An additional set of cards for use with the Dvanguard set to spice up games a little.
"These Toys Are Too Much For You"
Attach this card to target opponent's persona. That persona loses its Skill ability. That player may shuffle a Power, a Skill, or two random cards from their hand into the deck to end this effect and put this card into the discard pile.
Once per turn per player, When a player would deal damage to you, increase that damage by 1 and deal 1 damage to that player.
Moment of Meditation
Draw a card, discard a card, and gain 1 life. You may play an extra Action this turn.
At the end of each turn, if you took damage this turn, gain 1 life.
At the end of each turn, if your hand is empty, draw a card.
Deal 1 damage to each player. Look at the top card of the deck. You may put it below the next card of the deck.
Shield of Endurance
Whenever you would be dealt damage, decrease that damage by 3, then destroy Shield of Endurance at the end of the turn.
Choose 1, 2, or 3 for X.
Deal yourself X damage.
Draw X+1 cards.
Look at the top X+2 cards of the deck. You may reveal a Power from among them and put it into your hand. Shuffle the deck.
Action: Look at the top card of the deck. If it's an Action, draw a card.
Thing: Look at the top card of the deck. If it's a Thing or a Skill, draw a card.
When you draw a card with one of this card's abilities, you may not use the other ability this turn.
Return all Things you control to your hand. At the end of this turn, discard your hand. For each card you discard this way, gain 1 life and draw a card. Then discard down to your max hand size.
Cheap Plastic Trophy Case
At the beginning of your turn, each player gains 1 life.
Whenever you play a Power, you may gain 1 life.
Discard one card or three cards. If you discarded a card this way, search the deck for a Skill and put it into your hand. If you discarded three cards this way, also search the deck for a Power and put it into your hand.
Your turn ends.
Play SCP-076-2 into any player's control.
At the beginning of your turn, deal 1 damage to yourself. If SCP-076-2 would be destroyed, flip a coin. On heads, it is not destroyed. On tails, put it on top of the deck.
Destroy a random Thing you don't control. An opponent of your choice other than that Thing's controller discards a random card. Then deal 2 damage to each opponent who didn't discard a random card this way.
Whenever an opponent deals damage to you, you may draw a card.
It turns the adversity of the moment into the knowledge of a lifetime.
Put the top 5 cards of the deck into the discard pile. You may put one Skill from among them into your hand. Gain 1 life and put two blank Thing cards named Gem into your hand.
Action: If you played or discarded a Skill this turn, discard a card and draw two cards.
Any number of target players gain 2 life. Until your next turn, damage dealt by sources controlled by those players is reduced by 1.
You may not play this card if you have dealt damage this turn.
Once during your turn, you may turn Moon Stone 90° clockwise to look at the top card of the deck. You may shuffle that card into the deck.
When Moonstone has completed a clockwise rotation, put it in the discard pile, draw a card, and gain 3 life.