Day of the Triffids deck

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Day of the Triffids
Designer Kevan
Date 28th March 2001
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Based on John Wyndham's 1951 novel of mankind's struggle through a semi-apocalyptic world of sudden blindness and roaming carnivorous plants.


Card List

Day of the Triffids
Action
If you control four or more Triffids, and more Triffids than Humans are in play, you win the game.
Isle of Wight
Action
If you control four or more Humans, and more Humans than Triffids are in play, you win the game.
Triffid
Thing
Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
Triffid
Thing
Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
Triffid
Thing
Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
Triffid
Thing
Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
Triffid
Thing
Action: Destroy a Human, if its controller played an Action or Thing during their most recent Turn.
Docked Triffid
Thing
When you play this card, you may destroy a Triffid and have Docked Triffid take its place.
Docked Triffid
Thing
When you play this card, you may destroy a Triffid and have Docked Triffid take its place.
Triffid Sapling
Thing
Action: Destroy this card and put a Triffid into play from your hand.
Triffid Sapling
Thing
Action: Destroy this card and put a Triffid into play from your hand.
Triffid Nursery
Thing
A Player who controls two sighted Humans and a Flamethrower may take an Action to destroy this card. Action: Draw a card and reveal it to all Players. If it is a Triffid, put it into play. If not, discard it.
Shooting Stars
Thing
All Humans are considered Blind. Destroy this card three turns after playing it.
Plague
Thing
At the end of each Player's turn, that Player must destroy a Human they control. If no Humans are in play, destroy this card.
Feeding
Action
Play only if you control a Triffid. Draw 'x' cards, where 'x' is the number of Humans in the discard pile.
Rattling Stems
Action
Draw 'x' cards, where 'x' is one less than the number of Triffids you control.
Flailing Sting
Action
Play only if you control a fully-grown, undocked Triffid. Destroy a Human at random.
Flailing Sting
Action
Play only if you control a fully-grown, undocked Triffid. Destroy a Human at random.
Drifting Seeds
Action
Draw three cards and reveal them to all Players; if any are Triffids, put them into play. Discard any others.
Bill Masen
Thing
Bill may not be destroyed by a Triffid (including "Flailing Sting").
Wilfred Coker
Thing
Action: Gain control of a Human, unless its controller discards a card.
Commander Torrence
Thing
Action: Choose a Human. Its controller either draws two cards and gives you control of it, or destroys it.
Josella Playton
Thing
Action: Gain control of Bill Masen, if he is in play.
Michael Beadley
Thing
Action: Put a Human into play from your hand.
Dr E.H. Vorless
Thing
Blind
Dennis Brent
Thing
Dennis counts as sighted for the "Looting" Action.
Blind
Joyce Taylor
Thing
Blind
Alamein Arms' Landlord
Thing
Blind
Alf
Thing
Alf counts as sighted for Weapon cards.
Triffid Gun
Thing
Action: If you control a sighted Human, destroy a Triffid.
Shotgun
Thing
Action: If you control a sighted Human, discard a card to destroy a Triffid or a Human.
Flamethrower
Thing
Action: If you control a sighted Human, return up to two Triffids to their owner's hand.
Windmill Decoy
Thing
Triffids may not use their Actions. A Player who controls four Triffids may take an Action to destroy a Triffid they control and destroy this card.
Wire Fence
Thing
Humans you control may not be destroyed by Triffids. A Player who controls four Triffids may take an Action to destroy a Triffid they control and destroy this card.
Light in the Night
Action
Draw three cards and reveal them to all Players; if any are sighted Humans, put them into play. Discard any others.
Looting
Action
Play only if you control a sighted Human. Draw and reveal a card; if it's a Triffid, destroy a sighted Human you control. If it's an Action, discard it. You may repeat this process for as long as you control sighted Humans.
Ammunition Shortage
Action
Shuffle a Weapon into the draw pile.
Quarantine
Action
Destroy "Plague", if it is in play. Draw a card.
Confusion
Action
Every Player discards a card at random for each Triffid or Human they control.
Dead End
Action
Look at an opponents hand and choose a card. Shuffle that card into the draw pile.
Overgrowth
Action
Destroy a Structure.
St. Merryn's Hospital
Thing
Action: Shuffle a Human from the discard pile into the draw pile.
Misdirection
Action
Look at an opponent's hand. That opponent discards any Triffids or Humans in their hand.