Cognitive Behavioural Therapy

From Dvorak - A Blank-Card Game
Jump to: navigation, search
Cognitive Behavioural Therapy
Designer Coprolite Golem
Date 6/05/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.


The game is designed with Education in mind whilst still being a playable game.


Thinking Error Cards are played on opponents, who can have more than one!


Use Action cards and other Things with helpfull built-in Actions to slowly learn to improve your Thinking.


How to win: Be the player with the least Thinking Error Cards when time runs out.


Reshuffle the discard pile into the draw pile when it runs out.


Card List

Catastrophising
Thing Thinking Error
Whenever an opponent would add an ammount of tokens, they add triple that ammount instead.
Am I jumping to the worst possible conclusion?
Black-and-White thinking
Thing Thinking Error
If you have to discard, discard your entire hand instead.
Am I thinking in extreme - all-or-nothing - terms?
Overgeneralising
Thing Thinking Error
When an action targets you/rs, that player may draw a card.
Am I using words like 'always' and 'never' to draw generalised conclusions from a specific event?
Fortune-Telling
Thing Thinking Error
Your opponents may take one card from the discard pile instead of thier draw.
Am I predicting the future instead of waiting to see what happens?
Mind-Reading
Thing Thinking Error
Play with your hand revealed.
Am I jumping to conclusions about what other people are thinking of me?
Mental Filtering
Thing Thinking Error
Draw cards face down, pass clockwise to opponents who may swap a card from their hand.
Am I focusing on the negative and overlooking the positive?
Disqualifying the Positive
Thing Thinking Error
When you have most Things, players with least things may choose things from you until you no longer have most.
Am I discounting positive information or twisting a positive into a negative?
Labelling
Thing Thinking Error
When you get card(s), show your hand to an opponent, they may take one card.
Am I globally putting myself down as a failure, worthless, or useless?
Emotional Reasoning
Thing Thinking Error
Your negative Actions must only target the player and their Things who last targetted you.
Am I listening too much to my negative gut feelings instead of looking at the objective facts?
Personalising
Thing Thinking Error
When an opponent plays a card, reveal cards of that type, they may take one.
Am I taking an event or someone's behaviour too personally or blaming myself and overlooking other factors?
Demanding
Thing Thinking Error
Only play Things if you let an opponent draw a card. They choose whether or not you draw 2.
Am I using words like 'should', 'must', 'ought', and 'have to' in order to make rigid rules about myself, the world, or other people?
Low Frustration Tolerance
Thing Thinking Error
You can't play cards or activate Actions unless you discard a card of that type.
Am I telling myself that something is too difficult or unbearable or that 'I can't stand it' when actually it's hard to bear but it is bearable and worth tolerating?