Dungeon card set

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Dungeon card set
Designer ABSTAINER14
Date 29/10/2012
Players 3+ (1 or 2 game masters and at least two Escapees)
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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The Dungeon CCG is based on the Dungeon Series written by Plumfinder and a set of players called Escapees. The CCG is less like a traditional card game and more akin to a tabletop RPG (Though it does not provide as much freedom).

Special Rules

  • There are 4 stats: Health, Attack, and Speed
  • Health is how much damage one can take before death
  • Attack is how much damage one deals
  • Speed determines whether an attack hits and the chance of a critical

Escapee Rules

  • Each Escapee gets one Escapee card which is automatically in play
  • An Escapee card can equip two weapons, two accessories, two boots one piece of armor, and one piece of Headgear
  • All Escapee cards have the same amount of Health, but this can be changed with equipment
  • Each Escapee has a perk and a disability
  • Each Escapee gets an action card
  • An Escapee's objective is to escape the dungeon, which is achieved by killing the final boss

GM Rules

  • Each GM gets a Final Boss card and a Superboss card. If the Superboss is defeated then it's owner's Final Boss
  • The GM(s) decide the layout and placement of the rooms in the dungeon
  • If there are two GMs then they each get a half of the Dungeon
  • The GM gets to decide which enemies and NPCs are in each room of the dungeon
  • If there are two GMs, they only decide which enemies and NPCs are on their side of the dungeon

Room Rules

  • A room can have as many enemies as the GM(s) want, though players are allowed to complain about too many enemies
  • Levels-A room is allowed to have up to 3 levels
  • It takes a turn to move up or down a level
  • You can't attack an enemy on a different level if you haven't equipped a ranged weapon
  • Rooms can have treasure containing either items or coins
  • There must be at least one shop in the dungeon

Item Rules

  • Items can either be found in treasure, off of enemies, in a shop, or in an Escapee's perk
  • Once used, a consumable will be removed from play

Card List

Escapees

Forrest
Thing-Escapee
10/5/5

Perk:You can leave the dungeon without fighting the final boss if you're at 1 HP

Disability:You can not have an action card
"I thought there was only one green in DungeonFlight"-A random Dungeon fan
Babel
Thing-Escapee
10/6/4

Perk:You are resistant to all statuses

Disability:You can have only one accessory
"Hey, death isn't that bad"-Babel greeting people in the underworld
Steve
Thing-Escapee
10/7/3 or 10/3/7

Perk:You can switch between two sets of stats

Disability:You Take twice as much damage
"Except pink isn't pink anymore, he is now Grey"-Plumfinder
Mobile Gun
Thing-Enemy
6/1/0

Ranged Loot: Plate) Shrapnel) 1 Accessory) 3 Coins)

4 DP)
"Why can't we be friends? Why can't we be friends?"-Legend singing, shortly before being shot at
Orange Tigerbeast
Thing-Enemy
2/4/1

Loot:Tigerskin Jacket) 3 Coins)

4 DP)
Basic enemy, essential for any Escapee to face
Purple Tigerbeast
Thing-Enemy
3/5/2

Loot:Tigerskin Vest) 1 Consumable) 5 Coins)

5 DP)
Slightly stronger than an Orange Tigerbeast
Basilisk
Thing-Boss
15/1/4

Melee Action:Petrify: The target is immobilized (Status) Action:Poison: The target loses 1/1/1 every turn Can switch between levels without using a turn Loot:2 Snake Eyes) Snakeskin Cloak) Poison Potion 15 coins

15 DP
3G
Battleaxe
Thing-Item-Weapon
+0/3/0
Artsy Hammer
Thing-Item-Weapon
+0/10/0
1G
Shrapnel
Thing-Item-Weapon
+0/1/0
4G
Rifle
Thing-Item-Weapon
+0/2/0 Ranged
2G
Rapier
Thing-Item-Weapon
+0/1/1
1G
Plate
Thing-Item-Weapon
50% chance to prevent 2 damage
2G
Crusader Shield
Thing-Item-Weapon
50% chance to prevent 4 damage
2G
Tigerskin Vest
Thing-Item-Armor
+0/0/1 and prevent 1 damage
3G
Tigerskin Vest
Thing-Item-Armor
+0/0/1 and prevent 2 damage
3G
Breastplate
Thing-Item-Armor
Prevent 3 damage
6G
Snakeskin Cloak
Thing-Item-Armor
Prevent 2 damage and all fire damage
5G
Health Potion
Thing-Item-Consumable
+5/0/0
4G
Poison Potion
Thing-Item-Consumable
Causes poison
4G
Potion of Ruin
Thing-Item-Consumable
Does 10 Damage when thrown at an enemy
10G
Amulet of Respawn
Thing-Item-Accessory
If you die with this equipped, you respawn at the first room with none of your equipment or consumables
1G
Sunglasses
Thing-Item-Accessory
Protection from Petrify
Snake Eye
Thing-Item-Accessory
Allows you to summon a copy of the holder of the second snake eye in ally form
Snake Eye
Thing-Item-Accessory
Allows you to summon a copy of the holder of the second snake eye in ally form