Futurox

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Futurox
Designer Zephyr
Date 22/07/2007
Players 2+
This deck has not been categorised.
This deck is locked. Further cards should not be added - if you have any suggestions, you can leave them on the talk page for the deck creator.
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[edit] Special Rules

If a player runs out of credits he is out of the game.

If the draw pile is exhausted, shuffle the discard pile and use it as the draw pile.

You gain 2 credits per turn.

You can place down one card per turn.

You can make 2 actions a turn unless otherwise stated.

Machine cards are meant to be kept in your hand and used from your hand.

You need a 6 sided die for this.


[edit] Card List

Warehouse
Construct
Your maximum hand size is doubled.
Barracks
Construct
Draw a card, if it is a unit, keep it. Else, discard it.
Weather Control Center
Construct
1. You may reduce the amount of gold an opponent gets next turn by 1. 2. You may increase the amount of gold any player gets next turn by 1.
Extra Arm
Thing
Your maximum hand size is doubled.
Windfall
Action
Draw three cards.
Meteor Strike
Action
Destroy a Thing at random.
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