Gadgets, Gizmos, Doodads, and the rest. Build a collection before someone empties their hand.
Once any Player's hand is empty, the Player with the most Things in play wins. If there is a tie, everyone draws a card and the next Player's turn immediately starts.
Action: Put a Thing from your hand into play.
Spare Parts Bin
Any player may, as an Action, place a Thing in the discard pile into their hand.
Destroy any Thing.
Destroy any Thing. The controller of that Thing may put a Thing from their hand into play, if they have one.
Return any Thing to it's controller's hand.
Return all Things to their controller's hands.
Place any Thing into your hand.
Put up to two Things from your hand into play.
Perpeptual Motion Machine
Perpeptual Motion Machine counts as two Things towards winning. If Perpeptual Motion Machine is destroyed by anyThing other than The Second Law of Thermodynamics, put it back into play under your control immediately.
The Second Law of Thermodynamics
Destroy the Perpeptual Motion Machine.
If you control at least one Thing, Draw two cards.
Destroy three Things, at least one of which you must control.
Target Thing counts as two Things for the purposes of winning this game.
Target Thing gains the ability "Action: Draw a Card" until the end of this game.