was in your hand.
Action: look at the top card of the deck.
Nuclear Space Laser
Nuclear Space Laser comes into play with 3 charge counters on it. If there are no charge counters on Nuclear Space Laser, destroy it.
Action: destroy target Thing. Remove a charge counter from Nuclear Space Laser.
The Pie Is Not All Mine
Draw four cards. Give one to an opponent and keep the rest.
When this comes into play attach it to a card. That card is now trapped in the realm of Quiet Mesa. It cannot use actions, nor can actions be played on it, and it may not leave Quiet Mesa until it comes to a profound enlightenment about the melancholy of existence.
Whenever a thing you control would be destroyed, instead put 1 damage counter on Kevlar Shield. When Kevlar Shield has 3 damage counters on it, sacrifice Kevlar Shield.
Whenever a token or counter would be put into play or onto a card, put it on Black Hole instead.
This can probably make a lot of loopholes...
As long as you control a non-living Thing representing a solid object, your living Things cannot be destroyed.
Thing:gain a token that is the same type as target token.
If every token in play has the same type as at least one token you control, you win the game.
Action:Give another player two of your Tokens. Gain control of one of their Tokens.
Strength in Numbers
Draw a card for each person that you are.
we don't have multiple personalities.
You may play Nonsense! at any time.
Target Action has no effect.
Toaster with Fling Action
Action: put a toast counter on this card.
Remove 3 toast counters: target opponent discards their hand.
What does Fling Action mean?
*flying toast burns hand*
Action: Put a shrink counter on shrink ray. Your maximum hand size is increased by the number of shrink counters on shrink ray. Action: Remove a shrink counter from shrink ray: Your opponent's things all have blank corner values.
Action: Put a counter on death ray. Action: Each player sacrifices a token. At any time, remove 3 counters from death ray: Destroy a thing.
Action: Put a counter on freeze ray. Action: remove a counter from freeze ray and put a freeze counter on a thing. Things with freeze counters cannot use actions. Freeze counters last 3 turns before melting.
At the start of your turn, gain an Energy Token if you don't already have one.
Remove an Ammo token from this to destroy a Thing.Action+Thing:
Reload! If this thing has no Ammo tokens, put two Ammo tokens on it.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Explosive Drug-Dealing Fight Club
At the start of your turn, gain a Money token. Afterwards, if you control more than 5 Money tokens, destroy all Things.
Card name courtesy of http://norefuge.net/vgng/vgng.html
Attach to a non living thing whenever that thing performs an Action or a Thing ability flip a coin if tails it is destroyed.
What a piece of junk that was. I hope they gave you some money for buying it. -Bub
Destroy a living thing and give that player either a meat token or a shrapnel token.
Take a token from every player OR Create a money token for every non token thing you control OR Remove a Living Thing from the game OR Take all the money tokens another player possesses.
Like taking candy from a baby.
Alcoholic Hillbilly Power
Your max hand size increases by one for every plant related thing you control.
Your max hand size increases by one for every inanimate thing you control besides this.
Things with opinion tokens not controlled by the owner of Opinionated Bigot may not use action abilities. Thing: Create an opinion token. Action: Move an opinion token to a thing in play.
You know what they say about opinions, 'yours is stinkier than the rest'. -Bub
If a thing you control would be destroyed, it is not destroyed, and you draw a card.
The first lesson is learning how to avoid a fight.
Action: Destroy target thing, unless the controller of that thing can ask you a riddle you cannot solve. If you cannot solve the riddle, remove this card from the game.
The Great Sushi Dancers
Action: Put a sushi counter into play. Action: Sacrifice 3 sushi counters, target player doesn't draw any cards on their next turn for any reason.
Name of this card by http://norefuge.net/vgng/vgng.html
Eliminate any players who don't control Life tokens. When this comes into play, every player gets 20 Life tokens; when it leaves play, destroy all Life tokens.
Action (global): Target player destroys two of their Things.
Based on Kevan's "It's A Kind Of Magic" (page 1)
Only Well Formed Cards Allowed
Only cards with all of the following fields filled are playable: title, type, corner value, rules text, flavortext, and author.
That's the way it should be
This space reserved for better rules text.
I told you before all his cards are broken
When this comes into play take control of all tokens in play. Action: take control of a token. Action: Destroy a token you control.
Return From Beyond
Play only in response to being eliminated.
You have no maximum hand size. When this comes into play, put all cards that have been removed from the game into your hand, then negate the card responsible for eliminating you and remove it from the game.
Executive Order: "Kill It."
Choose a thing and reveal cards from the top of the draw pile until you reveal an action that would destroy that thing. Play that Action and shuffle all other revealed cards into the deck.
Forget the details; I want it dead!
Any time a thing you control would destroy one or more things you don't control, you may choose to have an opponent discard that many random cards instead.
Any player may spend an action to sacrifice a living thing to put 3 BBQ tokens into play. As long as barbecue is in play, any player who reaches 15 BBQ tokens wins the game.
Everyone loves barbecue...
If this card were to be destroyed or sacrificed, instead put a copy of this card into play.
When this comes into play draw a card. Your maximum hand size is increased by 1 as long as this card is under your control. When this card leaves play, discard a card.
Action: Look at target players hand.
What are you doing in my bushes?
Action: Destroy an inanimate object.
While in your hand this counts as a living thing. Give a player a rotten tomato token, or exchange a thing with another player.
Knock it off
Bizarre Copy Paste Error
Create a copy of each of the top X cards of the deck, where X is the number of cards in your hand. Remove your hand from the game and put the copies into your hand.
Reveal any number of cards from your hand. For each rainbow color revealed (ROYGBIV), destroy target Thing.
Supermassive White Hole
At the beginning of each player's turn, a random player plays the top card of the deck. This does not count towards the player's cards per turn.
If this card has 4 or more Gloop tokens on it, it counts as a living thing. If this thing would be destroyed, and it has more than 1 Gloop token, instead copy this card, remove half (rounded down) of the Gloop tokens on this card and place them on the copy of this card. Action: Destroy any one Thing and place a Gloop Token on this card.
At the start of every turn, create one Energy tokens on this card. Action: Remove all Energy tokens from this card and give them to an opponent.
Gold Energy Plating
Destroy X energy energy tokens and Y of any other sort of token that you control, where X is a number that is four times larger than Y. Create Y money tokens.
Replace the text of each Thing that has come into play since the end of your previous turn with "(linkspam removed)"
Parallel Universe XVII
Thing - Universe
Any time that a card mentions the number "X", X is ten.
Cool Frisbee Of Death
Spooky Chipmunk Summoner
Unforgettable Spelunking Chipmunks
Professional Skydiving - in Space!
Action: Create a doubt token. If Doubting Thomas would be destroyed you may destoy a doubt token instead.
I don't believe it
This counts as three living things.
Those three yahoos again?
At the begining of your turn create a music token on this card when there are 14 music tokens on this card destroy it at the end of your turn. Action: create a money token for every music tok on this card.
A Norwegian alt-country musician
Personal Cloaking Unit
Neither you nor Personal Cloaking Unit can be the target of an Action unless you have taken an Action since the start of your current/most recent turn.
It's so good that it even hides me from myself!
When you play this, gain an Energy token.
You may discard a card and destroy a token you control to negate any Action. Whoever played that Action may take an extra Action this turn.
At the start of your turn, put a Time token on Inevitability.
If Inevitability has at least 20 Tokens on it at the start of your turn, you win the game
If Inevitability leaves play while it has a Token on it, remove all Tokens from it and return it to play.
I am unstoppable.
Action: Take control of a living thing until the begining of your next turn.
well we don't have our own flag but but we are a part of the States, sort of.
Thing - Philosopher
When this comes into play Destroy all things that can not logically exist. Action: create a logic token Action: destroy a logic token to draw a card.
You see the Unicorns and Gryffons all drowned in Noah's flood.
Comes intp play with 50 bullets tokens. Action: remove 3d6 bullets destroy 1d6 -1 things.
The action is a little sticky, it jammed up on me twice. JD
Whenever an Action is used, roll 1d6. If the roll is 5 or more, cancel the effect of the Action and return this card to your hand.
Technically it should be temporary, but Tom's been messing with it.
- - -
Inappropriate Baseball Project
Destroy one fragile object. Give
the player whose object you destroyed one Baseball token.
*insert smashing glass noises here*
Card title by http://norefuge.net/vgng/vgng.html .
Unfortunate Data Switch
Place all of the Things you control in your hand. Swap your hand with an opponent, and draw 2 cards.
I think that the correct noise is "qwgzeep!"
New World Symphony
Thing - Pun
If at any time you control at least 4 things whose titles are names of songs (and you can prove it), you win.
One Hundred Purple Pikmin
Action: Take control of any number of material things whose combined weights do not exceed 5 pounds.
Choose a card. All definitions of all words on that card are changed to 'a suffusion of yellow'. This change of definition affects only instances of those words on the chosen card. Remove that card from the game.
First, the random system errors. Then the database corruption. Then the rythmic ringing sound. Then the disintegration of all matter. The wrath of Chippy is complete.
Destroy this card at the beginning of your turn. While in play you may play as many things as you like.
Why is this book still banned?
This card is considered inanimate when it is not your turn. Action: draw a card.
That deaf dumb and blind kid sure plays a mean pinball.
Remove a card in play from the game OR Blank out the rules text of a card in play OR Add a "letter number" corner value to a card in play without a corner value OR Remove from the game all cards in the discard pile by one author besides Bucky.
Some cards are just too broken to play with.
Whenever an opponent destroys another of your non-token Things, Shady Avenger forces them to discard a card at random.
Play onto another Thing
When you play this, gain two Armor tokens.
If this Thing or the Thing it's attached to would be destroyed, destroy an Armor token instead if possible.
Whenever a player plays a card by Bucky, including this one, they draw a card.
When this card enters play, gain a Pinball Token. If Pinball Warlock would be destroyed, you may destroy a Pinball Token you control instead.
Action: If you do not control a Pinball Token, create one.
Action: If you control a Pinball Token, Destroy target thing.
That guy sure plays an evil pinball.
When this enters play, choose its color.
Action: Replace a word on target differently-colored Thing with this Thing's color.
That red, red, and red kid sure red a red paintball.
If you control four or more Gabba Gabba Hey Tokens, you have no maximum hand size. If an opponent controls three or more Gabba Gabba Hey Tokens, their maximum hand size is one.
Action: Target player gains a Gabba Gabba Hey Token.
Who you callin' a pinhead, Pinhead?
Action & Thing: pick a card in play with more than one action and or thing ability, make new versions of that card where each card only has one action or thing ability but the rest of the text remains the same as the original. Discard the original.
I think I've seen this episode, it gets all Jungian at the end.
Unplayable! If you are forced to discard this card you win.
A purple cow is partial evidence that all crows are black. Not very strong evidence mind you, but every little bit helps.
Discard this card when another player would draw a card, you draw the card instead. When played as an action Target player discards a random card.
Your frustration will soon pass, I only piqued you by passing.
Play in response to one of your non-Token Things being destroyed. Put it in your hand rather than the discard pile
Flip target thing over. Treat it as blank for as long as it remains flipped.
No cards from page _____ of the Infinite Dvorak Deck may be played. Action: Change the _____ above to a page from the Infinite Dvorak Deck.
Stupid, stupid internet server. GAH!
You may play this from your hand on another player, if playing from another source play this on yourself. If at the end of your turn you don't control a living thing, you discard a card. If unable to discard, you are eliminated instead.
Were the sensors faulty or was she texting?
If at the end of every players turn they don't control a thing card in play, they discard a card. If unable to discard, they are eliminated instead
I'll take anything you got
The player who controls the same number of living and unliving thing with a minimum of 5 and at least 2 different types of tokens wins the game.
I see it now Sue has to be sitting next to Mary because Skip doesn't have a red hat.
Each player passes their hand to the next player.
Action: If there isn't already one in play, target player gains a Caravan Token.
At the beginning of your turn, give a card from your hand to a player with a Caravan Token. That player gives you a random card from their hand.
Destroy target Thing. You may discard a card to instead destroy one target Thing belonging to each opponent.
Destroy a non-Token Thing with a creator other than Bucky. If its creator is a player, they discard two cards.
Play in response to an Action with a creator other than Bucky. You make all choices required by that Action.
Whenever an opponent plays a card during their turn with a Creator other than Bucky, the turn ends.
Whenever things with vertex tokens on it are destroyed, destroy all edge and vertex tokens attached to that card. Whenever a thing with a vertex token performs an ability you may follow edge tokens from one vertex token to another without using an edge more than once and each crossed thing may use an ability for free. Thing: create a Vertex token on a thing. Action: create an edge token connecting 2 vertex tokens.
Action(global): destroy a token you control to create a minion token. Thing(global): destroy 5 tokens of the same type that you control to create a copy of a living thing from the archive and put it in your hand.
Good help is hard to find, we make it easier
Discard X cards to have a target player discard X cards.
I might as well toss these cards out a window