Crazy Dvorak deck

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Crazy Dvorak deck
Designers SandyLlama
Date July 4, 2007
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Card List

Hola!
Things
All opponents must talk with a funny accent. If they do not, they are eliminated from the game.
Blankness
Things
All thing cards except for Blankness are considered to be blank.
Decimate
Action
Destroy a thing.
Boringville
Things
Alll opponents cannot play actions.
Break
Action
Destroy one of your own things.
Insurance Claim
Action
Destroy one of your own things and draw 2 cards.
Reset
Action
Shuffle all cards into the deck. Then a new hand is dealt to each player.
Nuke
Things
Place ten tokens on this card. Each time anyone draws a card, remove a token. When there are no tokens on this card, the controller wins.
Slap
Action
Slap the nearest opponent in the face. If they refuse to be slapped, they are eliminated from the game.
Fat Guy
Things
Action: All opponents must randomly discard a card.
Card Rush
Things
Action: Draw 4 Cards and pass this card to another player.
7 / 11
Action
Throw 2 six-sided dice, if the total adds to 7 or 11, you win the game.
Fresh Deck
Action
Shuffle the discard pile into the deck and draw 2 cards.
Randomize
Action
Pick one player, and shuffle his or her hand into the deck.
Computer Virus
Things
You may play this card under someone else's control. The controller of this card cannot play actions.
Fire Storm
Action
Destoy all things.
Flood
Things
Place 3 tokens on Flood when it is played. On each of your turns, remove one token from it. If Flood has no tokens on it, it's controller wins the game.
Mind Control
Action
Pick one thing. That thing is now under your control.
Heavy Warfare
Things
Destroy two things. If Heavy Warfare is destroyed, destroy all things.
Huge Tsunami
Action
Destroy all things not controlled by you.
Laser Rifle
Things
Action: Randomly destroy one card in your opponent's hand.
Discarder
Things
Action: Choose up to 3 cards and discard them.
1 Vs. 1
Action
Everyone shuffles their hands into the deck and draws one card.
Lunar Eclipse
Things
The player that takes his turn after you cannot play things.
Solar Eclipse
Things
The player that takes his turn before you cannot play things.
Total Eclipse
Action
You can only play this card if Lunar Eclipse and Solar Eclipse are in play. If they are in play, and you play Total Eclipse, you win.
Peek
Action
Everyone except you must reveal their hands to the group.
Rejected
Action
When a card targets you or your hand, you can play Rejected. The other card's effect is cancelled, and it is discarded, along with Rejected.
Reveal
Action
Everyone in the group must show their hands to everyone else.
Cheatin'
Action
Pick one player. That player must show you their hand.
Greed
Action
Flip a coin. If it lands on heads, draw two cards. If it lands on tails, discard two cards.
Spy Camera
Things
Pick one player. As long this card is in play, that player must keep his hand face-up on the playing surface.
Black Hole
Things
If Black Hole is destroyed, pick a player. That player is eliminated.
Reload
Action
Draw cards until you have six cards in your hand.
Zombie Cards
Action
Pick two cards in the discard pile and place them in your hand.
Lightning
Things
All opponents must show you their hands. All of thier Actions are discarded.
Sniper
Things
Action: Roll a die. If you land on 3,4,5, or 6, one of your opponents must randomly discard two cards.
Risk
Things
Action: Pick a player. Flip a coin. If it lands on heads, your opponent is eliminated. If it lands on tails, you are eliminated.
Forced Risk
Action
Pick one opponent. They must flip a coin. If it lands on heads, they may draw a card. If it lands on tails, they are eliminated.
Wild Frenzy
Things
You may play as many actions as you want a turn.
Perfect Shield
Things
No cards except Perfect Shield affect you. You may discard Perfect Shield from play at any time.
No "S"
Things
Place 7 tokens on No "S". If any opponent says a word with the letter "S" in it, take a token off No "S". If No "S" runs out of tokens, you win.
Special Rule
Special Rule
If the deck runs out of cards at any time, shuffle the discard pile and use it as the new deck.