Abstract Dvorak deck

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Abstract forces use abstract monsters and abstract constructs against abstract opponents in this abstract conflict.

Abstract Dvorak
Designer jftsang
Date June 2008
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Special Rules

Monsters, constructs, and other things are marked on the cards.

Monsters have corner values that represent their level. When you play a monster of level n, you must discard n - 3 cards, to a minimum of 0 (so level 3 monsters are free, but level 4 monsters cost one card). Monsters have the ability to destroy other monsters. As an action ability, a monster of level n can destroy one level n - 1 monster, two level n - 2 monsters, or four level n - 3 monsters. A monster of level n can also, as an action ability, force a monster of level n to be returned to its owner's hand. Monsters that can fly can only be attacked by other monsters that can fly.


Card List

Invasion
Action
If the target player has no cards in his hand, he is defeated.
Run out of supplies
Action
If the draw pile has been cycled through at least three times, the target player no longer draws at the start of his turn.
Food
Action
Draw one card.
Food
Action
Draw one card.
Food
Action
Draw one card.
Supplies
Action
Draw three cards.
1
Bug
Thing
This is a monster.
1
Bug
Thing
This is a monster.
1
Worm
Thing
This is a monster. Action: Return this card to your hand.
1
Worm
Thing
This is a monster. Action: Return this card to your hand.
2
Cat
Thing
This is a monster.
2
Cat
Thing
This is a monster.
2
Falcon
Thing
This is a monster. This monster can fly.
3
Eagle
Thing
This is a monster. This monster can fly.
3
Eagle
Thing
This is a monster. This monster can fly.
4
Snake
Thing
This is a monster. When this card uses its action ability to remove a monster from play, the owner of the target monster must also discard a random card.
8
Warrior
Thing
This is a monster. When this card is attacking, this card is treated as if level 10.
8
Wizard
Thing
This is a monster. Action: Look through the draw pile for an action, show this to everyone, and put it into your hand. Shuffle the draw pile afterwards.
8
Summoner
Thing
This is a monster. Action: Look through the draw pile for a monster, show this to everyone, and put it into your hand. Shuffle the draw pile afterwards.
Resurrection Kit
Thing
Action: Look through the discard pile for a monster and put it into your hand.
"Your Mum" insult
Action
Your opponent discards one card of his choice.
Trapdoor
Action
Destroy one monster of level 4 or greater.
Trapdoor
Action
Destroy one monster of level 4 or greater.
Trapdoor
Action
Destroy one monster of level 4 or greater.
Polymorphosis
Action
Shuffle the target thing back into the draw pile. Keep drawing cards until you find a thing, and put it into play. Discard all the other cards which you drew.
Nuclear Weapon
Thing
Action: Destroy all things in play, including this card. This action ability may not be used on the turn that this card is played.
Charm Monster
Action
Until the end of this turn, gain control of an opponent's monster.
Cloning
Action
when you draw this, this transforms automaticly in a thing under your control in the table.
Virus
Thing
Action: In the next turn, a thing card will be infected (this mean that card can'tmak an action.)