Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800
Cards 1801-1900
Cards 1901-2000
Cards 2001-2100
Cards 2101-2200
Cards 2201-2300
Cards 2301-2400
Cards 2401-2500
Cards 2501-2600
Cards 2601-2700
Cards 2701-2800
Cards 2801-2900
Cards 2901-3000
Cards 3001-3100
Cards 3101-3200
Cards 3201-3300
Cards 3301-3400
Cards 3401-3500
Cards 3501-3600
Cards 3601-3700
Cards 3701-3800
Cards 3801-3900
Cards 3901-4000
Cards 4001-4100
Cards 4101-4200
Cards 4201-4300
Cards 4301-4400
Cards 4401-4500
Cards 4501-4600
Cards 4601-4700
Cards 4701-4800
Cards 4801-4900
Cards 4901-5000
Cards 5001-5100
Cards 5101-5200
Cards 5201-5300
Cards 5301-5400
Cards 5401-5500
Cards 5501-5600
Cards 5601-5700
Cards 5701-5800
Cards 5801-5900
Cards 5901-6000
Cards 6001-6100
Cards 6101-6200
Cards 6201-6300
Cards 6301-6400
Cards 6401-6500
Cards 6501-6600
Cards 6601-6700
Cards 6701-6800
Cards 6801-6900
Cards 6901-7000
Cards 7001-7100
Cards 7101-7200
Cards 7201-7300
Cards 7301-7400
Cards 7401-7500
Cards 7501-7600
Cards 7601-7700
Cards 7701-7800
Cards 7801-7900
Cards 7901-8000
Cards 8001-8100
Cards 8101-8200
Cards 8201-8300
Cards 8301-8400


The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens usually have individual types (such as "Energy" or "Goblin"); if a token has a type, that's also considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set, Flavor set, Pokédex, Adiart Inhabitants.

Expansions

These expansions add cards and/or rules to games using the Infinite Dvorak deck or its subsets:

Dvanguard set, Dvanguard booster pack, Shroud booster pack, Illusion booster pack, Up Your Sleeve booster pack, Swords booster pack, Vintage booster pack, ChippyYYZ booster pack, Ponies booster pack, Heavy Actions booster pack, Gems booster pack, Flame booster pack, Cosmic booster pack, Homestuck booster pack, Rotation booster pack, Moons booster pack, Novels booster pack

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400, 2401-2500, 2501-2600, 2601-2700, 2701-2800, 2801-2900, 2901-3000, 3001-3100, 3101-3200, 3201-3300, 3301-3400, 3401-3500, 3501-3600, 3601-3700, 3701-3800, 3801-3900, 3901-4000, 4001-4100, 4101-4200, 4201-4300, 4301-4400, 4401-4500, 4501-4600, 4601-4700, 4701-4800, 4801-4900, 4901-5000, 5001-5100, 5101-5200, 5201-5300, 5301-5400, 5401-5500, 5501-5600, 5601-5700, 5701-5800, 5801-5900, 5901-6000, 6001-6100, 6101-6200, 6201-6300, 6301-6400, 6401-6500, 6501-6600, 6601-6700, 6701-6800, 6801-6900, 6901-7000, 7001-7100, 7101-7200, 7201-7300, 7301-7400, 7401-7500, 7501-7600, 7601-7700, 7701-7800, 7801-7900, 7901-8000, 8001-8100, 8101-8200, 8201-8300, 8301-8400.


7M
From Day One
Thing
This enters play with a copy of Card Mine (#9), Cutting Corners (#10), The Useless Card (#11), Core Ruleset Loophole (#15), Leverage Scam (#16), Anti­matter (#19), Generic Elves (#21), and Token Eater (#25) face down under it. Action: Draw a random card from under this. You may play it if it is an Action.
Card by Binarius
Too Much Dust
Action
Target player loses their next turn.
Haze
Action
Everyone discards their hand, and redraws up to thier maximum handsize. No Player can look at their hand until their next turn.
Act II
Action
Choose a discarded Action, and use that Action.
Intuition
Thing
Action: Target opponent reveals a card from their hand.
Adapted from the Rock Paper Scissors deck
Card by Bucky, added by Binarius
Fuming Cauldron
Thing - Equipment
Once during your turn, you may make all players discard a card.
From the Potion Factory deck
Card by Bucky, added by Binarius
2
Blockade Runner
Thing - Boat
+1 maximum hand size.
Your hand is safe from your opponents' discard actions and abilities, and from opponents looking at it.
From the Combo Pirates deck
Card by Bucky, added by Binarius
Canadimedian
Thing - Food
Whenever someone tells a joke, they have to apologise for making a terrible joke.
Temporary Darkness
Action
Flip over all cards that are face-up. flip them back over by the start of your next turn.
Paintball Gun
Thing
Action: Target thing's text is considered to be nonexistant until water is used to wash off the paint.
1A
Act Of Hubris
Action
Draw a card. You may play it if it's an Action. If you don't play it this way, destroy a Thing you control.
Card by ChippyYYZ
7U
Ultimate Rock Candy
Thing - Gem - Food
The first time each turn that this card is destroyed, it stays in play instead of moving to the discard pile.
Card by ChippyYYZ
4P
Pyrrhic Victory
Action
Put all other cards from your hand and all non-Token Things you control in the discard pile. If you discard at least 8 cards this way, you win the game!
  • If you win this way and your playgroup plays another game of Dvorak after this one, draw two fewer cards in your opening hand.
Card by ChippyYYZ
2C
Shadow Clone
Action
Gain control of a copy of target thing. Amend the following sentence to the end of the text:
If this is destroyed, remove this thing from the game.
Devisive Action
Action
If there are any player teams, all teams are dissolved into solo players.
One for the price of Two, and another one absolutely free!
Action
Draw 2 cards
1G
Obsessive Sorter
Thing - Person
If you start your turn while you control 5 or more Things with the same creator and no other non-token Things besides this, you win.

Action:Destroy one of your non-token Things. Draw a card if you had no other Things with the same creator.
Card by Bucky
2G
Grammar Collector
Thing - Person
If you start your turn while you control a person (other than this), a place, an idea, and a Thing that is none of those, you win.
Card by Bucky
3G
Virus
Action
Replace target Thing's text with "Action: move a card named Virus from the discard to your hand." until that Thing leaves play.
Card by Bucky
7A
Hold That Thought
Reaction
Play immediately in response to an opponent's Action. Before that Action takes place, play an Action.
Card by Binarius
1B
By a Thread
Action
If you have one card in your hand, each opponent with more than one card in their hand must discard down to one.
Card by Binarius
6I
Any Minute Now
Thing
At the beginning of your turns, roll a die. If you roll a 1, roll again, draw that many cards, and move this card to the discard pile.
Card by Binarius
1R
Renaissance
Action
If you control no Things, draw until you have 5 cards in hand.
Card by ChippyYYZ
5C
Contest Of Action
Thing
Whenever a player plays an Action card they haven't already played this turn, that player gains 1 point. A player who scores 5 points this way wins.
When this would be destroyed, each player loses a point instead.
Card by ChippyYYZ
8P
Preparation Montage
Thing
You can't play Actions other than this Thing's Action Ability.
Action: Draw a card. Put a Thing into play from your hand or destroy this Thing. Play this ability no more than once per turn.
Card by ChippyYYZ
3O
Crow's Bounty
Thing
When this enters play and at the beginning of your turns, reveal the top card of the draw pile. If it is a tangible Thing, you may discard a card to put it into play without cost. Otherwise, move the revealed card to the discard pile.
I don't know, it just brings me things sometimes.
Card by Binarius
3S
Sus
Action
Unless a majority of your other opponents disagree, target opponent reveals their hand to you. If they hold a card which could eliminate a player, they are eliminated.
Card by Binarius
I8
Imperium
Action
Until the beginning of your next turn, whenever an opponent would draw a card, you may instead draw two cards, give one to the opponent, and discard the other, and whenever an opponent would play an Action, you may immediately discard a card in response to prevent its effects.
Card by Binarius
0F
Flux Filter
Thing
Once during your turn, you may discard a card. If you do, draw a card.
When an Action causes you to draw two or more cards at once, discard that many cards minus 1.
Action: Draw a card, then discard a card.
Don't hold too tightly to a good idea or you won't have a better one.
Card by ChippyYYZ
8D
Denature
Action
Choose a Thing and discard a card.
Instead of playing a Thing this turn, you may have the chosen Thing lose its creator and all its text until the end of the turn.

Destroy the chosen Thing.
Dissolved at the conceptual level.
Card by ChippyYYZ
4A
Archivist's Recommendation
Action
Choose another person (if they are not a player, they must be willing) in the same room as this game (physical or virtual). They look at the top 10 cards of the deck and choose two of them, or three if they have contributed to the Infinite Dvorak deck. Put the chosen cards into your hand and shuffle the rest into the deck.
Card by ChippyYYZ
3D
Drunken Kung Fu
Thing
Action and Thing: If your hand isn't empty, draw a card and play two cards from your hand at random.
Card by ChippyYYZ
4M
Manipulate Fate
Thing
When a player reveals one or more cards from the top of the deck, you may put up to two of those cards into the discard pile. They reveal that many additional cards.
Once per turn, when a card is chosen at random from your hand, you may have a different card be chosen at random from your hand.
Card by ChippyYYZ
8S
Scromble
Action
Target player draws a card and discards two random cards. The next time they would play a card or ability during their next turn, they instead play a random card from their hand.
Card by ChippyYYZ
Threeve
Action
Change a number on target card to this card's cornervalue.
Card by Binarius
7P
Push On
Reaction
Play immediately in response when one of your non-token Things is destroyed. The current player's turn ends and your turn begins.
Card by Binarius
ahcc
Archacovercosine
Action
Target opponent draws a card, then gives you half the cards in their hand, rounding down. You may play one of them or put a card on top of the draw pile.
Card by Binarius
Free Pizza
Thing
It's extremely unappetizing
Computerize You Brain
Action
Increase your hand size by x1.5, rounding up.
A Chalk River
Thing
Action: Cover personal target thing in chalk.
My chalk must never be touched!
4G
Liberty
Thing
Cards can't forbid you from playing other cards.
Card by Bucky
5G
Directed Discard
Action
Target opponent reveals all but one card from their hand. They discard a card of your choice.
Card by Bucky
6G
Basilisk's Curse
Thing
When you play this, attatch it to another Thing.
The attached Thing's printed ruletext is treated as flavortext. Its name has "Statue of " prepended to it
Card by Bucky
It's my Birthday
Action
Everyone must give you a thing from their hand for you to take control of immediately. If you do not want it, they discard a random card.
Present
Thing
When this enters play, play a thing under this. Action (Global): Offer the card under this to target player. If they accept, they gain control of the Thing under this, and you replace it with a thing in your hand. Gian a token with the text: You can play 1 additional card
Cake
Thing
If this has 8 Cake tokens, destroy this. Action: Eat. Place a Cake token on this. You gain 2 additional actions this turn.
7M
Medusa's Blessing
Thing
When you play this, attach it to target living Thing. Attached Thing is indestructible and its ruletext is considered blank.
Card by Binarius
2P
Party Favors
Action
Draw a card for each opponent and give each opponent a card from your hand. Each player gains control of a copy of Party Popper (#8449) and a Party Hat token.
Card by Binarius
2P
Party Popper
Thing
Action: Destroy this, draw a card, and give a card from your hand to target opponent.
Surprise!
Card by Binarius
8I
Idea Redistribution
Thing
When this enters play, attach an Action card from the discard pile to it.
Whenever a player would play an Action card, you may swap that card with the card attached to this card. They play the new card instead.
Card by ChippyYYZ
1C
Cornerblast
Action
You may discard a card from your hand. Destroy target Thing that shares a symbol in its cornervalue with this card or the discarded card.
Card by ChippyYYZ
3I
Invoke Madness
Action
Each opponent in turn order puts the top 5 cards of the deck into the discard pile and discards a card. If the card they discarded from their hand shared a symbol in its cornervalue with one of the cards they discarded from the deck, you draw a card.
Card by ChippyYYZ
7G
Bad Life Advice
Action
Target opponent discards their hand. Look at the top six cards of the deck and move five cards from there and/or the discard pile to that opponent's hand, then shuffle the deck.
Card by Bucky
8G
Restock
Action
Draw two cards. If this is the first card you've played this turn, draw cards until you hit your maximum hand size, then end your turn.
Card by Bucky
9G
The Clock
Thing
Five turns after you gain control of The Clock, you win the game if you still control it.
Card by Bucky
6A
A Call to Action
Action
Reveal an Action from your hand. Each opponent does the same, or reveals their hand to show that they have none. You may exchange your Action with one revealed by an opponent. Then each player plays their Action in the order of your choice.
Card by Binarius
0K
Pure Karma
Action
For each Thing target opponent has destroyed that was not in their control, one of their Things is destroyed. No player is considered to have caused this to happen.
Card by Binarius
2R
Rain Delay
Action
End your turn and pause the game for two minutes.
Card by Binarius
9R
Recycle It
Action
Put the top and bottom cards of the discard pile into your hand.
Card by ChippyYYZ
0R
Rent Freeze
Thing
When a player discards a card, they may return it to their hand and skip their next draw. They may not do this again until then.
Card by ChippyYYZ
6S
Stocking Stuffers
Action
Each player gains two Tokens, each of a type of that player's choice. Draw a card.
Card by ChippyYYZ
3H
Hiring Freeze
Thing
Players with cards in hand may not draw cards.
Card by Binarius
5C
Ye Olde Carde Shoppe
Thing
Oon tyme euery turn, ydentify by chaunce oon Thyng yn the botme halfe of ye descarde stak. Action: Ex-change this Thyng withe a Thyng yn youre hande.
Card by Binarius
6T
Causality Tamper
Thing
Action: If the top card of the discard pile is an Action, exchange the card under it with a card of the same type from your hand and play it.
Card by Binarius
1H
Graveyard Ceremony
Action
Gain a Ghost token for each living Thing in the discard pile.
Card by Bucky
Sleepless Army
Thing
Action: Gain 1d6 Ghost tokens. Action: Three of your Ghost tokens sacrifice themselves to destroy target tangible Thing.
Card by Binarius
Underworld Escape
Action
Up to three living Things in the discard pile return to play under no one's control. They are no longer considered living; each gains a Ghost token.
Card by Binarius
Ethereal Flame
Thing
Once per turn, you may gain control of target intangible, undead, holy, or evil token.
Card by Binarius
1L
Library Card
Thing
Once during your turn, if you control no books, you may randomly select a card from the Novels Booster Pack. Put a copy of that card into play under your control.
Card by ChippyYYZ
4G
Graveyard Shift
Action - Pun
For each player who controls a Thing, set aside the bottommost Thing card of the discard pile. Each player, starting with you, puts a Thing they control into the discard pile and puts one of the set aside cards into play.
Card by ChippyYYZ
6C
Confounding Curse
Action
Each opponent sets aside two cards from their hand and one Thing card they control. Shuffle these cards and deal three to each opponent's hand.
Card by ChippyYYZ
Secant Synthesis
Thing - Math Problem
Given circles A and B intersecting at a point P, a point Q such that PQ is a diameter of A, and a point R such that PR is a diameter of B, prove that A and B intersect at a point that is collinear with Q and R.
Card by Binarius
Invasion Force
Action
For each Thing you play this turn, destroy an opponent's Thing.
Card by Binarius
Educate the Masses
Action
Every player receives a copy of the topmost Action in the discard pile.
Card by Binarius
Revive
Action
Crate an undead copy of a discarded thing, provided that it was alive. Remove the original from the game.
Alien
Thing
If an opponent sees you play this card, destroy both this and the card above it. When you play this, secretly play a second thing above it. The thing above will have no effect. While this is in play, your opponents cannot win.
Cult Leader
Thing
This cannot be played, and is immeditately removed from the game upon discovery of an opponent. While this is in your hand, mark all sentient things that you gain control of. You will remain in joint control of all things marked this way, even if they leave your control.
Nice Weather
Action
Return every Thing in play that could destroy a Thing or eliminate a player to its controller's hand. No such cards may be played before your next turn. Draw a card.
Card by Binarius
Clip Show
Action
Set your hand aside. Take twice as many cards from the top of the discard pile, shuffle them, and deal them alternately to yourself and the top of the draw pile. Discard your old hand.
Card by Binarius
The Joke That Never Gets Old
Action
Every player receives a copy of the most recently played Action.
Card by Binarius
7A
Applied Theoretics
Thing
Play with the top card of the deck face-up. As long as it's an Action, the player currently taking a turn may play it as though it were in their hand.
When you play an Action this way, you may turn this card face-down until your next turn.
Card by ChippyYYZ
0H
Honey Blast
Action
Target player gains 3 Honey Tokens. Destroy target Thing that player controls that doesn't have a number in its cornervalue that's higher than the number of Honey Tokens they control.
Each other player gains 1 Honey Token. Until your next turn, players' hand sizes are reduced by the number of Honey Tokens they control.
Card by ChippyYYZ
:(
uh oh
Thing
this is not great
Card by ChippyYYZ
:)
We live still
Action
whats up
Card by I still love it
Season of Giving
Action
After the initial draw each turn, each player must give 1 card from their hand to another player.
Card by stickman71
Disputed Succesion
Action
"Choose one Thing you do not control. Do one game of rock, paper, sissors. The winner gains or retains control of the Thing. If it is a tie, destroy the Thing
Request Clarification
Reaction
Play immediately in response when an opponent plays an Action from their hand. They choose either to return it to their hand and play no Actions this turn or to reveal their hand to you.
Card by Binarius
Metaphysical Brick
Thing
This card is considered to be in your hand and not in play.
Card by Binarius
Social Media Junkie
Thing
Whenever you play an Action card, gain a token whose name is a hashtag of its title.
#StepThroughShadows #Chronoblast #BetterTheDevil #NecromanticTransmutation #FiresOfChaos #NiceWeather
Card by Binarius
3C
Cosmic Eclipse
Action
Put all but the bottom 5 cards of the deck into the discard pile. If there aren't more than 5 cards in the deck, draw 5 cards instead.
You may play an additional Action or Thing this turn.
Card by ChippyYYZ
7R
Red Tape
Thing
When an opponent would win the game, they instead gain control of this card and swap its ruletext and flavortext.
You win the game when you lose control of Red Tape. You can't win the game until then.
Card by ChippyYYZ
5I
Identical Gauntlets of Power
Thing
Action and Action
OR Thing and Thing: Destroy up to one target Thing or draw a card.
They fit like a glove! ...on your left hand at least.
Card by ChippyYYZ
Distant Thunder
Action
At the beginning of your next turn, all opponents discard a card.
Card by Binarius
The Beginning of the End
Thing
Any player who causes the destruction of an opponent's non-token Thing must discard a card. Any player with no cards in hand at the end of their turn is eliminated.
Card by Binarius
Burn in Effigy
Action
Destroy one of your tangible Things. Target opponent discards a card, plus an additional card for each opponent who joins you. If they are unable to discard enough cards, they skip a turn as well.
Card by Binarius
2H
Final Smash
Thing
Action: If you don't have any cards in hand, destroy target Thing.
Card by Bucky
3H
Second Wind
Thing
Action: If you don't have any cards in hand, draw two cards.
Card by Bucky
4H
Last Resort
Thing
Action: If you don't have any cards in hand, play the top card of the deck.
Card by Bucky
Vexing Vectors
Thing - Math Problem
Given vectors a and b such that |a| = |b| ≠ 0 and |a+b| - |a-b| = |a|√2, determine the angle between a and b.
Card by Binarius
Short Stack
Thing
Any player whose hand is empty at the beginning of their turn may draw two cards instead of one. If any player only has one card in hand at any time, they must immediately discard it.
Card by Binarius
Postcrossing
Thing
Action (global): Send target opponent a token named after a country, city, or other named location. Draw a card.
Card by Binarius
4S
Scholarly Robes
Thing
Your maximum hand size is increased by 1.
Once during your turn, you may draw a card if you have 5 or more cards in hand.
Card by ChippyYYZ
3W
Wizardly Robes
Thing
Once during your turn, you may discard a card to gain a Mana Token.
When you play an Action card, you may spend a Mana Token to insert "Draw a card or gain a Token of your choice." anywhere in that Action's text.
Behold robes?
Y/N
Card by ChippyYYZ
1S
Slam Against
Action
For each of two target Things, roll a d6 and add a number in that Thing's cornervalue to the result. Destroy the Thing with the lower result, or both Things if it's a tie.
Card by ChippyYYZ
Clerical Robes
Thing
Once during your turn, you may discard a card to gain a Divine Protection token with "Consume this to prevent a Thing's destruction" if you have none. Action: Destroy target evil or undead Thing.
Card by Binarius
Infinity Abridged
Thing
Whenever a card is drawn, move the top ten cards of the draw pile to the discard pile.
Card by Binarius
Prevenge
Action
It's probably only a matter of time until target opponent destroys one of your Things. Destroy one of their Things first.
Card by Binarius
5H
Ultimate Palm Strike
Action
Destroy a Thing. If your hand is empty, destroy all the other Things, too.
Card by Bucky
6H
Recover
Action
Draw two cards. If your hand was empty before drawing, draw three more cards.
Card by Bucky
7H
Rags to Riches
Thing
When you play this, discard your hand.

Action: If your hand is full, win the game.
Card by Bucky
On the House
Action
Every player may draw a card.
Card by Binarius
Surprise Attack
Reaction
Play this card during an opponent's turn if you did not play an Action during your most recent turn. Destroy target Thing they control.
Card by Binarius
Deft Grab
Thing
Action: If you don't have any cards in hand, put the top card of the discard pile into your hand.
Card by Binarius
8H
Terminal Illness
Action
Give an opponent a Cancer token with "If you have five Cancer tokens, you lose". If your hand is empty, give them three more copies of that token.
Card by Bucky
9H
Closing Remark
Action
Play an Action from the discard. If your hand is empty, you may play a second Action from the discard. Either way, end your turn.
Card by Bucky
1I
The House
Thing - Place
When you play this, put a token of any type on it.
Whenever a token is put on The House, every player gains a copy of it; if you gain a token for any other reason, you may put it on The House.
Card by Bucky
F
Pyromancer
Thing
At the start of your turn, destroy all things with a Pyromancy token on them. Should this thing be destroyed, all things with a Pyromany token are also destroyed. This thing cannot be destroyed by fire, nor can be frozen. Any player who has 3 Pyromancy tokens is eliminated. Action: Give target thing/player a Pyromancy Token.
I
Cryomancer
Thing
At the start of your turn, destroy all Cryomancy tokens. Any things/players that have a Cryomancy token cannot be destroyed by fire, nor can they perform actions. This thing cannot be frozen, nor can it be destroyed by fire. Action: Give target thing/player a Cryomancy Token.
E
Electromancer
Thing
At the start of your turn, all non-metallic things with a Electromancy token are destroyed. Any actions targetting things/players with an Electromancy token gain an Electromancy token for the thing/player doing the action. If a player has 3 Electromancy tokens, they are eliminated. Electromancer cannot be destroyed with electricity.Action: Give target thing/player a Electromancy Token.
0S
Strike Down
Action
Target opponent discards all but one card from their hand and chooses a Thing you control. Destroy all other Things you control.
Card by ChippyYYZ
7B
Build Up
Action
Each opponent may put a Thing card from their hand into play under anyone's control. Draw five cards then discard down to your max hand size.
Card by ChippyYYZ
4F
Fortifications
Thing
Each Thing you control with a digit from 5-9 in its cornervalue can't be destroyed by opponents' cards.
Fortifications can't be destroyed by a card without a digit from 5-9 in its cornervalue.
Card by ChippyYYZ
2I
Binoculars
Thing
When you draw a card, you may look at the card below it.
Card by Bucky
3I
Revoke Fate
Action
Shuffle the deck, then draw a card. Destroy all Curse, Omen and Doom tokens.
Card by Bucky
4I
Hand of Fate
Reaction
Play in response to an opponent shuffling the deck or choosing something at random. Prevent the deck from being shuffled or dictate that choice. You may look at and rearrange the top six cards of the deck.
Card by Bucky
C4
Cursed Deck
Reaction
Whenever a player draws from the deck, you may instead give them this card and cancel them drawing 1 card.
1000 Ninjas who can't fight for nothing.
Thing
While this is in play, all players may not play cards which have any thematical similarities.
It's a common rule that the more Ninjas you have, the less effective they all are.
Snipe
Action
Destroy target thing. This is unavoidable.
Fade
Action
Until the beginning of your next turn, opponents may not target your Things or cards in your hand without your consent.

Instead of playing a Thing this turn, you may recover this card from the discard pile at the beginning of your next turn instead of drawing from the draw pile.
Card by Binarius
Spyglass
Thing
Action: View a random card in target opponent's hand.
Card by Binarius
Marine Layer
Thing
Actions may not target Things. At the end of each player's turn, after discarding down to their maximum hand size if necessary, they discard a card. Marine Layer moves to the discard pile at the beginning of your turn.
Card by Binarius
9P
Pickup Bot
Thing
When this Thing enters play, move target card from the discard pile to your hand.
Turn: Return Pickup Bot to your hand.
Card by ChippyYYZ
9T
In Tribute
Action
Treat this sentence as the Action Ability of a Thing card in the discard pile of your choice.
Card by ChippyYYZ
8D
Disciplinary Action
Action
Target opponent discards two cards and destroys a Thing they control. Create a copy of a random card from the Novels booster pack and add it to their hand.
No electronics for you. Read something instead.
Card by ChippyYYZ
7H
Riches to Rags
Thing
When you play this, steal the hands of all opponents.

Action: If your hand is empty, you win the game.
Poisonous Dart
Thing
Action: Force target living thing to eat this dart. Destroy this thing along with target thing.
Poison means that if you eat it, you'll die. Venom means that if it eats you, you'll die.
Endless Quiver
Thing
Action: Gain an arrow token.
α
Virtual Card Pair
Quantum Fluctuation
Unplayable. If you would discard this, shuffle it into the draw pile instead. If five or more cards remain in your hand when you discard this, put the draw pile's topmost Action and Thing into your hand first.
Card by Binarius
Baggage Inspector
Thing - Robot
Play into any player's control.
When you would draw a card, instead put the top card of the draw pile under Baggage Inspector. At the beginning and end of your turns, flip a coin if there are any cards under inspection: on heads, put one into your hand. If you choose not to draw cards for a whole turn, Baggage Inspector senses that it would operate more efficiently in target opponent's control.
Card by Binarius
What in the world can that be?
Action
Exchange a Thing you control with an opponent's Thing.
Well, I could have sworn I saw something... No matter.
Card by Binarius
5I
Actuator
Thing
Once per round, you may spend two tokens to take an extra Action during your turn.

Action: Gain an Energy token
Card by Bucky
6I
Smoke Screen
Thing
Once per round, you may spend three tokens including at least one Smoke token to play a Thing in response to an opponent's card.

Thing: Gain a Smoke token.
Card by Bucky
7I
Ignite
Action
Gain two Smoke tokens. Put a Flame token on a Thing. If it still has a Flame token on it at the end of the turn, destroy both it and the Flame token.
Card by Bucky
Noble Ancestry
Thing
Your hand size is increased by one. Any opponent who causes you to lose control of a non-token Thing must discard a card.
Card by Binarius
Flagon of Havoc
Thing
Action: Shuffle at least three cards into the draw pile. For each one, the Flagon receives into itself the topmost Action in the discard pile. If the Flagon is destroyed, one of its Actions takes refuge in your hand.
Action: Drink from the Flagon, invoking the effects of a random Action within.
Card by Binarius
Conjure from Shadow
Action
Search the draw pile for a tangible Thing. Shuffle the draw pile, then shuffle the Thing into the top ten cards of the draw pile.
Card by Binarius
7B
Burdens
Thing
When Burdens enters play, target player gains control of it.
You can't play cards whose cornervalues share a symbol with the cornervalue of a Thing you control.
Card by ChippyYYZ
7D
(Don't) Forget The Past
Thing
When a player plays a card from the discard pile or puts a card in the discard pile into their hand, they discard a card afterward.
Action: Put a card from the discard pile into your hand. Destroy this card at the end of the turn.
Card by ChippyYYZ
0L
Lunamancer
Thing
When Lunamancer enters play, create a random card from the Moons booster pack and put it into play under your control.
Opponents who control a moon can't target you with non-moon Actions.
Card by ChippyYYZ
Appeal to the Heavens
Action
Choose a number of cards from the Moons booster pack equal to the number of players. Shuffle them together and deal one into each player's control.
Card by Binarius
Overtake
Action
Target opponent with one or two more cards in hand than you gives you a card. Draw a card.
Card by Binarius
Rendezvous Point
Thing
When an animate Thing you control would be destroyed, you may instead move it Up Your Sleeve until the end of your next turn and then return it to your hand.
Card by Binarius
4G
Lesser Guardian
Thing
Opponent's cards without a digit from 5-9 in their cornervalues can't destroy Lesser Guardian or force you to discard cards.
Card by ChippyYYZ
5G
Greater Guardian
Thing
Opponent's cards without a digit from 6-9 in their cornervalues can't destroy Greater Guardian or force you to discard cards.
Card by ChippyYYZ
7W
What Might Have Been
Action
Play a card from the discard pile. If you discarded that card since the start of your last turn, draw two cards.
Card by ChippyYYZ
Carronade
Thing
Thing - Load: Gain a Round Shot token. Action - Ram: Spend a Round Shot token; Carronade gains one use of "Action - Fire: Remove target tangible Thing from the game."
Card by Binarius
Weather Gage
Thing
If an opponent would destroy one of your Things, you may either prevent its destruction or destroy a Thing they control in response. If you begin your turn holding the Weather Gage but end your turn without playing any cards, either discard a card or relinquish control of it. Action or Thing (global) - Maneuver: Flip a coin or discard a card to gain the Weather Gage.
Card by Binarius
Lay Smoke
Action
Return a Thing you control to your hand. Opponents' Actions may not target you or your Things until the beginning of your next turn.
Card by Binarius
5T
Transparent Draw
Action
Draw two cards. You may reveal your hand. If you do, draw another card.
Card by ChippyYYZ
4S
Summoning Spell
Action
Look at the top X cards of the deck, where X is a digit in the cornervalue of a card you reveal from your hand. You may put a Thing card from among those cards into play under your control.
Card by ChippyYYZ
9W
Wild Magic
Thing
When you would play an Action card with a cornervalue, reveal the top X cards of the deck, where X is a digit in that card's cornervalue. You must swap the played Action with an Action card revealed this way if possible. Then shuffle the deck. Draw a card if no Action card was revealed this way.
Card by ChippyYYZ
Wand of Amplification
Thing
When you play Wand of Amplification, repeat the effects of the next Action you play this turn.
Action: Return Wand of Amplification to your hand.
Card by Binarius
Walk It Off
Reaction
Play immediately in response when one of your Things is destroyed. Draw a card. You may play it if you wish.
Card by Binarius
Repotentiate
Action
Move target Thing to the top of the draw pile.
Card by Binarius
M5
Mana Burn
Action
Target player loses all of their mana tokens. Destroy one of their things as well.
M4
Mana Polarizer
Thing
At the start of your turn, gain a Mana Token and either destroy one of your things OR gain a Life Drain token. If you have 5 Life Drain Tokens, you are eliminated. If you destroy your own Life Drain tokens gained from this card, you are also eliminated.
M3
Mana Crystal
Thing
If you do not have Gem (#7470) in your hand or in control, you may not play this. If you do, you must discard/destroy it when this enters play.
At the beginning of your turn, gain a Mana Token.
Nothing Personal, Kid
Action
Gain control of target Thing. Give its former controller a card from your hand.
Card by Binarius
Same-Day Delivery
Action
Target opponent gives you a Thing from their hand and gains a Money token. If their hand contains no Things, they instead give you the next Thing they draw and refund you the Money token in apology for the delay.
Card by Binarius
Bookmobile
Thing
When this enters play, put a copy of a card in the Novels booster pack into your hand, then shuffle a copy of every other card in the pack together and place them face-down under this. The next time each player would draw a card, they instead take a card from the Bookmobile. Once per turn, a player with a Novel may shuffle it back into the Bookmobile and draw a new one.
Card by Binarius
I6
Inverse Law Of Ninjas
Thing
Any player who has the most things may not win the game, nor use actions from their things.
J3
Jellify
Action
Destroy target thing and gain a Jelly token.
D-4
Faulty Die
Thing
When playing, you may play this on any player. While this is under your control, any actions you take have a 25% chance of failing, causing them to do nothing.
Rushed Rollout
Action
Play up to two Things, then discard your hand.
Card by Binarius
Giant Foam Die
Thing
When a card calls for a die to be rolled, you may decide its result. Action: Throw Giant Foam Die into target opponent's control, knocking a random other Thing they control back into their hand, or into the discard pile if it is a tangible Thing.
Card by Binarius
Meh
Action
Draw a card.
Card by Binarius
3T
Throwing Stone
Action
Gain an Earth Token
OR give target opponent a token you control. They discard a card.

Draw a card.
Card by ChippyYYZ
3T
Timeline Twist
Action
Draw a card. Look at the top 5 cards of the deck. Put one of them in the discard pile, shuffle the deck, then put a card from the discard pile on top of the deck.
You may play an additional Action this turn.
Card by ChippyYYZ
1B
Bid For Power
Action
Choose target player and roll a d6. Instead of playing a Thing this turn, you may roll the d6 again and choose which result to keep. That player draws that many cards minus 2 (to draw a negative card this way, discard a card).
Card by ChippyYYZ
Stepping Stone
Thing
You may only play Stepping Stone if it is the only card in your hand. You may draw a card anytime your hand is empty. If you have four or more cards in hand, shuffle Stepping Stone back into the draw pile.
Card by Binarius
Hacking Time
Thing
When you play this, draw as many cards as you have opponents; your opponents may not draw cards before your next turn. Your maximum hand size is increased by the number of your opponents.
YOU ARE ABOUT TO HACK TIME,
ARE YOU SURE?
>YES NO
Card by Binarius
Boss Makes a Dollar,
I Make a Dime
Action
Draw three cards and give target opponent a card from your hand.
Card by Binarius
En Croissant
Action
If you played a thing that was destroyed last turn by an opponent's thing, destroy said opponent's thing.
"Don't you mean en passant?"
King
Thing
When this enters play, all other players gain a copy of this. If this is destroyed, discarded, or otherwise removed from your control, you lose the game. If this would be destroyed, you may instead choose one of your other things to be destroyed.
Check
Action
Force target player to destroy one of their non-token things.
Cannon
Thing - Chess Piece
The position of a Thing in play may not be adjusted except by the following abilities. Action (global): Move a Thing you control in a straight line without touching or passing over other cards.
Action: Destroy target Thing if exactly one card or pile of cards is inbetween it and Cannon. Move Cannon into the destroyed Thing's former position. You retain control of Cannon.
Card by Binarius
And Stay Down
Action
Destroy target Thing. If you can't, move it to the discard pile. If that doesn't work, remove it from the game, rendering it blank first if necessary. If it would somehow return, rip it in half, then take it out and burn it.
Card by Binarius
Is There Any Red Port Left?
Action
The next player in turn order gives you an Action from their hand, if they have any, or else a copy of Rest (#4902). Look at the top card of the draw pile. If it is also an Action, you may choose one of these cards to play. Otherwise, put one of them into your hand. In either case, give the remaining card to the opponent.
Card by Binarius
Romance is Dead
Reaction
Whenever someone plays a reaction, you may prevent said reaction's ability from taking place.
Romans are Dead
Action
Destroy all Roman related cards.
Ramen is Fed
Thing
While you control this, you can never suffer negative effects from starvation.
Humans Are Dead
Action
Destroy all humans. Each player who controls a robot may draw a card.
"There's only one kind of dance: the robot."
"Well, and the robo-boogie—"
"Oh yes, the robo—"
"Two kinds of dances."
Card by Binarius
Inner City Pressure
Thing
Players may not draw cards except by the following ability. Action or Thing (global): Draw a card.
You want to sit down but you've sold your chair, so you... you just stand there.
Card by Binarius
Business Time
Action
You may play up to three other cards this turn. Discard your hand and skip your next turn.
It's time for business, that's why they call them business socks.
Card by Binarius
Virgin
Thing
Action: Destroy this, and draw 2 cards.
The gods are smiling at us. Or maybe they're goldfish.
Milk
Thing
Cards negetavely affecting your thing's skeletal structure take no effect.
Your Skeleton has never been more stronger.
Aeroknife
Thing
Action: Destroy this and target tangible thing.
What did you think popping out most of the metal in this thing would do?
2B
Bottled Cargo
Thing
When Bottled Cargo is destroyed, gain Crate Tokens equal to a digit in its cornervalue. They have "Action: Destroy this token and draw a card."
Card by ChippyYYZ
4K
Kingside Castle
Action
Draw two cards. You may return a Thing you control to your hand to put another Thing from your hand into play.
Card by ChippyYYZ
5Q
Queenside Castle
Action
Put a Thing from your hand into play. You may return another Thing you control to your hand to draw two cards.
Card by ChippyYYZ
Cargo of Bottles
Thing
Action: Destroy this and gain control of a copy of three of the following cards, chosen at random: #2561, #2583, #2792, #3301, #3858, #4322, #4752, #5129, #6207, #6316, #6501, and #7172.
Card by Binarius
👻
Boo
Action - Power-Up
Take a random card from a random opponent's hand. Replace it with a blank Thing.
You may not be targeted before your next turn.
Card by Binarius
Zamboni
Thing
When Zamboni enters play, remove all other Things from play; they return when Zamboni leaves. Return Zamboni to your hand at the beginning of your turn. Required maintenance prevents Zamboni from being played on consecutive turns.
Card by Binarius


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