Put this card under the control of target player. The player who controls this card cannot win the game.
Put this card under the control of target player. The player who controls this card cannot lose the game.
Destroy target Thing whose title contains a letter 'c', 'q' or 'x'.
"We don't need these three letters! 'C' can be replaced with a 'k' or an 's', 'q' is only ever used with 'u' and that sound can just be written 'kw', and 'x' can just be replaced with 'ks'!"
Whenever an opponent plays an Action, you may mock them. If you do, they discard a card.
At the start of your turn, if there are any other living Things in play, Promulg devours one - remove it from play and put it face-down under Promulg.
You may play an additional Action every turn.
Owner may ignore all non destroy effects of opponents cards.
Counts as a zombie token. <br\>Owner takes a turn after every other player, for example: AbAcAd in a 4 person game. This has no effect in a two person game.
Once during each player's turn, the current player may show you his or her hand. (You may show yourself your own hand.) If that player does, he or she gains a Radiation token.
Create a Damnation token for each player and give one of these tokens to each player. Any player controlling a Damnation token cannot win the game.
Olenellus, the Great Trilobite Warrior
Action: Discard any number of cards from your hand and flip an equal number of coins. Destroy 1 Thing for each Thing that comes up heads.
"Not even fossilization can stop the mighty Olenellus!"
Moment of Peace
Your opponents cannot target you, your Things or your hand until the end of your next turn; then destroy Moment of Peace.
Play onto another Thing. Whenever the turn ends, that Thing's location becomes the discard pile. Restraining Order remains attached.
When subtle hints fail to do the job...
Target Thing permanently leaves play. If its creator was Corrigan, tear it up to make sure it cannot possibly re-enter play.
...then use something more explicit.
Actions' effects cannot last beyond the end of the turn.
Every turn, including those of your opponents, flip a coin. If the coin comes up heads, destroy Kersploder and 5 random Things.
Only crds w/ splng/pnctn mistakes n there txt or ttl can b n play.
Look at up to five cards from the top of the draw pile. You may either replace them in their original order, or put them all in the discard pile and repeat the process.
Phantom Assassin cannot be destroyed by abilities of Things.
Action: Search the draw pile for any card and place it in the discard pile
He hides in memory, preying on unwary ideas.
Swap a card in your hand for one in the discard pile.
When dealing with a daemon, take care to name your wish only after it reveals its standard fee.
Action: Destroy 1 Thing. This Action can only be used every third turn of yours.
It looks nice, but it's really inconvenient.
Remove all cards in the discard pile from play.
Only blue, red, yellow, green, orange, and purple Things may be in play. Only the most "medium" shade of each colour can be in play.
This card intentionally left blank.
Great Leap Forward
Draw and reveal ten cards. Discard any number of them, and give each opponent a copy of each card you decide to keep.
Roll as many dice (with any number of sides) as can be found within half a minute at most. Roll all of them and destroy a random Thing for each 1 rolled.
"Luckily, I keep a skin of 40-sided dice on me at all times in case such a situation should arise."
When a Thing uses an Action ability, destroy it. No players may draw more than one card per turn, and Actions that cause drawing of cards cannot be used.
You Are Eaten Alive By Ants
Eliminate the player who controls the most tokens.
"I put a magic spell on your tokens and they all turned into ants and ate you! Feel the sting of avarice!"
Each player discards their hand and draws a card.
Summon Rock Band
Gain a Drums Token, a Bass Token, a Guitar Token, and a Microphone Token.
Draw two cards,
OR each other player discards a card.
At the start of your turn, before drawing any cards, discard a card and destroy target Thing. If you cannot, you lose the game.
When you play this, choose a Thing you control. All Clone Tokens are copies of that Thing.
Action:Put a Clone Token into play.
When this comes into play, draw a card.
If a player would win the game, they draw a card instead. Players may only draw one card per turn in this way.
The Infinity Vortex
At the end of each player's turn, they discard a card and put it face-down underneath The Infinity Vortex.
When this card is destroyed, each player, starting with you, plays a random card from under The Infinity Vortex until there are no playable cards left.
Destroy all things that have a cornervalue.
Fatal Circuitry Flaw
Thing - Equipment
You may play this onto a thing with an Action ability or similar ability just as that ability would be used.
Add "Destroy this thing and discard a random card." to the end of the attached thing's abilities.
Draw a card for each non-token Thing in play which is the subject of a Wikipedia article (ie. entering its title into Wikipedia's search box and clicking 'go' takes you to an article). Articles created during the course of the game do not count.
King of Hi-Vis
You may decide that King of Hi-Vis counts or doesn't count as any particular type of Thing (including "token"), at any time.
Chewing Gum Blob
If this Thing is destroyed, place it in the hand of the player responsible for its destruction.
Create 10 zombie tokens
Gain control of all zombies in play and place all tokens on this card. while this card is in play the zombies on the card are not considered in play because they are working.<br\>Thing:
create food token.<br\>Action:
create money token.
Destroy all pet related things
Whenever a Thing is destroyed because of one of your Things or an Action you played, draw a card.
Whenever one of your Things is destroyed or an opponent's card makes you discard cards from your hand, draw a card.
Play in response to a player taking a drink. Eliminate him or her.
When this comes into play, secretly note down the name of a card. If an opponent plays a card with that name, or uses the action ability of a card with that name, you may reveal the note to eliminate them from the game.
If your hand is empty after playing this card, draw five cards.
Your hand size is reduced by two. Whenever an opponent plays an Action which targets you or your Things, they gain a copy of this card (if they do not already have one).
The Eighties Will
Take control of a green, purple, pink, white or black Thing.
All Of Us Soldiers Empty Our Rounds Into Your Side
Eliminate the player who controls the most Things with an Action ability with the word "destroy" in it.
The battles of this fashioned war ain't what we've been fighting for. Tyrant you know your time has come.
Action: Destroy target immaterial Thing.
Things you control count as four things for any rules or effects that count the number of Things in play or in your control.
Once between your turns, when an opponent plays an action, you may put it in your hand if it would go to the discard pile.
Once between your turns, you may have an opponent play a random card if possible (this counts as one of their plays for the turn).
Action: Destroy X money tokens to remove a target thing from play for X turns.
Create a blue ribbon token and 10 money tokens.
Comes into play with 100 money tokens on the card
When this comes into play, draw five cards. When it leaves play, discard five cards (or as many cards as you have).
Occupation of Iraq
Create 8 Oil tokens when you play this. All Oil tokens' text is as follows: Action: Destroy this and create two money tokens. Action: Destroy this and play two Actions.
Action: Destroy target red Thing.
Thou Shalt Not Steal
Whenever a player takes control of a Thing belonging to another player, eliminate the player who took control of the Thing.
Clever Stunt Involving Mirrors
Trade players with target player.
Action: Create a token of any type that begins with N, or reveal cards from the top of the deck until you reveal one that begins with N, put that card into your hand, and shuffle the rest into the deck.
If Zen Koan is destroyed and you have no cards in your hand and only one blank card in play, you win and are eliminated.
"It is like swallowing a red-hot iron ball. You try to vomit it out, but you can't."
Destroy a Thing. If it was a living Thing, put three Gib tokens into play under its owner's control.
Hide and Seek
Action: Note down the name of a non-token Thing you control. A chosen opponent chooses a Thing. If they chose the Thing you noted down, they draw a card; otherwise you draw a card. Any player may use this Action ability.
If this card is destroyed, the player responsible for its destruction must discard their hand.
Mad Doc Grotsnik
Thing - Ork
Your things may not be destroyed. At the start of your turns, place an insanity counter on this card. Action: Destroy Mad Doc Grotsnik and one thing you control for each insanity counter. If the number of insanity counters is greater than the number of things you control at the beginning of this turn, you must take this action.
Thing - Ork
When this thing comes into play, destroy any card and the cards adjacent to it. Every turn, place a Boredom token on this card. Action: Destroy three Boredom tokens to return this card to your hand.
Thing - Ork vehicle
When this card is destroyed, destroy all cards adjacent to it and discard one card from your hand. Action: Place a mine token on any card. When a card with a mine token uses an action or is involved in an action, destroy that card and the mine token.
Action: A chosen opponent must give you a token they control, if they have one.
For each Thing that has an Action ability, and in an order of your choosing, its owner must either use that Action ability immediately or destroy the Thing.
When a non-token Thing comes into play, gain control of it and destroy this card.
Blue Screen Of Death
No player may win, lose, take a turn, or play any card, and the current state of the game may not be changed in any way.
Every player discards a card.
Players may look at one another's hands at any time.
Things with Petrification tokens on them may not use their Action abilities. When Gorgon's Head leaves play, destroy all Petrification tokens. Action: Put a Petrification token onto any Thing.
Destroy target Thing so hard that its controller discards a card.
Play onto another Thing. that Thing becomes a Special Rule with all second person pronouns replaced by the appropriate form of your name.
Play in response to an Action to nullify its effects, or play normally to draw a card.
Malkovich Malkovich Malkovich
Choose a Thing when this comes into play. All non-token Things (apart from this one) are considered to have the name and card text of that Thing.
Lights Out For Darker Skies
Destroy all Things which have an Action ability which has not yet been used this game.
Last Page Of The Midterm
This card intentionally left (almost) blank.
One Man's Trash
Remove the nth card from the discard pile (counting from the top), put it into your hand, and discard n cards.
How Perfectly Obvious
Choose an opponent and name a card. If they have that card in their hand, put it into your hand.
Action: Rename any card in play, in your hand or in the discard pile to an anagram of its previous name.
Last Minute Bid
Gain control of a Thing whose name returns at least one (uncorrected) result when searched for on ebay.com.
Nazgul may not be destroyed by any Thing that is human and male. Action: Chosen opponent flips a coin until it comes up tails and discards a number of cards equal to the number of heads.
Put Flung Dung into play under any player's control; that player's other Things may not use their Action abilities. Destroy Flung Dung when it acquires three Disinfectant tokens. Action: Put a Disinfectant token onto Flung Dung.
Put this card into play under any player's control. If any player is eliminated, the player who controls this card is also eliminated.
When the game ends, you win. When a player's card eliminates you from the game, that player gains control of McGuffin
Action:Look at up to two cards at random from target player's hand.
Skip your draw phase. When this comes into play, put three Delay tokens into play. If there are no Delay tokens in play, destroy this card and draw five cards. Action: Destroy a Delay token.
Action: Choose a random Thing that has an Action ability, other than this card. Plagiarist performs a copy of that Thing's Action ability as if it were its own.
If you have fewer cards in your hand than a chosen opponent, draw cards until you have one more than them.
Infinite Game of Infinite Dvorak
Destroy all things with the text "win," "victory," "lose," or "eliminate," and destroy any tokens created by those cards.
Horde of Savage Orks
Thing - Ork
This thing comes into play with twenty Ork tokens. Action:Destroy an Ork token to destroy a thing your opponent controls. Any player may take this action.
Being Very Sleepy
Being very sleepy, you miss important happenings. Ignore the effects of actions that effect you. Your things are still vulnerable.