3-some! deck

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3-some! deck
Designer Natanz
Date 16/01/2008
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Steal your opponents' lovers and have a 3-some! Not explicit but probably still not for kids.

Objective

Follow these steps to win:

1-Steal lovers

2-Set the mood

3-some!

Setup

Everyone starts with a lover. If there are more lovers than players, it's optional to put the remaining lovers into play.

Everyone starts with 1 Charm point. If someone has 0 Charm points, at the beginning of anyone's next turn this score becomes 1.

1 - Steal lovers

A Increase your Charm points to increase stealing chance (cards make Charm go + and -).

B Use a Steal card to attempt a steal:

  1. The stealing player chooses a lover to 'steal'. The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps.
  2. Charm points = how many times a player can throw the dice (doesn't count for step 1). If you use a Charm point you must destroying a Charm card, unless you have 1 Charm point and no Charm cards.
  3. The first player throws the dice. If she's not satisfied with the thrown score, she can throw again until she's out of Charm points. The last thrown score counts!
  4. Lost Charm points don't return.
  5. The second player throws the dice until satisfied with the score/out of Charm points. The last thrown score counts!
  6. The highest score wins the Lover.

Variation: The winner of step 2 can decide that the other player can only throw once.

Variation: The first player can only throw once.

Variation: The second player can only throw once.

2 - Set the mood

When you have 2+ lovers, play 2 Mood Setters to set the mood so you can advance to the next step!

Use Mood Breakers to destroy other player's Moods.

3-some!

Make a good move to have a 3-some and win!


Cards

Lovers

Katie
Thing - Lover
She's quite selfish...
Courteney
Thing - Lover
Very experienced...
Jennifer
Thing - Lover
Her nose is crooked, but her eyes are crooked the other way to compensate for this.
Leslie
Thing - Lover
You haven't even kissed her, so you have no idea how much fun she is.
Svenja
Thing - Lover
She's a great singer!
Natanz
Thing - Lover
Yes!
Polar Bear
Thing - Lover
You like big things...
Sven
Thing - Lover
You're not sure if he's ever done anything with anyone.
Bob
Thing - Lover
Your generic boyfriend.
Jack
Thing - Lover
He wants to be an actor and is always practicing.


Thing - Charms

Smile
Thing - Charm
You put on your smile. Charm + 1

Action: Unfortunately, you didn't brush your teeth (destroy this card).
Confidence
Thing - Charm
You act confident. Act. Charm + 1

Action: You fall through your act (destroy this card).
Good dresser
Thing - Charm
You put on your best outfit. Charm + 1

Action: Because you wear it so often, it's worn-out (destroy this card).
Shave
Thing - Charm
You shave and look even more attractive! Charm + 1

Action: You cut yourself and are still bleeding (destroy this card).
Language
Thing - Charm
You speak with an irresistible accent. Charm + 1

Action: It turns out you're not really foreign (destroy this card).
Nails
Thing - Charm
You do your nails. Everyone keeps looking at them! Charm + 1

Action: You break one of your nails (destroy this card).
Eye Contact
Thing - Charm
You keep strong eye contact with whomever you talk to. Charm + 1

Action: It gets creepy over time (destroy this card).
Word Play
Thing - Charm
You talk smoothly so nobody notices you keep changing your opinion. Charm + 1

Action: Your tongue slips (destroy this card).


Action - Bad Charms

Not so Fast...
Action- Charm
You activate an opponent's Thing - Charm, destroying it.
Tricky
Action- Charm
You activate an opponent's Thing - Charm, destroying it.
Messing Things Up
Action- Charm
You activate an opponent's Thing - Charm, destroying it.
My Idea
Action- Charm
You act the same as your competitor. You steal a Charm.


Action - Steals

Steal System Explanation Card 1
1 The stealing player chooses a lover to 'steal'. The stealing and defending players throw a dice. Whoever throws the highest can choose to go first or last in the next steps. - 2 Charm points = how many times a player can throw the dice (doesn't count for step 1). If you use a Charm point you must destroying a Charm card, unless you have 1 Charm point and no Charm cards.
Steal System Explanation Card 2
3 The first player throws the dice. If she's not satisfied with the thrown score, she can throw again until she's out of Charm points. The last thrown score counts! - 4 Lost Charm points don't return. - 5 The second player throws the dice until satisfied with the score/out of Charm points. The last thrown score counts! 6 The highest score wins the Lover.
Phone Call
Action - Steal
You call your competitor's lover and ask her/him over.

See the Steal System Explanation Cards.
Invite
Action - Steal
You talk to a competitor's lover and ask her/him to come over to your place.

See the Steal System Explanation Cards.
Homework
Action - Steal
You ask a competitor's lover to help you make your homework.

See the Steal System Explanation Cards.
Wave Over
Action - Steal
You wave your competitor's lover over.

See the Steal System Explanation Cards.
Eye Contact
Action - Steal
You make eye contact with a lover, who seems interested.

See the Steal System Explanation Cards.
Distract
Action - Steal
Your friend distract a competitor so you have time with the competitor's lover.

See the Steal System Explanation Cards.
Fight
Action - Steal
Your friends beat up your competitor, so you have lot of time with her/his lover.

See the Steal System Explanation Cards.
Candy
Action - Steal
You lure a lover over with some candy.

See the Steal System Explanation Cards.
Tongue
Action - Steal
You show a lover how tall your tongue is...

See the Steal System Explanation Cards.


Action - Mood Setters

Massage
Thing - Mood
You start massaging your lovers!
Candles
Thing - Mood
You light some colourful candles.
Talk
Thing - Mood
You talk about all kinds of fun things.
Lights
Thing - Mood
You dim the lights.
Music
Thing - Mood
You put on some smooth music.
Story
Thing - Mood
You tell a nice, interesting story that happened to you that you just made up.
Movie
Thing - Mood
You watch a romantic movie about a couple that get together after almost choking in a drinking straw.
Comfortable
Thing - Mood
You put on something more comfortable, enhancing the mood.
Kissing
Thing - Mood
You kiss your lover.
Tickling
Thing - Mood
You start a tickle fight!
Pillows
Thing - Mood
You begin a pillow fight! Fun!
Massage
Thing - Mood
You fake an injury, getting a double massage.


Action - Mood Breaker

Phone Call
Action - Mood
You call your lover, who gets out of the mood. Destroy a Mood.
Effectively Disabled
Action - Mood
You steal your competitor's condoms, who has to get new ones. This ruins the mood. Destroy a Mood.
Remote
Action - Mood
You use your remote to turn on the TV and switch to a channel with screaming monkey's. Destroy a Mood.
CD
Action - Mood
You climb through the window and swap 'All Night Long' with a Celine Dion CD. Destroy a Mood.
Balls
Action - Mood
You secretly enter the apartment and kick your competitor in the balls. Destroy a Mood. Doesn't work on people without balls!


Action! 3-some!

Kissing
Action - 3-some!
You start kissing. From 1 thing comes 2 others, from 2 things come... 3-some! You've won!

You can only play this card if you have 2 Moods.
Question
Action - 3-some!
You ask the lovers who's the best kisser. "There's only one way to find out!" You also find out who's the best in bed! You've won!

You can only play this card if you have 2 Moods.
Fake
Action - 3-some!
You pretend to trip on the lovers and the fun begins! You've won!

You can only play this card if you have 2 Moods.
Push in the Right Direction
Action - 3-some!
You "accidentally" push the lovers against each other. They're in a playful mood and start playing with each other, and eventually, you! You've won!

You can only play this card if you have 2 Moods.
Bed
Action - 3-some!
You nonchalantly push the lovers into your bed and start getting it on! Who could ever resist you? You've won!

You can only play this card if you have 2 Moods.
Kamasutra
Action - 3-some!
You show the lovers a position in the Kamasutra, and ask them if they've ever done it. They all have done it, and are happy to show you! You've won!

You can only play this card if you have 2 Moods AND 3+ lovers.


Other

Friends
Action
You tell your friends to beat up a competitor. S/he missed her next turn.
Frustrated
Action
Being so frustrated, you try harder. Draw 2 cards.
Wrong Time
Action
You notice your watch is ahead, so you have more time to complete your plan. Draw 2 cards.
Frustrated
Action
Being so frustrated, you try harder. Draw 2 cards.
Handcuffs
Action
You put handcuffs on you and your lover, so she can't be stolen this turn. Destroy 2 charm cards to use this card when your lover is about to be stolen. This doesn't count as an Action.