Archaeology Team deck

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Archaeology Team
Designers Sandy and Kevan
Date 2nd June 2002
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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A competitive take on the Time Team archaeology programme, more or less. Dig up enough stuff to fill an hour's worth of television.

Special Rules

Airtime

Whenever an Artefact is played, it adds 'x' minutes to the airtime of the Player who gets ownership of it, and 'x' minutes to the programme's total airtime.

Roll Credits

When the programme's total airtime exceeds an hour, whoever has the highest personal airtime (ie. whoever contributed most to the programme) wins the game. In the event of a tie, look surprised.

Trenches

Artefacts must be played into Trenches; if a Player doesn't have a Trench, they can't gain Artefacts. You can play Artefacts into any Player's Trench.

Card List

Trench #1
Thing
Card by Kevan
Trench #2
Thing
Card by Kevan
Trench #3
Thing
Card by Sandy
Trench #4
Thing
Card by Sandy
Trench #5
Thing
On the site of a Roman villa, this Trench will only produce Roman Artefacts.
Card by Sandy
Trench #6
Thing
Looks like some kind of settlement - whenever you play an Artefact here, draw a card.
Card by Kevan
Speed Archaeology
Action
Pick a Trench you control. Draw four cards and put all drawn Artefacts into that Trench. Discard the rest.
Card by Kevan
"See You After The Break"
Action
Pick a Player. They miss their next turn. Add five minutes to the total airtime.
Card by Sandy
Rain
Thing
Artefacts may not be played while it's raining. Any Player may take an Action to discard an Artefact card, to get rid of the Rain.
Card by Kevan
Geophysics Report
Action
Pick an empty Trench. Draw four cards and put all drawn Artefacts into that Trench; discard the rest.
Card by Sandy
"Mick Wants Me To Work This Trench Now"
Action
Gain control of a Trench and its Artefacts (the original owner gets to keep their airtime).
Card by Sandy
Bring in the JCBs
Action
Pick a Trench. Draw six cards and put all drawn Artefacts into that Trench. Toss a coin for each, though - if tails, the Artefact is destroyed by the diggers. Discard non-Artefact cards drawn.
Card by Sandy
Oh, Wait, It's Just an Old Stick
Action
Better not broadcast that. Destroy an Artefact and deduct its airtime appropriately.
Card by Kevan
The Man from English Heritage
Action
He say "no". Destroy a Trench and all of its Artefacts.
Card by Sandy
6
Unexploded Bomb
Thing - Artefact
Uh-oh. Destroy the Trench you play this into (all Artefacts are lost, but the owner gets to keep their airtime).
Card by Kevan
4
Roman Coins
Thing - Artefact
Card by Kevan
4
Saxon Brooch
Thing - Artefact
Card by Sandy
Tony Gets Over-Excited
Thing
Tony really hypes up a piece, doubling its airtime. Play onto an Artefact of your choice.
Card by Sandy
10
Elaborate Mosaic
Thing - Artefact
You cannot play further Artefacts into the same Trench as the Mosaic.
Card by Kevan
1
Teaspoon
Thing - Artefact
Card by Kevan
6
Fill-In Item
Thing
Play only if you have less air-time than an opponent. Get Phil to demonstrate flint-napping or totem-pole carving.
Card by Sandy
6
Pagan Burial
Thing - Artefact
Card by Sandy
1
Soil Discolouration
Thing - Artefact
"This means there must have been a ditch here."
Card by Sandy
5
Delicate Crockery
Thing - Artefact
Careful now. Discard a card when you play this.
Card by Kevan
3
Samian-Ware Pottery
Thing - Artefact
A Roman Artefact.
Card by Sandy
2
Broken Gas-Main
Thing - Artefact
Close the Trench after playing this card into it.
Card by Kevan
3
The Jawbone of an Ass
Thing - Artefact
Card by Sandy
8
Human Remains
Thing - Artefact
When this is found, the local police tape off the trench - further Artefacts may not be played into it.
Card by Kevan
*
Another One!
Thing - Artefact
Counts as a copy of another card in the same Trench, minus one minute's Airtime.
Card by Kevan