Game Development

From Dvorak - A Blank-Card Game
Jump to: navigation, search
Game Development
Designer Zaratustra
Date 2011
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

For each Developer in play, roll a dice and follow the instructions in the card.

You can release a Game if you have at least one Genre and one Theme in play. Collect the added rewards and subtract one Money for each Bug still around.



Card List

0
Intern Programmer
Thing - Developer
1: +1 Engine
2: +1 Gameplay
3: -
4: +1 Bug
5: +1 Bug
6: All your Programmers lose their output this turn.
1
Junior Programmer
Thing - Developer
1: +2 Engine
2: +1 Engine
3: +1 Gameplay
4: -
5: +1 Bug
6: +1 Bug
2
Full Programmer
Thing - Developer
1: +2 Engine
2: +2 Engine or -1 Bug
3: +1 Engine, +1 Gameplay
4: +2 Gameplay or -1 Bug
5: +1 Bug
6: +2 Bugs
3
Senior Programmer
Thing - Developer
1: +3 Engine
2: +2 Engine, +1 Gameplay
3: +2 Engine or -2 Bugs
4: +2 Gameplay or -2 Bugs
5: +2 Bugs
6: +3 Bugs
4
Lead Programmer
Thing - Developer
1: +5 Engine
2: +1 Engine per Programmer in play
3: +1 Gameplay per Programmer in play
4: -
5: -1 Bug per Programmer in play
6: +1 Bug per Programmer in play.
2
Tools Programmer
Thing - Developer
1: +1 Engine per Programmer in play
2: +1 Gameplay per Designer in play
3: +1 Art per Artist in play
4: -1 Bug per Programmer and Tester in play
5: +1 Bug
6: +1 Bug per Programmer and Tester in play.
5
Contract Programmer
Thing - Developer
1: +3 Engine or +3 Gameplay
2: +3 Engine or +3 Gameplay
3: +3 Engine or +3 Gameplay
4: -
5: +3 Bugs
6: Destroy this.
0
Intern Designer
Thing - Developer
1: +1 Writing
2: +1 Gameplay
3: -
4: -1 Writing
5: -1 Gameplay
6: -5 to a stat of your choice.
1
Junior Designer
Thing - Developer
1: +2 Writing
2: +1 Writing
3: +1 Gameplay
4: -
5: -1 Writing
6: +1 Bug
2
Full Designer
Thing - Developer
1: +2 Writing
2: +2 Writing or +1 Gameplay
3: +1 Gameplay, +1 Art
4: +1 Gameplay or +1 Art
5: -1 Design, -1 Gameplay
6: +1 Bug
3
Senior Designer
Thing - Developer
1: +3 Writing
2: +2 Writing, +1 Gameplay
3: +1 Writing, +2 Gameplay
4: +2 Gameplay or +2 Art
5: -2 Design or -2 Gameplay
6: +2 Bugs
1
Junior Tester
Thing - Developer
1: -1 Bug
2: -1 Bug
3: -
4: -
5: -
6: +1 Bug
1
Full Tester
Thing - Developer
1: -2 Bugs
2: -1 Bug
3: +1 Gameplay
4: +1 Engine
5: -
6: +1 Bug
1
Senior Tester
Thing - Developer
1: -2 Bug
2: -2 Bugs
3: -1 Bug and +1 Gameplay
4: -1 Bug and +1 Engine
5: -1 Bug and +1 Writing
6: +1 Bug, Target Developer loses their roll this turn
3
Marketing Producer
Thing - Developer
1: +2 Market
2: +1 Market
3: +1 Fanbase
4: -
5: -1 Market
6: Destroy this.
3
Junior Manager
Thing - Developer
You can reroll one dice per turn.
1: Draw a card.
2: -
3: -
4: -
5: -
6: Discard a card.
4
Middle Manager
Thing - Developer
You can reroll two dice per turn.
1: Draw a card.
2: Play an extra Thing this turn.
3: -
4: -
5: -
6: Discard a card.
5
Senior Manager
Thing - Developer
You can reroll three dice per turn.
1: Draw a card.
2: Look at target opponent's hand.
3: -
4: -
5: Discard a card.
6: Destroy a Developer in play.
1
Indie Developer
Thing - Developer
1: +3 Engine
2: +3 Gameplay
3: +3 Writing
4: +3 Art
5: +3 Bugs
6: Destroy this.
Documentation
Thing - Assignment
Assign this to a Developer. They generate +1 Gameplay each turn instead of their regular output.
Betatesting
Thing - Assignment
Assign this to a Developer. They generate -1 Bug each turn instead of their regular output.
Legacy Engine Programmer
Thing - Assignment
Assign this to a Programmer. They generate +1 additional Engine per turn. If they're destroyed, lose half your Engine resource.
Mascot
Thing - Equipment
Costs 10 Writing and 10 Art. You retain Market between games.
2
Physics Engine
Action
Add +5 Engine, +5 Gameplay and +1d6 Bugs.
5
3D Engine
Action
Add +10 Engine, +5 Gameplay, +5 Art and +2d6 Bugs.
3
Network Engine
Action
Add +10 Gameplay and +1d6 Bugs.
1
Model Library
Action
Add +5 Art.
In-Game Cutscenes
Action
Add +10 Writing, lose -10 Gameplay.
Palette Shift
Action
Add +10 Art, lose -10 Gameplay.
QTE
Action
Add +10 Engine, lose -10 Gameplay.
FMV
Action
Add +10 Writing, lose -10 Art.
Player Customization
Action
Add +10 Gameplay, lose -10 Art.
Expansive Game World
Action
Add +10 Engine, lose -10 Art.
User-Friendly Interface
Action
Add +10 Gameplay, lose -10 Engine.
Artificial Intelligence
Action
Add +10 Writing, lose -10 Engine.
Procedural Generation
Action
Add +10 Art, lose -10 Engine.
Sandbox World
Action
Add +10 Gameplay, lose -10 Writing.
Morality System
Action
Add +10 Engine, lose -10 Writing.
Dialogue Trees
Action
Add +10 Art, lose -10 Writing.
1
Third-Party Engine Upgrade
Action
Add +1d6 Gameplay, +1d6 Engine, +1d6 Art, and +1d6 Bugs.
1
HD Reformat
Action
Target loses 10 Engine, Gameplay or Art.
1
Valve Time
Action
Return target Genre or Theme to its owner's hand. They recover all of the resources used on it.
5
DNF
Action
Destroy target Genre or Theme. Its owner recovers half of the resources used on it.
Bandwagoning
Action
Pick any Genre and Theme cards an opponent used to make a Game since your last turn and put them in your hand.
Sequelitis
Action
Pick any Genre and Theme cards you used to make a Game since your last turn and put them in your hand.
Red Bull
Action
Roll three times for a Developer.
Overtime
Action
Roll for all your Developers again, ignoring all 1s.
Scrum
Action
Reroll any number of dice, ignoring the previous result.
Source Control
Action
Your Bugs count does not change this turn. (May be played in response to an Action.)
Death March
Action
Destroy a Developer, draw a card, then roll for all your Developers again. Repeat this until you lose all Developers or release a Game.
Brain Drain
Action
Pick a Developer from a discard pile and put it in play under your control.
Vacation
Action
Return Target Developer to their owner's hand. Their salary cost and roll are not counted this turn.
Puzzle
Thing - Genre
Cost - 10 Gameplay, 10 Engine
Market - 3d6
Fanbase x1
Casual
Thing - Genre
Cost - 20 Gameplay, 5 Engine
Market - 6d6
Fanbase x1
Platformer
Thing - Genre
Cost - 30 Gameplay, 20 Engine
Market - 5d6
Fanbase x2
MMORPG
Thing - Genre
Cost - 20 Gameplay, 50 Engine
Market - 10d6
Fanbase x5
Pirate
Thing - Theme
Cost - 10 Writing, 10 Art
Market - 3d6
Fanbase x1
High Fantasy
Thing - Theme
Cost - 10 Writing, 40 Art
Market - 6d6
Fanbase x2
Indie
Thing - Theme
Cost - 20 Writing or 20 Art
Market - 1d6
Fanbase x3